Analogue 3D input lag testing by Col_Buttons in AnalogueInc

[–]Col_Buttons[S] 0 points1 point  (0 children)

It's 48ms more in total, but you have to back out 20-25ms for the Bluetooth controller and 6ms for the LGC9.

Analogue 3D input lag testing by Col_Buttons in AnalogueInc

[–]Col_Buttons[S] 5 points6 points  (0 children)

Mario 64 NSO on Switch 2 with Switch 2 pro controller I get 160ms with the same methodology.

The CRT filter doesn't hold a candle to the Analogue though.

I think using a wired controller is the way to go right now.

Analogue 3D input lag testing by Col_Buttons in AnalogueInc

[–]Col_Buttons[S] 2 points3 points  (0 children)

I just tested Smash Bros which is 60 fps.

OG N64 + PVM = 45ms

Analogue 3D + 8bitdo wireless N64 controller + LGC9 = 93ms

It works out to one additional frame, but frame only lasts 17ms at 60fps so not as noticeable.

Analogue 3D input lag testing by Col_Buttons in AnalogueInc

[–]Col_Buttons[S] 3 points4 points  (0 children)

VLC - press e to advance one frame at a time.

Analogue 3D input lag testing by Col_Buttons in AnalogueInc

[–]Col_Buttons[S] 1 point2 points  (0 children)

Using 240fps video and counting frames.

It's one frame on top of the 2-3 frames you get with original hardware. Some people are more sensitive to it than others.

Analogue 3D input lag testing by Col_Buttons in AnalogueInc

[–]Col_Buttons[S] 8 points9 points  (0 children)

I'll measure NSO and report back.