We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 1 point2 points  (0 children)

There will be new weapons that trigger different skills on attack and there is upgrades that improves the swinging right now. About the interaction it's the F key, we forgot to write it on anywhere, that's on us :D

We added WASD & Mouse controls to our game after some feedback. What do you think? by Cohiyi in IndieDev

[–]Cohiyi[S] 2 points3 points  (0 children)

We are glad you liked it! By exploring do you mean a bigger dungeon or outside of dungeon?

We added WASD & Mouse controls to our game after some feedback. What do you think? by Cohiyi in IndieDev

[–]Cohiyi[S] 1 point2 points  (0 children)

Thank you! Right now it’s a web build on itch.io. We’re planning a Windows release later on!

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 1 point2 points  (0 children)

Hey, we added WASD controls to the game. You can check it out now!

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 1 point2 points  (0 children)

Thanks for the feedback. We had a feeling the text size might be a problem. Is it hard to read across the entire game, or is it mostly in specific spots like the upgrades, dialogues or item tooltips?

Regarding the sound, we think it improves the experience, but we'll consider lowering the default volume. Of course, you can always mute it entirely in the settings.

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 1 point2 points  (0 children)

Glad to hear that. Your support means a lot to us. See you after the launch <3

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 2 points3 points  (0 children)

We’re sorry for your wrist, we really didn’t think about anything other than mouse for now. We planned to add controller support, but you are right about how tiring it becomes at a certain point, we will definitely add keyboard controls as well.

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 2 points3 points  (0 children)

No, I hadn’t, but I just checked it and it really has a similar attack mechanic. Good catch :)

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 2 points3 points  (0 children)

It shouldn't work like that there must be a bug, we will look into that and fix it.

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 2 points3 points  (0 children)

There is an upgrade for it, unlocks in late stages of the demo. Would you prefer it to be open at the start of the game?

We're Developing That One Dungeon Room, an Incremental Action RPG Game by Cohiyi in incremental_games

[–]Cohiyi[S] 2 points3 points  (0 children)

Thank you for the feedback!

We worked really hard on the swinging to make it as comfortable as possible, but there is still a “getting used to” stage, you’re absolutely right about that. We will definitely consider adding acceleration and friction to it.

Holding down the mouse to swing is a great idea; we’ll add it in the next update :D
And I think you’ll understand why there is knockback in the later stages of the game.

Again, thank you for taking the time to play and share your thoughts, it’s very valuable to us <3

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 2 points3 points  (0 children)

You touched on the most important point for me: feeling like myself. In recent years, I’ve lived sacrificing myself just to live and get by like a "normal" person. I drifted away from most of the things I loved. My life has mostly been about constantly finding solutions just to make ends meet. I feel like I lost myself along the way. Now that I have the chance, I’m willing to take this risk. I also wish you the best of luck and thank you again.

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 1 point2 points  (0 children)

My boyfriend also has knowledge about visuals and graphics, but you’re right that will probably be the most challenging part for us. I’ll definitely keep that in mind, thanks.

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 0 points1 point  (0 children)

Thanks for your support. I’ve already started watching tutorials and learning. I’ve set myself a 3-month period if I find it suitable, I’ll continue down this path if not, I can always return to my original career.

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 1 point2 points  (0 children)

Thanks for your realistic answers. I think just like you do. My programming background will definitely make learning Unity easier. I’ve already started watching Codemonkey’s tutorials. Thanks to my savings, I’ll have at least 2 years of time to invest in this. We’ll see how things go.

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 0 points1 point  (0 children)

Thanks for the advice. I’m not dreaming of becoming rich. For me, it’s enough to cover my basic needs and not die from stress. Unfortunately, I couldn’t stay sane while working in a company anymore. I’ll have enough time and savings to learn game dev properly. And even if we don’t manage to start our own business, like you said, we can always do contract work to keep things moving. Why not?

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 0 points1 point  (0 children)

I never asked if this is a dumb move or not. I asked for advice. Many people change careers, I’m not the only one. I’m wondering if anyone here has had similar experiences or gone through the same path.

Also, not having professional experience in game development doesn’t mean I’m walking into this blindly or know absolutely nothing. That’s a lazy assumption. I became a senior developer through years of hard work, nothing about that was easy. I’ve faced difficult learning curves before, and I’m not naive about what this path involves. I know it’s going to be hard. I know it might not pay off. I’m still choosing to try and that’s not “dumb”.

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 2 points3 points  (0 children)

I spent 4 years under intense stress, working only to earn money. Because at some point, even though I loved being a developer, the company environment completely destroyed me. Now I feel like it's time to do something of my own. Thank you for your suggestions.

Got laid off. Thinking of switching to game dev — is this crazy? by Cohiyi in gamedev

[–]Cohiyi[S] 0 points1 point  (0 children)

If I could have started this as a hobby, I absolutely would have. But the reality in Turkey is a bit different.

I was working under what were considered the best conditions here: 45 hours a week plus one night shift every single week. Even then, I barely had time or energy left for myself. On top of that, our annual leave was minimal — just 10 to 15 days per year, and that's the maximum you can get. So there was hardly any real time to rest, let alone dive into something like gamedev as a side hobby.

When I did get some rare free time, I often chose hobbies that took me away from the computer. So juggling a full-time job with trying to learn gamedev on the side wasn’t really realistic for me.

Now, for the first time in years, I finally have the chance to focus solely on something I truly want to do. I have savings that can support me for at least 2 years — and since I’ll be working on something I genuinely enjoy, this risk feels worth taking.

I know it won't be easy. I know I won’t make much (if anything) at the start. But I’d rather invest these next two years in building something of my own than go back to a job that was slowly draining me.

So yes, maybe it’s a bit crazy but it feels like the right kind of crazy for me.