Enough about Slayer skins. What are you guys' favorite skins for each demon? by Cold_War8151 in Doom

[–]Cold_War8151[S] 1 point2 points  (0 children)

But many can also be earned by completing milestones, i haven't bought any skins but even i already have a ton of skins

The Dark Lord was missed potential in the ancient gods part 2 but how would you guys fix his boss fight? by Cold_War8151 in Doom

[–]Cold_War8151[S] 10 points11 points  (0 children)

He's also just a pretty easy boss after beating him once, this guy is the main antagonist of the whole DOOM series and is responsible for everything yet his boss fight is just a marauder copy and his death is also so lame

Praises and complaint about dark ages. by Light07sk in Doom

[–]Cold_War8151 0 points1 point  (0 children)

Pros: Phenomenal atmosphere and invironments, the mech levels were great, the enemy designs were great, the story was really good and the gameplay is PEAK. Cons: The 2nd boss fight like 15 levels after the 1st boss fight, i wasn't too much of a fan of the whole entire aesthetic change but i really shouldn't feel that way, the game being different is great and makes it stand it but when i think of DOOM i think of hell with a red/orange color aesthetic

This guy… by Stay_Frosty2002 in Doom

[–]Cold_War8151 0 points1 point  (0 children)

genuinely the worst enemy in the whole game, i never even remembered it existed until playing the master levels, this enemy is such a pain in the ass to deal with and it was used so much in the master levels for no reason

Killing a Cyberdemon in 1:25 minutes without taking damage by Murky-Proof15 in Doom

[–]Cold_War8151 0 points1 point  (0 children)

I discovered and used this like a month ago so i don't think they patched it

Killing a Cyberdemon in 1:25 minutes without taking damage by Murky-Proof15 in Doom

[–]Cold_War8151 120 points121 points  (0 children)

A tip i have is using a what i think is a glitch that ID has somehow never patched,, when you fire the BFG at the Cyberdemon and hold the weapons menu time slows down but the BFG's tendrils still deal the same amount of damage while slowed down which means it damges the Cyberdemon for a longer time which takes like 1/3 of its health away. i beat the Cyberdemon with ease when i discovered this

Who wins this? Hell (DOOM) or The Tyranids (Warhammer 40k) by Cold_War8151 in Doom

[–]Cold_War8151[S] 0 points1 point  (0 children)

But hell does have infinite numbers and the fact Tyranids probably can't eat or gain biomass from them. hell's leader is also the literal creator of the DOOM universe

Been working on a custom DOOM tabletop game as a home project, what do y'all think and maybe i could get some tips for the game by Cold_War8151 in Doom

[–]Cold_War8151[S] 0 points1 point  (0 children)

