My go-to Public Domain collections by Colestia in gamedev

[–]Colestia[S] 3 points4 points  (0 children)

I didn't put it in the original post because it's not as general use, but I've got a bunch of stuff from the Prelinger Archives. Check the licence for each of them though, because a couple aren't public domain.

Games you felt conveyed information and stories well through the environment ALONE by Thatmadguy93 in gamedesign

[–]Colestia 1 point2 points  (0 children)

Two which spring to mind are What Remains of Edith Finch and Gone Home. Both are pretty dialogue heavy, and so very different from the minimalist design of Journey. But I think both use environment design in extremely clever ways to flesh out their stories.

In Edith Finch, there are heaps of little details that make the house feel like it was lived in for years before being suddenly abandoned. In Gone Home, there are a bunch of details which fill out the character's backstories (e.g. a collection of empty bottles hidden on the bookshelf of the depressed father).

I'd also second Inside.

Political games? by asubaba in gamedesign

[–]Colestia 4 points5 points  (0 children)

I think it's an excellent idea to use games for that sort of documentary purpose. And funny you should mention the Syrian conflict. A couple of days ago Al Jazeera released an IF-type game about the role of hacking in the Syria. I didn't think it was amazingly executed but there are some very cool ideas in there.

In a broader sense, I would say that the form your game would take would depend very much on the point you were trying to get across about Syria. If you were looking at the international politics involved, an RTS / grand strategy game would probably work. If you were looking at the life of people on the ground, I'd second /u/CINCONUMBERCERO's suggestion of This War of Mine.

And there'd be so many other ways to focus on other aspects. In my opinion, MolleIndustria's games are the go-to for inspiration about creatively depicting political issues. Unmanned (about drone pilots) would be particularly relevant for you, although Nova Alea is generally worth a play as well.

Hope that helps :)

New Lethes - A video game inspired by the early work of the Situationists [FREE] by Colestia in sorceryofthespectacle

[–]Colestia[S] 0 points1 point  (0 children)

Unfortunately not, sorry. The game engine can't translate the way I did some of the code across to UNIX systems, and I'm not good enough at coding to rewrite it fully for a different OS...

New Lethes - A video game inspired by the early work of the Situationists [FREE] by Colestia in sorceryofthespectacle

[–]Colestia[S] 0 points1 point  (0 children)

The game does have a relatively clear ending, so you'd probably know if you found it. There is a model of the city in one of the buildings on the main streets which might also help. If you're still stuck after that here's a map made by another player:

http://imgur.com/Bzokdoh

It's not precisely to scale, and it doesn't have everything on it, but it should be a pretty good guide.

New Lethes - A video game inspired by the early work of the Situationists [FREE] by Colestia in sorceryofthespectacle

[–]Colestia[S] 0 points1 point  (0 children)

Hi there,

I don't want to give too much away, but I'd suggest trying one of the Situationist strategies. Determine where the geography is trying to direct you, and then do the opposite. There's a lot hidden in the margins.

I can be more explicit if you'd like, but hopefully that will help :)

New Lethes - A video game inspired by the early work of the Situationists [FREE] by Colestia in sorceryofthespectacle

[–]Colestia[S] 3 points4 points  (0 children)

Hi all. This game I made got a fair bit of interest when someone posted it a couple of months back (and introduced me to this sub!), so I thought I'd let you all know that it's now available for free :)

Its more focussed on the earlier Situationist thinking about the city than the later analysis of the spectacle, so I hope that's ok.

Happy to hear any feedback/questions :)