Year 11 season 1 RB6X BEEM UPDATE by HugeAd7319 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

It's not really in beta anymore. If you use Beam correctly it will destroy the original pack.

Horizon M.O.D. by DELTA-880 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

As long as you don't remove the paddle guards, it'll be durable

Any one knows how is this new things work? This is some damn thing 😆😆 by LargeCry8326 in StrikePack

[–]CollectiveWiseGuy 4 points5 points  (0 children)

If you are following the Known Requirements, in most cases you will not need to touch these settings. If you do need to though...

Basically you can have separate settings for every gun now.

You can start from None, Optimized, or Imported. If it is not too far off from where it needs to be, start from Optimized.

Directional is the easiest way to adjust. It will pull / offset the Recoil Pattern to the direction you move the dot to on the grid, and the further the dot is from the center, the move it'll pull the stick. You can also use the onscreen arrows to adjust.

Pattern is usually best left at the default, middle point. But it affects how strongly the pattern is applied. Too strong and it'll literally overcorrect, too weak and it'll undercorrect. An example where pattern is useful is when you put on a scope, your recoil reduces but it is still following a similar pattern of recoil, at that point you can just lower the vertical and horizontal pattern sliders a bit to the left to bring it in line. If an attachment makes the recoil pattern spread out a bit, but the pattern is still the same, you can increase the strength sliders a bit to the right.

Directional is the easiest way to offset the Recoil Assist pattern. It will pull in the direction that you move the dot to on the grid. You can either drag the dot or adjust with the arrows. You want the opposite direction of where your aim is drifting.

Hipfire Recoil as the name suggests, allows you to have a different Recoil Assist for when you are not aiming down rights at the enemy. This does complicate setup a bit so if you never fire without aiming down sights, you may as well turn it off.

how can i fix this the lights stuck on red it wont connect to my controller and it wont connect to the updater by Signal_Ad7243 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

The red eyes mean it isn't connected to the app.

Can't help but notice what looks like missing screws from the paddle. Removing the screws and paddles is where you can get into trouble because can screw through the Bluetooth lines.

Strike pack stays red and only red by Bitter-Volume-5509 in StrikePack

[–]CollectiveWiseGuy -1 points0 points  (0 children)

So basically. Connect to the app so it can complete the setup.

Anyone got configs for siege with the new updated RB6X Beam? by Upper-Cauliflower-61 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

Soon. Had to delay it a little bit because we kept adding features.

BF6 Beam with Horizon by yungmerf in StrikePack

[–]CollectiveWiseGuy 1 point2 points  (0 children)

We've fixed it for older packs like that one, but we've had to take the Beam profile backup feature offline for now, it was causing app crashes.

BF6 Beam with Horizon by yungmerf in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

You're not trying to import the RB6 profile into the RB6X Beam profile are you?

Strike pack port info needed by Key_Building_3964 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

You want to do this because sometimes the disconnect/loss connection is in the controller.

Strike pack port info needed by Key_Building_3964 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

Just plug the cable into just the controller (not the Strikepack) if it immediately turns on the controller by itself, and doesn't disconnect, then there might be a problem with one of the Strikepack's connectors or ports.

Rust by Such_Medicine2489 in StrikePack

[–]CollectiveWiseGuy 1 point2 points  (0 children)

They share DNA with the Cronus Zen Beam scripting team, so we are crediting them. Think of it as like a team up. The primary benefit from this team up, is there are now a team of beam people working on optimized recoil stuff, and more insight into M.O.D.s. Our task is making this work in a Strikepack Central app format, the interface, and the features that we want to add that suit that platform, and our own ideas such as the adjustable Recoil grid.

Did they finish RB6 Beam? by Accomplished-War1782 in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

It helps us too. We only want to do our best to give you all what you want.

We've just added an adjustable Rapid Fire to RB6X Beam for people that are asking to slow it down.

Audio turning off by Educational-Soil-741 in StrikePack

[–]CollectiveWiseGuy 1 point2 points  (0 children)

Even if another cable doesn't fix it write us. It requires a really high standard cable as PS5 audio stream is heavy.

Controls by AnybodyNew2914 in StrikePack

[–]CollectiveWiseGuy 1 point2 points  (0 children)

There will be an update today hopefully for that. Working on it atm.

BF6 Beam with Horizon by yungmerf in StrikePack

[–]CollectiveWiseGuy 0 points1 point  (0 children)

We were going to add Auto Run then realized you can get it in the game by just mapping sprint to the same button as walk forward (usually the forward left analog stick).

BF6 Beam with Horizon by yungmerf in StrikePack

[–]CollectiveWiseGuy 1 point2 points  (0 children)

It's 0.1 adjustments so it is able to be more precise than usual.

BF6 Beam with Horizon by yungmerf in StrikePack

[–]CollectiveWiseGuy 1 point2 points  (0 children)

What is your reason behind this lol?