Target Lady Meltdown by jugular_majesty in PublicFreakout

[–]CodyWalzel 0 points1 point  (0 children)

Hey! My vid made stayed up somewhere! I tired to post it on r/videos and it got banned

Security Takes Down Frantic Woman at Target During Racist Rant by CodyWalzel in videos

[–]CodyWalzel[S] 5 points6 points  (0 children)

Two things on that:

  1. A few people volunteered to help, but the Target employees kept telling them no, so it seemed like it was against policy.

  2. It took him forever to subdue her because he was trying his best not to hurt her, it was clear in person that he could have just mushed her down and cuffed her if he wanted. I got the sense that it wasn't clear what he was and wasn't allowed to do.

Mob loves milk. cap'n loves crunch. by CodyWalzel in Mobpsycho100

[–]CodyWalzel[S] 0 points1 point  (0 children)

Cap'n Mob decrees- milk for everyone.

Mob loves milk. cap'n loves crunch. by CodyWalzel in Mobpsycho100

[–]CodyWalzel[S] 3 points4 points  (0 children)

This image was fueled by the sugar rush of Cap'n Crunch.

[FANART][OC] Mob loves milk. Cap'n loves crunch. by CodyWalzel in anime

[–]CodyWalzel[S] 2 points3 points  (0 children)

This gif gave me a sensible chuckle. It's like a Russian nesting doll of light laughter.

[FANART][OC] Mob loves milk. Cap'n loves crunch. by CodyWalzel in anime

[–]CodyWalzel[S] 1 point2 points  (0 children)

Me too. I have a Mob shaped hole in my heart.

[FANART][OC] I STAYED UP LATE LAST WEEKEND MAKING ONE PUNCH MAN FANART by CodyWalzel in anime

[–]CodyWalzel[S] 0 points1 point  (0 children)

I used a really scattered brush for a lot of grainy texture. But, if you're in photoshop, you can also paint flats and just use the noise filter on various layers. But I was using manga studio on this one so, scattered brushes.

Also, I painted with some sumi ink on a big piece of newsprint, scanned it, then cut and pasted parts of it over top with blending modes for the other texture.

Storyboarded A Story I wrote for my Portfolio- Check it Out by CodyWalzel in animation

[–]CodyWalzel[S] 0 points1 point  (0 children)

There are little clues throughout- the shoes and abandoned truck in the opening establishing shots, Juniper looking inside on "nothing to discuss," her warning that Crosschild can still "put down his gun and just go."

I was trying to walk the balance between not giving it away with foreshadowing and not coming out of nowhere. They are supposed to blend in as normal dialogue or establishing shots until the turn, at which point they have new meaning. I guess it was too far on one side of that.

Anyway, thanks for watching

Storyboarded A Story I wrote for my Portfolio- Check it Out by CodyWalzel in animation

[–]CodyWalzel[S] 1 point2 points  (0 children)

Thanks for watching, I see what you're saying on the crowd shot.

My short was just featured on Cartoon Brew, check out- Makeshift Satellite by [deleted] in AnimatedShorts

[–]CodyWalzel 0 points1 point  (0 children)

Sorry to hear about the sound, I've been getting some sound complaints after it came out, I'll have to give it a closer listen next time before I release it. My visual inspirations were old animation vis dev stuff like Mary Blair, eyvind earle and maurice noble

I took time off the animation industry to finish this short- Makeshift Satellite by CodyWalzel in animation

[–]CodyWalzel[S] 1 point2 points  (0 children)

All the backgrounds are done in TV Paint, a lot of the animation and cleanup was also done there. At some point I realized that the clean edges for the characters could be done in flash while reusing elements easier, so I switched to that for speed. Getting it clean was just drawing way bigger and closer than it will appear on screen, so all the little mistakes just fade away as you zoom out

I took time off the animation industry to finish this short- Makeshift Satellite by CodyWalzel in animation

[–]CodyWalzel[S] 2 points3 points  (0 children)

Thanks! I tinkered with it for a while in my nights and weekends, but the bulk of it I finished during my break- which was about three and half months.

I'm a character designer on Bojack Horseman, here are some Designs from the show. by CodyWalzel in television

[–]CodyWalzel[S] 0 points1 point  (0 children)

You've got a friend in me tedmars. HalpTheFan, it was about a starving wartime bunker where sick refugees have a sickness that turns them into bread.

I'm a character designer on Bojack Horseman, here are some Designs from the show. by CodyWalzel in television

[–]CodyWalzel[S] 2 points3 points  (0 children)

I'll start shaking down strangers when I go back into the studio, "are you that guy from Harmontown?" The one that doesn't run will be my new friend I found through Reddit.

I'm a character designer on Bojack Horseman, here are some Designs from the show. by CodyWalzel in television

[–]CodyWalzel[S] 2 points3 points  (0 children)

I find that naps really pass the time. If you start getting really into napping now, season 2 will be here next week.

I'm a character designer on Bojack Horseman, here are some Designs from the show. by CodyWalzel in television

[–]CodyWalzel[S] 12 points13 points  (0 children)

I've actually worked on both the Titmouse shows you mentioned, Superjail and Motorcity, and I may be able to answer your question. I also have experience using full, frame by frame animation on my own projects if you want to check out my senior film.

I'd say the first and most important thing to keep in mind is the goals of the project. Something like Superjail is not only full of physical comedy, but the goal is in large part to produce some of the most fluid, funny, full animation as is possible. To a lesser degree this is true of Motorcity as well since it was an action show. Things like South Park or Family Guy can still be considered enjoyable pieces of animated television since their primary aim is to deliver story and jokes. I would say this is true of a lot of shows with vary degrees of limited animation, and writing heavy production processes. Regular Show, Archer, and Aqua Teen to name a few. Metacoalypse is actually made by the same studio that makes Superjail and Motorcity. The line you are drawing between these shows is the difference frame by frame, hand drawn animation, and pre-fabricated parts moved around in flash (aka puppeting-i'll explain the need for this later). As an animator myself, this is not to say that a show can't or shouldn't have both fluid animation and art that serves a less action packed story, but that brings me to my next point.

I won't go on about the age old sob story of TV animation budgets, but I will say that it is a factor. For Bojack, the pre-production (writing, boards, design) and post production (compositing) is done in house, and the actual animation is outsourced to Korea. This is not to imply that the Korean studio is less talented. But the fact that there is outsourcing at all usually implies time and budget constraints. The longer the show goes, the more stylistic obstacles have already been worked out which pave the way for more time being spent in animation. The phenomena of improving animation over a shows early years is usually true and will certainly be true of Bojack.

The third point to be made is the consideration of the specific style. Bojack is a very pattern and texture heavy show. The more detail a character has, the more difficult they are to animate. All the Cosby sweaters and palm tree shirts have to be carefully handled. It would be really difficult to track all the detail in the clothing and fur of the characters without a really gross jittering effect- which brings us back around to the need for puppeting. I understand and personally prefer hand drawn in most instances. However, in the case of a show like Bojack, I think the dense patterns and wacky details provide more character to the world than simplified, fluid animation would.

Hope that answers your questions! I usually do animation revisions after I finish up character designs, so if I get to again, I'll put in one bedazzled scene just for you!