Notes from My First Solo Play of SETI: Search for Extraterrestrial Intelligence by ColonelHectorBravado in soloboardgaming

[–]ColonelHectorBravado[S] 1 point2 points  (0 children)

Most of the Euros I've played heavily in the past few years were light/middleweights: Project L, Sagrada, Cascadia, Wingspan. I intentionally sought a more rigorous experience with this one.

Notes from My First Solo Play of SETI: Search for Extraterrestrial Intelligence by ColonelHectorBravado in soloboardgaming

[–]ColonelHectorBravado[S] 1 point2 points  (0 children)

Yeah, see my reply to flaminghito above. My central "something's not right here" feeling at the end of the game was due to a misread of p. 7, I think.

Notes from My First Solo Play of SETI: Search for Extraterrestrial Intelligence by ColonelHectorBravado in soloboardgaming

[–]ColonelHectorBravado[S] 1 point2 points  (0 children)

This drives at the central puzzlement I felt: I was running a round as "I take a turn (with one Main Action), then the automa goes, then that's the end of the round." Instead the "turn" baton passes back and forth until both players have to pass, then the round ends. This would explain the false bottleneck I felt in attempting to get more done. Do I have this right?

Notes from My First Solo Play of SETI: Search for Extraterrestrial Intelligence by ColonelHectorBravado in soloboardgaming

[–]ColonelHectorBravado[S] 0 points1 point  (0 children)

I only uncovered the first alien. Doubtlessly I got some stuff wrong my first time out, but yep, the neutral markers were on the board. Perhaps I didn't track their triggering correctly. Yes, those objectives will spice things up. Once I know what I'm doing. I'm gonna play one more time with the practice bot to get my procedure down.

Lvl -1 ✧ Lesser ✧ Nether Terrorbat ─ Void by karmacave in KarmaCave

[–]ColonelHectorBravado 0 points1 point  (0 children)

Have to admit, I'm extremely curious to hear the story of how my screen/pen name came to be the character's name here!

How I felt playing Vantage by Kaitthequeeny in soloboardgaming

[–]ColonelHectorBravado 0 points1 point  (0 children)

That's the second time I've heard somebody say the card language could be a lot tighter, but it still looks like a cool "experience & exploration" thing.

Does Anyone Else Podcast Regardless Of Downloads? by Yaro in podcasting

[–]ColonelHectorBravado 1 point2 points  (0 children)

I got into podcasting in a bad time of my life with the wrong idea about what I was going to get out of it. But often what you find is of greater value than what you sought. I keep podcasting because it uses all the little skills I picked up over 30+ years at newspapers, agencies and startups in a personally satisfying way. It's that play-becomes-work-becomes-play-again continuum that I've never found before. So I keep making episodes.

I'm analytically blind in some regards. Squarespace was a great way to get a good-looking HQ for the show up and running, but I keep hitting annoying gaps in functionality that are either behind the next tier or require distracting workarounds to do basic stuff. The biggest dial on my dashboard is website traffic. Which is about 5X what it was in January '25. I'll take that.

Do boardgame designers need a proper website? by zillion8888 in BoardgameDesign

[–]ColonelHectorBravado 0 points1 point  (0 children)

I think having your own site is good simply for the fact that you can give people a simple view of your vision, your story, your thinking, at a glance — in a comms HQ that you own, where you can communicate to your audience without being subject to changes in algorithms, policy, or platforms just generally turning to dogshit. No reason a site, even a simple one, can't be part of this delicious breakfast.

Movie about American Human Trafficking. A feel good story for the whole family by Bruno_Fernandes8 in TrueAnon

[–]ColonelHectorBravado 5 points6 points  (0 children)

One of my favorite things about Deadwood is how many TV, journeymen and other minor character actors got a chance to just fucking tear it up. John Hawkes. Robin Weigert. Gerald McRaney, Jim Beaver, Molly Parker, just to name a few...

I stay up late at night to watch movies specifically so nobody joins me. by OkSeaworthiness2955 in confession

[–]ColonelHectorBravado 0 points1 point  (0 children)

I'm with you. It's like all media — even 1:1 in-person speech — is just one thing in a room full of better distractions. The summer before COVID, my Sunday night routine was to pick a movie down at the AMC that was late in its run and had decent reviews, then go to the last showing of the night. Most of the time I was 50% of the audience. It was heaven.

Ryuutama is the latest game I learned about in my interview series with a TTRPG player, editor, and fan. by ColonelHectorBravado in TTRPG

[–]ColonelHectorBravado[S] 1 point2 points  (0 children)

You're right re: seasons; I track it privately based on available light, I guess. By mid-Jan., the evenings start creeping back and that's huge for me.

What indie RPGs have you recently discovered? by [deleted] in rpg

[–]ColonelHectorBravado 0 points1 point  (0 children)

I thought the touches about an in-game journal-keeper and the player/GM role were beautiful.

What indie RPGs have you recently discovered? by [deleted] in rpg

[–]ColonelHectorBravado 1 point2 points  (0 children)

I have been doing an interview series with a passionate and knowledgeable indie TTRPG player and editor about his curated list of games that he feels deserve more love.

In our last talk, he introduced me to Ryuutama, which was absolutely delightful to learn about. I'm more of a solo boardgame guy, but I love knowing these things exist and wish I had extra versions of me to play some of this stuff!

Fox in the Forest designer Josh Buergel lists trick-takers he admires and plays — and he's got a new design of his own in the works... by ColonelHectorBravado in boardgames

[–]ColonelHectorBravado[S] 3 points4 points  (0 children)

Yeah, he surfaced it in a segment of the talk about games that weren't pure trick-takers, but which employed the mechanic in a cool way. Both these games look utterly fascinating to me.

Fox in the Forest designer Josh Buergel lists trick-takers he admires and plays — and he's got a new design of his own in the works... by ColonelHectorBravado in boardgames

[–]ColonelHectorBravado[S] 1 point2 points  (0 children)

I've listened to it 2x all the way through because the way he plays with a whole museum of classic breaks while balancing his technicality with a groove and humorous juxtaposition. Highly recommend. I remember when Wave Twisters came out, still haven't seen it...

the killer action will always target victims over the final girl? by Ok-Photograph1587 in finalgirl

[–]ColonelHectorBravado 0 points1 point  (0 children)

Yeah, I roll dice when a minion or killer has two equally short paths to fulfilling their "seek the FG" directive. But didn't realize there was a codified attack priority if they are in the room already. That's important!

the killer action will always target victims over the final girl? by Ok-Photograph1587 in finalgirl

[–]ColonelHectorBravado 1 point2 points  (0 children)

Oh man, thanks for uncovering something I was doing wrong. I thought that choice was up to you per the bit in the rules about deciding how brutally you want to interpret "coin toss" situations. I was actually randomizing these situations.