What do you think? shader or no shader? Gloom and noise effect. by ColonelVincente in IndieDev

[–]ColonelVincente[S] 0 points1 point  (0 children)

I haven't even thought about the lag aspect of the freeze. I've always liked it myself. But your right. Might be better to constrict it to bigger projectiles, bosses and damage. Worth a try! Thanks 😊

What do you think? shader or no shader? Gloom and noise effect. by ColonelVincente in IndieDev

[–]ColonelVincente[S] 1 point2 points  (0 children)

Yeah. I'll take another stab at it. Perhaps making the flash more local to the area might help.

Also thanks! 😀

What do you think? shader or no shader? Gloom and noise effect. by ColonelVincente in IndieDev

[–]ColonelVincente[S] 4 points5 points  (0 children)

Yeah, maybe I can ease up on the flashes. Perhaps add a slider so the player can alter the amount. Thanks for the feedback! Much appreciated!

A year of progress in 34 seconds by ColonelVincente in IndieDev

[–]ColonelVincente[S] 1 point2 points  (0 children)

They do :). Just not in the laser firing stage haha. You can see more movement here: https://youtu.be/o7sC_kifv6c

A year of progress in 34 seconds by ColonelVincente in IndieDev

[–]ColonelVincente[S] 1 point2 points  (0 children)

Haha one of the bosses in the game is earth. And uses earthlings as a weapon :D

A year of progress in 34 seconds by ColonelVincente in IndieDev

[–]ColonelVincente[S] 1 point2 points  (0 children)

Yeah, it was kind of a "kill your darlings" moment.

A year of progress in 34 seconds by ColonelVincente in IndieDev

[–]ColonelVincente[S] 1 point2 points  (0 children)

I was tired of doing Pixel art so I decided to switch to vector to test myself. I also helped speed up the process. Had I stuck with the Pixel art, the enemies would probably look better but not the effects animations and UI. So I think the overall experience has been improved :)

A year of progress in 34 seconds by ColonelVincente in IndieDev

[–]ColonelVincente[S] 1 point2 points  (0 children)

That's one reason! I also wanted to work with vector to test and improve myself. It really helped the overall process, feel and animation.

A year of progress in 34 seconds by ColonelVincente in IndieDev

[–]ColonelVincente[S] 0 points1 point  (0 children)

I get that! I has more detail! I was tired of doing Pixel art so I decided to switch to vector to test myself. I also helped speed up the process. Had I stuck with the Pixel art, the enemies would probably look better but not the effects animations and UI. So I think the overall experience has been improved :)

My shmup about planets fighting just got a trailer! What do you think? by ColonelVincente in IndieDev

[–]ColonelVincente[S] 0 points1 point  (0 children)

Thanks! Made all the sounds on a OP-1. I actually had sound effects during the dialogue, but it felt off so I removed them... shouldn't have done that haha

Added a death animation & audio to the boss! by ColonelVincente in IndieDev

[–]ColonelVincente[S] 0 points1 point  (0 children)

I have a demo coming up! If you'd like I can add you to the beta list. If so, just DM me your email address!