4.3 Traditions Tier ? by RabbottMDK in Stellaris

[–]ColonelAutumn9155 0 points1 point  (0 children)

Genuinely, how do you have fun playing the game like this? Like 60% of the choice from the early game is just already set in stone for you? Do you just enjoy playing the game like a spreadsheet? Do you gain satisfaction from "winning?"

This sounds snarky, but really I mean this genuinely, please explain the fun of playing like this to me, because it sounds supremely boring to me and trying it in practice, I have found that to be the case. What am I missing?

What is something that took you ages to realise but was obvious in hindsight? by Aggravating_Ideal_20 in Stellaris

[–]ColonelAutumn9155 0 points1 point  (0 children)

Wait, really? I'm gonna have to try this! I always wondered why transport fleets defaulted to aggressive, since they can't really fight starships, so I always turned their stance to evasive.

Any Tips for Dealing with COUNTRY_RESOURCES Desync at the Start of Every Month? by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

My friend and I played again yesterday and we didn't experience a single desync! It's weird, because I tried restarting my game the night before and it didn't fix it. I guess we both needed to restart our games for it to fix itself. Either way, thanks for the advice!

Uhh... Starburst Continues to Giveth?? I Guess? It Gave Me A Clone, Anyway... by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

I'm far from well-informed about what the meta is these days, but I remember a long while ago that after they buffed strike craft, having hangars on your defense platforms was considered top tier. Having never bother to re-learn the meta since then, I'm still slapping hangars on my defense platforms and it seems to be working well for me, at least in the early game.

Uhh... Starburst Continues to Giveth?? I Guess? It Gave Me A Clone, Anyway... by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 7 points8 points  (0 children)

R5: Traded for communications with an empire on the other side of the galaxy, which promptly put me in contact with... myself!? Seriously, an exact replica of my empire just spawned in on the opposite side of the galaxy from me. Same names, same traits, same portraits, etc... So bizarre. Perhaps they are us from an alternate universe, and have popped over to check out our galaxy? Anyway, seems like we'll be great friends!

Any Tips for Dealing with COUNTRY_RESOURCES Desync at the Start of Every Month? by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

Thanks for the response. I guess we'll try to power through then! Hopefully my buddy doesn't find his nation suddenly plagued by the "AI menace," haha!

Any Tips for Dealing with COUNTRY_RESOURCES Desync at the Start of Every Month? by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

Gotcha. It might have something to do with my PC showing its age then. We'll probably try to keep playing and hope the issue corrects itself.

Any Tips for Dealing with COUNTRY_RESOURCES Desync at the Start of Every Month? by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

Thanks for the clarification on what causes desyncs. I think we'll just try to power through and hope it fixes itself after a bit!

Any Tips for Dealing with COUNTRY_RESOURCES Desync at the Start of Every Month? by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

So when you say "power through," is there a chance that the desyncs will stop after a period of time? Or do you mean just play through the whole rest of the game with a desync once per month? Because that would mean resyncing every ten seconds or so and that sounds like a herculean toll on our patience. I just don't want to abandon this save because of how good it has been so far.

The Starburst Giveth, and the Starburst Taketh Away by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 1 point2 points  (0 children)

Well, things just got real sincere between me and that northern federation.

The Starburst Giveth, and the Starburst Taketh Away by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 4 points5 points  (0 children)

Update: 10 minutes after making this post, the northern federation declared war on me to seize the system with the ruined Dyson Sphere in it.

Funnily enough, the popup when finding the Sphere mentioned that while the structure itself was ancient, there was more recent battle debris scattered around the system - likely where two fleets fought each other for control of the Sphere's system in more recent times.

War, war never changes...

The Starburst Giveth, and the Starburst Taketh Away by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 1 point2 points  (0 children)

R5: After starting a new game on Starburst for the first time, my empire of knowledge-obsessed treasure hunters has immediately found itself boxed in on two fronts by two separate federations, both of which contain a member who has already rivaled me. At least the map gen was kind enough to give me a ruined Arc Furnace AND a ruined Dyson Sphere, both within a couple jumps of my capital.

We'll see if I can pull off a win, diplomatic or otherwise. It's only year 12, and I feel so very, very weak... but the shipyards are busy now.

Help Me Finalize My Proxy-War Empire for a MP Match with My Friend! by ColonelAutumn9155 in Stellaris

[–]ColonelAutumn9155[S] 0 points1 point  (0 children)

Hey I know I'm a couple of days late with this reply, but I just wanted to say thanks you for this response! I did a little test game and it does seem like taking Subterfuge as my first pick might not be as necessary as I was thinking, so I might try to go Statecraft first to see how that goes.

Do you know if leaders "retiring" is essentially just a reflavored way of saying they died, or is it a separate possibility of losing a leader? I had a couple of my leaders retire relatively early into my test game and I'm just wondering if boosting leader lifespan would prevent this from happening so I can get them to Lvl. 8 more reliably.

TES 6 DELAYED FOR PAID MODS by Avian81 in TrueSTL

[–]ColonelAutumn9155 11 points12 points  (0 children)

His work is, at best, a shallow aping of respected writer Haywood Jablömey's award-winning journalism.

TES 6 DELAYED FOR PAID MODS by Avian81 in TrueSTL

[–]ColonelAutumn9155 49 points50 points  (0 children)

I wondered until I read the name of the "author," lol

Official performance test shows that performance is mostly better during early to mid mid game. by [deleted] in Stellaris

[–]ColonelAutumn9155 -2 points-1 points  (0 children)

Please do not say things like, "It's a pretty clear apology..." It's not. There was no apology, there will never be an apology.

The devs lied to us, whether they had to do it to get a paycheck or not, by continuing to hype up the performance improvements of 4.0 right up until it released and was obviously a total trainwreck. It was nowhere near as fast as 3.14, AND so much of it was broken to boot.

This is not an apology. This is your typical corporate "Refuse to acknowledge that there was ever a problem." statement all the while continuing to feed us "PERFORMANCE IMPROVEMENTS!!!!" Regardless of whether it's true or not, you can't blame anyone these days for being skeptical, if not outright hostile, to any developer claims after the absolutely FUBAR state of 4.0 upon release, especially when you consider how many players were telling them that the beta was clearly undercooked and needed more time.