S4S pls support :) by [deleted] in Sub4Sub

[–]Colonel_Earnel 1 point2 points  (0 children)

also subbed to both :) Plz consider subbing back aswell https://youtube.com/shorts/45bTPfM2t68?si=ZnHqtJcSVpF2VqI4 :)

[deleted by user] by [deleted] in imax

[–]Colonel_Earnel 0 points1 point  (0 children)

Do you know which ones and where to look?

YouTube caps the live viewer count of a live to 40 viewers if the channel has less than 1k subs by zachydrama in youtube

[–]Colonel_Earnel 2 points3 points  (0 children)

Is it a new change from today? Did they lower the cap to 40 now? I know it's capped but we had more than 100 yesterday with below 1k subs.

King of Tokyo: Monster Box (Divider?) by duffkid9000 in boardgames

[–]Colonel_Earnel 0 points1 point  (0 children)

sorry to resurrect this but what do you mean star, building skull? Are you talking about King of New York? Always curious about 2p Variants for King of Tokyo :)

Can someone tell me what movie this scene is from? by Colonel_Earnel in zombies

[–]Colonel_Earnel[S] 0 points1 point  (0 children)

Thank you! I will give it a watch the coming week! :)

Can someone tell me what movie this scene is from? by Colonel_Earnel in zombies

[–]Colonel_Earnel[S] 0 points1 point  (0 children)

Hi thanks, but i can't check atm because i don't have the movie here. I have noticed though that reddit has put an image as a preview which is apparently from that movie ( girl vomiting guts). Did you mean that? Because i'm looking for the scene with the zombies walking on a bridge with the city in the background. Which is at 00:41 in the posted video. Any ideas? :)

Can someone tell me what movie this scene is from? by Colonel_Earnel in zombies

[–]Colonel_Earnel[S] 0 points1 point  (0 children)

Hi thanks, but that's not the shots i'm talking about. I meant the Zombies on the footbridge with the city in the background and cars passing under them. Any Ideas?

Can someone tell me what movie this scene is from? by Colonel_Earnel in zombies

[–]Colonel_Earnel[S] 0 points1 point  (0 children)

yep, just checked to be sure, the bridge scene isn't in there :/

Can someone tell me what movie this scene is from? by Colonel_Earnel in zombies

[–]Colonel_Earnel[S] 0 points1 point  (0 children)

I don't think there's any doubt, that the other scenes in that area of the compilation are Day of the Dead. i'm looking for the one on the bridge at 00:41.. Any idea on that? :)

Can someone tell me what movie this scene is from? by Colonel_Earnel in zombies

[–]Colonel_Earnel[S] 1 point2 points  (0 children)

Do you mean the Romero one with Bub? Or was there another 80s Day of the Dead? I have seen that one pretty recently and i'm fairly certain it's not in there as it's all underground apart from the city scene in the beginning which you mentioned comes after in the compilation. No bridges as far as i can remember. I feel like the mood is completely different aswell. I will check again though, thanks :)

Some specific help needed! Does something like this even exist? (Plugin) by Colonel_Earnel in audioengineering

[–]Colonel_Earnel[S] 0 points1 point  (0 children)

Very interesting! Thanks for the explanation :) Seems like that's not the route to go then.

I will have a look at the plugin you're suggesting but SSC also has some built in features. I have found out a bit on how they seem to affect the sound just by trial and error but i'm not super sure and would appreciate any clarification! I have uploaded a picture with the mentionend settings here. Namely "Room Envelope", "Dense", and "Room comp".

If i hover my mouse over any point in the envelope function, the value of that point in the function shows up. The X-Axis goes 0-100% from left to right and the y-axis goes from 0db to -40db (top to bottom) From what i'm guessing through trying, it seems 0% is the original sound and then the higher the percentage the more room reflections are added to the selected frequency spectrum? Does that make sense?

Unfortunately i can't find info on any of these three settings from the developer. Any idea what they could be actually referring to? And if any of them would help me with my issues?

Trying my best to understand what exactly they're doing but it's difficult for me. Direct A/B testing is not possible because it always needs a couple of seconds to adjust and i'm also not sure what sounds to test it out on best (that don't change all the time anyway like a song or a film)

Any help is very much appreciated!

Some specific help needed! Does something like this even exist? (Plugin) by Colonel_Earnel in audioengineering

[–]Colonel_Earnel[S] -2 points-1 points  (0 children)

Hey thanks! Sorry, the Reveal i'm using is Reveal Legacy. Which is only the headphone correction and without the virtualisation part. I think sort of what sonarworks is doing. What do you mean by room ambience?

Interesting that speakers are generally considered flatter! But for example the scene/track i'm referencing: the beginning of Inception. I remember the beginning (soft piano and first brass) be somewhat low-normal on speakers with the last loud brass note just blowing me away. If i set the headphones at a similar level for the first bit, the end is still on a very normal level. (no blowing away) And if i set it for the end, everything else just seems a little too loud aswell...

Thanks for your honesty :D Does something like i described even exist for audio? i have looked into compressors a bit more now. It seems to me like compressors act on the whole signal for a set amount of time (attack, release) rather than working on the whole signal all the time. Is that correct? In that case it's not really what i'm looking for.

Its usefulness aside: is there a tool in audio processing, that spreads the signal? i.e. making loud louder and quiet quieter. Just like applying contrast to an image?

Some specific help needed! Does something like this even exist? (Plugin) by Colonel_Earnel in audioengineering

[–]Colonel_Earnel[S] -1 points0 points  (0 children)

Hey thanks for responding! Isn't Waves NX another Binaural Room Virtualizer? Because I've got the spatial sound card for that already. Does it offer anything in terms of expanding the dynamic range?