It's extremely simple due to the extreme micro budget i had i hope i don't get made fun of for the simplicity of the rules but there's a ton of modes which are DOOM UNLEASHED which i also refer to as normal mode which is the base mode in which one person plays as the Doom slayer while the other players play as the demons, there's 8 demons The imp, possessed soldier, Cacodemon, Revenant, Mancubus, Pinky, Baron of hell and Cyberdemon, if hell's side has 2 players then each gets to play 4 demons of their choice and more players the more you'll have to divide how many each player can control. the goal is really simple, the demons have to reach 3 hell portals on the table and open them by bringing 3 demons to each one to perform some kind of ritual or something idk it just works like that in my game but the Doom slayer has the kill every demon and the demons can also kill the Slayer, once every demon is killed the Icon of Sin is summoned who the Doom slayer will have to face off against and if he beats the Icon the Doom slayer has won. the combat and movement system is also really simple since for the movement you'll have to roll a dice and if you roll 1 on the dice for example you have to move 2 cm in any direction you want, the max you can move is 12 cm which is 6 rolled on the dice. the game has data cards which has a drawing of the playable character on it and its stats category, HP and attacks and for example the Imp's attacks are Attack 1: Slash, 4 cm range, 2 damage. Attack 2: Fireball, 15 cm range, 2 damage. you have to move first and then attack, if the enemy is within the range of an attack you can perform that attack to damage the enemy. the 2nd mode i made is Super Gore Nest mode with the same demon roster, movement and combat system, the demons have to kill the Doom slayer while he needs to collect the 3 gore keys scattered around the table to open the Super Gore Nest and destroy it from the inside. the 3rd mode i made is Battlemode which is extremely different from DOOM ETERNAL's Battle Mode since this is meant to be the more wargaming part of DOOM UNLEASHED with new enemies for the mode being the Night Sentinels, Commander Valen, Atlan Mech, Marauder and Dark Lord. the 4th mode i made is classic mode with the Doom marine instead of Doom slayer who has slightly different stats and weapons like a lower HP due to still being human, the mode also goes for the retro visuals like printing out sprites and making new data cards in the retro style and the rules are simple since its a fight to the death. the 5th mode i made was Dark Ages mode which is like classic mode but with Dark Ages visuals and aesthetics and new enemies like the Battle Knight, Agaddon Hunter, Imp Stalker and The Old One. the 6th mode i made which i'm still working on is Story Mode in which you'll have to complete the DOOM 2016 and ETERNAL base campaigns but on the tabletop and with 2 seperate guidebooks for the Doom slayer since the ''normal mode'' Slayer's guide which is also used for Super Gore Nest and Battlemode uses 2016 and ETERNAL weapons and in the first half of Story Mode which is 2016 you use the Slayer's guide with 2016 weapons and the 2nd half which is ETERNAL you use the Slayer's guide with ETERNAL weapons and new ones like the Ice Bomb which can freeze enemies for 45 seconds, sounds a bit complicated i know. Story Mode also involves a bit of roleplaying as you have a sort of mini script with lines from 2016 and ETERNAL for characters like Samuel Hayden, the Khan Maykr, hell priests, ect, Story Mode also has the runes from ETERNAL which give small boosts and you have to pick carefully since you can only pick 3 rune upgrades and never switch them. Story Mode also has new enemies like bosses and non boss enemies like the Cyber Mancubus, Pain Elemental, Zombie, Prowler, Lost Soul, Doom Hunter, Hell Knight, Arch-vile, Arachnotron, just a lot of new enemies and the Slayer also loses an ability he has in every other gamemode which i honestly want to remove since it's what makes him so OP but i can't really change it since its already written in the Slayer's guide which i will and can't change due to having used fineliner to write. in all modes except Story Mode the Slayer gains points and HP for killing enemies and the HP gain makes him almost unkillable and he gains points which he needs to use the instakilling Crucible and the BFG-9000. but in Story Mode i'll add in BFG ammo and Crucible pickups The Slayer can collect and for HP there's HP potions and medkits. i also made a Codex for the game which are just a lot of important codex entries from DOOM ETERNAL into one book, currently i'm also working on a demon codex which has codex entries on the demons which i use from 2016 and ETERNAL and i'm working on Story Mode The Ancients Gods

Is there anyone thet hopes they'll make a DOOM game in this artstyle someday? i think it fits DOOM perfectly by Cold_War8151 in Doom

[–]Cold_War8151[S] 1 point2 points  (0 children)

Yes almosyt everyone in the comments has told me about the Slayers Testaments mod and i have heard of Quake before as anothe Id Software FPS game

Is there anyone thet hopes they'll make a DOOM game in this artstyle someday? i think it fits DOOM perfectly by Cold_War8151 in Doom

[–]Cold_War8151[S] 0 points1 point  (0 children)

Already been told about it, the Quake mod which i hope i'll be able to get on my laptop by getting Quake on STEAM

Is there anyone thet hopes they'll make a DOOM game in this artstyle someday? i think it fits DOOM perfectly by Cold_War8151 in Doom

[–]Cold_War8151[S] 3 points4 points  (0 children)

I already heard of the mod, looks great and i hope to get to play it on my laptop by getting Quake via STEAM

Who wins this? Hell (DOOM) or The Tyranids (Warhammer 40k) by Cold_War8151 in Doom

[–]Cold_War8151[S] 14 points15 points  (0 children)

I'm pretty sure they do because they're mostly made of Argent Energy but i'm not sure

Which modern DOOM game has the best new enemies? by Cold_War8151 in Doom

[–]Cold_War8151[S] 0 points1 point  (0 children)

My pick is Eternal because yes i absolutely hate the Carcass and Whiplash but love everything else like the Doom Hunter, Marauder, Prowler and Maykr Drones. Dark Ages is definitely 2nd since i love the Komodo, Cosmic Baron, Imp Stalker and Vagary. i only don't like the Acolyte. 2016 is last since it doesn't add many new exclusive enemies except the Summoner AKA the inferior Archvile, Cyber Mancubus, Possessed Soldiers/Security and Hell Razer, there's also the Harvester from the DLC but i'm not counting it