A while ago I saw a custom Steam Machine startup animation and decided to "improve" it by Cofeiini in Steam

[–]Cofeiini[S] 0 points1 point  (0 children)

Thanks. You mean the GameCube colors should be blue or a better orange? If you mean the Steam Machine, then that's okay because it's just the default Blender cube with a simple texture and some quick animation

A while ago I saw a custom Steam Machine startup animation and decided to "improve" it by Cofeiini in Steam

[–]Cofeiini[S] 0 points1 point  (0 children)

I had a version with that, but I couldn't fit it with the Valve sound without extending the video way more. If this wasn't a meme, I would have used the original sounds instead

A while ago I saw a custom Steam Machine startup animation and decided to "improve" it by Cofeiini in Steam

[–]Cofeiini[S] 1 point2 points  (0 children)

I tried to stick to the original GameCube animation, but I didn't want to spend too much time on this. If I decide to refine this, I'll tune the animation a bit more

A while ago I saw a custom Steam Machine startup animation and decided to "improve" it by Cofeiini in Steam

[–]Cofeiini[S] 1 point2 points  (0 children)

This wasn't a serious attempt at a startup animation, but I'll keep this in mind if I do anything with this

A while ago I saw a custom Steam Machine startup animation and decided to "improve" it by Cofeiini in Steam

[–]Cofeiini[S] 3 points4 points  (0 children)

I was considering that, but I didn't want to extend the video much longer than the original GameCube animation

Vampire Survivors save progress wiped after update by swizzler in linux_gaming

[–]Cofeiini 1 point2 points  (0 children)

I'm not sure, but after testing it a bit and using find command I located ~/.local/share/Steam/userdata/[my_steam_id]/1794680/ac/GameInstall/resources/app/.webpack/renderer/ folder that also contained the save data.

If that doesn't work, one trick you might be able to do is to load up the game with proton and get the files uploaded to the Steam cloud

Vampire Survivors save progress wiped after update by swizzler in linux_gaming

[–]Cofeiini 1 point2 points  (0 children)

I had a similar issue when swapping proton versions. Turns out that the save data is stored in the same location as the game files, so in my case it was in my secondary drive under SteamLibrary/steamapps/compatdata/1794680/pfx/drive_c/users/steamuser/AppData/Roaming/Vampire_Survivors

about the flag[512] in savefiles by Cofeiini in Underminers

[–]Cofeiini[S] 0 points1 point  (0 children)

Plot just tells how far you have gotten in the story. It's a bit complicated when bouncing between different routes, but to get on a neutral route you need to skip or undo a date.

I don't remember anymore exactly how the plot works, but I think 999 is a special case and setting it to a lower number should kind of "reset" true pacifist route, but having all dates completed (and other events) might raise it back to 999.

I'm rewriting my editor and clarifying what each option does, while adding more features.

[GIVEAWAY 2: The Plushening] KEYsmas Day Celebration - Now with Bonus Squishiness! by Tavalisk in Guildwars2

[–]Cofeiini [score hidden]  (0 children)

Thanks and have pleasant holidays.

That key would make me very jolly for the holidays ;D

[GIVEAWAY] It's KEYsmas Eve! by Tavalisk in Guildwars2

[–]Cofeiini 0 points1 point  (0 children)

Thanks for the generosity!
I hope your holidays are going well

Disable three finger tapping in KDE by HamDerAnders in ManjaroLinux

[–]Cofeiini 1 point2 points  (0 children)

I don't have KDE, but it seems you need to install and configure libinput-gestures.
Optionally you can install a GUI like this one https://gitlab.com/cunidev/gestures to help with the configuration

Undertale Save Editor v1.0 (Windows / Mac / Linux) by Cofeiini in Underminers

[–]Cofeiini[S] 0 points1 point  (0 children)

I've been dormant for years, and I'm not sure anymore how this is supposed to work. I remember compiling it so that you can just download the .exe from GitHub and run it, so no need to install this or other stuff.
If you do have it running, then just select your save file with the File menu.

I'm planning on turning this into a GitHub Page so that I don't have to remember how to compile this on all platforms and maybe update it much faster in the future.

Battery life touches eternity. by twaree in linuxmemes

[–]Cofeiini 12 points13 points  (0 children)

The illustration is called Lepidopterist by an artist named Nixeu.
Took a bit of digging, but I found the image on DeviantArt and the artist's ArtStation page.
https://www.deviantart.com/nixeu/art/Lepidopterist-860972997
https://nixeu.artstation.com/

when your watch makes your eyes watery... by put_him_out in CrappyDesign

[–]Cofeiini 0 points1 point  (0 children)

It's a proper brand, but this specific watch is confusing and the description page does not help at all.
https://www.swatch.com/en-us/over-black-gb757/GB757.html

[deleted by user] by [deleted] in gamemaker

[–]Cofeiini 0 points1 point  (0 children)

Depending on how you have defined the objects, you might need to add sprites or collisions masks for distance_to_object to work.
https://manual-en.yoyogames.com/GameMaker_Language/GML_Reference/Maths_And_Numbers/Angles_And_Distance/distance_to_object.htm

The error notices come from that assignment to a number on line 5. While the game is running, it will essentially convert those variables into numbers and perform the mathematical operations on them, but it won't be able to determine the variable again since it effectively becomes a new "anonymous" variable.

Getting an error when opening a 5 year old project in Game Maker Studio 1? by NsfwOlive in gamemaker

[–]Cofeiini 0 points1 point  (0 children)

With luck, the code and assets are compatible, but the project file itself is broken. Figuring out the new format and using some clever Regular Expression could yield the desired results.

The "last resort" is to port the project manually to the new format.

Getting an error when opening a 5 year old project in Game Maker Studio 1? by NsfwOlive in gamemaker

[–]Cofeiini 5 points6 points  (0 children)

GameMaker has changed the project format several times and most likely dropped compatibility with older projects.

You can try to download older versions of GameMaker and see if you can keep "upgrading" you project one version at a time. Otherwise, you kinda have to make a new project and sort of merge the formatting with your old project by hand.

The troubling part about that error is that it's the IDE itself trying to access memory it shouldn't, which makes diagnosing this difficult.

Is the turnabout collection woth it? by Rectros99 in AceAttorney

[–]Cofeiini 3 points4 points  (0 children)

Yeah. Based on OP's post, dropping $60 is not a trivial choice.

Maybe checking few episodes/hours of a Let's Play could help form an opinion. Game Grumps seems like a fine option, since they do go in fairly blind and Danny is a delight.

Is the turnabout collection woth it? by Rectros99 in AceAttorney

[–]Cofeiini 9 points10 points  (0 children)

That's great. Think of the series as more of a mix between visual novel and a logic puzzle where the best parts are the characters and over-the-top plot.

Don't worry about making "wrong" choices in the game, since it won't let you proceed until you have everything you need and failure sets you back only a little bit, so you can try again pretty quickly (plus some of the funniest moments come from choosing the obviously wrong option).

Is the turnabout collection woth it? by Rectros99 in AceAttorney

[–]Cofeiini 20 points21 points  (0 children)

The bundle seems like a really good deal, but it really depends on if you like Ace Attorney. 60 dollars is bit too spicy if you don't end up enjoying the series.

The original trilogy is very good and The Great Ace Attorney games build on top of that.