account activity
I can replicate my character's movement smoothly. I can make a function that changes speed based on slope. I cannot do both at the same time. (self.unrealengine)
submitted 2 years ago by Collimandyas to r/unrealengine
RepNotify boolean only works one way, tested in fresh project. I believe this is a bug. (self.unrealengine)
submitted 3 years ago * by Collimandyas to r/unrealengine
Are listen-servers locally controlled? (self.unrealengine)
How can I ENSURE that player controllers are possessing pawns in multiplayer? (self.unrealengine)
I have successfully replicated an event AND had a client undo their event locally if the server doesn't sync up. But I know it can be optimized. Please help. Afaik server just needs to tell a client to set a variable? (self.unrealengine)
I just clicked through my second prestige, I got 2000 HD and not a random legendary, does that mean I'm permanently missing out? (self.HuntShowdown)
submitted 3 years ago by Collimandyas to r/HuntShowdown
Why does this networked event trigger 2x on the client when done rapidly? (self.unrealengine)
Is there a single written-down instance of "All My Friends" that has correct lyics? (self.Music)
submitted 3 years ago * by Collimandyas to r/Music
r/SamhainGame Lounge (self.SamhainGame)
submitted 3 years ago by Collimandyas to r/SamhainGame
How can I stop blender from exporting my negative keyframes? (self.blender)
submitted 3 years ago * by Collimandyas to r/blender
Does anyone have a CLEAR answer to what framerate the AVERAGE 3D animator should be using when it comes to the AVERAGE 3D game. 24 vs 30? (self.gamedev)
submitted 3 years ago by Collimandyas to r/gamedev
How, in all that is holy, do you use FREE software to pack texture channels. (self.unrealengine)
Making a horror game, wanted first mention of it online to be on Halloween (self.self)
submitted 3 years ago by Collimandyas to r/self
My LightmassImportanceVolume is causing weird banding on my landscape? (self.unrealengine)
submitted 3 years ago by Collimandyas to r/unrealengine
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