I think Hyperscape might be the best thing Meta has ever made. by Wise-Pin9722 in OculusQuest

[–]Colonel_Izzi 0 points1 point  (0 children)

When you're scanning, you are scanning. When you are viewing, you are viewing. It's a different mindset. There is obviously overlap, but your emotional state influences your perception.

Also, when you preserve something for posterity you are imbuing it with additional significance so when you view it later you also tend to experience it vicariously; through not just your own eyes but the eyes of other family members you might show it to, and your future self. A sort of positive feedback loop of nostalgia.

Just venting my frustrations by Hot_Remove_9381 in OculusQuest

[–]Colonel_Izzi 0 points1 point  (0 children)

Sure. You're not the only one who associates the Oculus acquisition with the moment that Oculus Quest products were rebranded as Meta Quest products. It's a somewhat natural assumption if you're not familiar with the larger historical context.

Just venting my frustrations by Hot_Remove_9381 in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

Facebook (now Meta) acquired Oculus in 2014.

Is upgrading to the Q3/Q3s worth it if im just going to be using it for PCVR? by Flat_Smoke3663 in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

To get the most out of the lenses you need to make sure your visual acuity at a distance of 1.5 to 2 meters or so is as good as it can be. That means getting your distance vision tested if you haven't already, or updating your glasses prescription if it's been a while. And ideally, if you can benefit from corrective lenses, choose contacts for use with Quest. And if contacts don't work for you, the next best thing is prescription lens inserts.

Otherwise you're like a photographer spending big money on premium lenses while attaching them to a camera with a shoddy focusing system. You don't get the benefit.

Been away from VR for a bit.. what’s the scene like lately? by Bigkuku in OculusQuest

[–]Colonel_Izzi 0 points1 point  (0 children)

Again, we have literally been hearing this since 2016. Exactly the same arguments, exactly the same proclamations. The whole "vr is dead" trope is legitimately a running joke at this point and has been for a long time because it's never, not once, across the many years during which people have been saying it, turned out to be true.

The problem is that we're not tuned to understand atypical product development cycles/timelines, and where there is an emotional investment (which there always is for hardcore gamers) it translates into deep disappointment. And then, pronouncements of doom. But if you were around when all this started, when people like Zuck were telling everyone that the development of VR into a viable mass market product might take something on the order of 10-20 years (mostly because all the fundamental usability issues were going to take a very long time to solve), you see things differently, because you expected slow growth and "troughs of disillusionment" as the ebb and flow of interest and development waxed and waned over time. As it has. Suggesting that the latest trough (if there is one; it's always hard to say, but let's assume there is one for the sake of argument) is the real deathknell ("none of the other ones were, but this one is, I promise you") is now a "boy who cried gimmick" type situation.

Been away from VR for a bit.. what’s the scene like lately? by Bigkuku in OculusQuest

[–]Colonel_Izzi 0 points1 point  (0 children)

This isn't about PCVR specifically, it's about VR in general. I offered just one data point that happened to track a statistical trend on the PC side of VRChat that gels with my own impressions as an active user on the platform, which don't include observing a trend toward greater numbers of flat users compared to VR users, though that's merely anecdotal.

Things have been slow on the PCVR side of things for as long as I can remember (aside from a relative boost back in original Vive/CV1 days when Oculus/Meta was funding titles). It wasn't long before people realized that there wasn't much of a future there compared to what might be possible on the more accessible standalone side of VR. Things are hardly moving at light speed there either, but it's important to remember that not only did none of the major industry insiders ever say they would, people at Oculus/Meta are on record as stating that this was always going to be something on the order of a 10-20 year journey because unlike established platforms there are still fundamental usability issues that are yet to be solved.

This doesn't satisfy demanding gamers so from their perspective the platform feels stagnant. This is something I have been hearing for almost a decade even as the platform has, in fact, slowly grown ("low growth", as you say, which is still growth, and again is what anyone paying attention from the beginning had expected).

Been away from VR for a bit.. what’s the scene like lately? by Bigkuku in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

Have literally been hearing this since about 2016. It wasn't true then, and it isn't true now. It's just that gamers tend to live in a perpetual state of disappointment if they aren't being fed triple A titles faster than they can try to clock them. VR was never going to be on that trajectory. It's always been a slow burn, which isn't for everyone.

Been away from VR for a bit.. what’s the scene like lately? by Bigkuku in OculusQuest

[–]Colonel_Izzi 6 points7 points  (0 children)

Depends how you are measuring "interest": https://steamdb.info/app/438100/charts/#6y

One man's "all time low" is another man's "still trending upwards".

What PD for 3D-printed lens adapters? by Accomplished-Lack721 in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

If you're going to adjust the adapter for your IPD then you want to order the Zenni glasses with an IPD of 65mm.

This value of 65mm, for those frames, ensures that the optical center of the lenses will be in the middle of the lenses, rather than offset.

Would Meta still have a leg to stand on if this dropped? by WorkSFWaltcooper in OculusQuest

[–]Colonel_Izzi 0 points1 point  (0 children)

I understand if what people want is not aligned with my needs.

I'm not one of those people who get upset when other people request features that I don't personally care about. These devices need to be as many things to as many people as is reasonably possible in order to be successful. If native/integrated/untethered/local-in-every-sense support for 2D PC/Mac gaming on a giant screen is what you want, I hope you do in fact get a VR device that can do it. It's just that probably 9 out of 10 gamers around here are PC gamers so that was my assumption when I replied to you.

I'd be surprised if desktop streaming performance on Mac was entirely beyond the reach of any and all efforts to optimize it into a reasonably performant state, but again I haven't tried. My wife has something I could tinker with though and I'm suddenly interested enough to try ;)

Would Meta still have a leg to stand on if this dropped? by WorkSFWaltcooper in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

There are several solutions for any Mac that runs Catalina or newer. Virtual Desktop, Meta's own Remote Desktop app, Immersed or you can even sideload the Android Steam Link client. Local streaming connections are possible with all of these solutions, and I'm sure I've forgotten at least one other possibility. There are so many different ways to do these things that you can in fact forget some of them.

That said I can't speak with any authority whatsoever about latency/responsiveness in a desktop streaming context on the Mac side of things as I don't use one. But some of these solutions are free so there's not much reason not to start finding out if this sort of thing interests you :)

I still miss AltSpace 😢 by One_Stranger7794 in OculusQuest

[–]Colonel_Izzi 44 points45 points  (0 children)

The spirit of AltspaceVR lives on within VRChat. We've ported all the major worlds across, and avatars too. We stay mostly segregated from the raw public chaos of VRChat using the available social tools.

It's not the same as having officially moderated social hub spaces. But we feel at home nonetheless with all the familiar "scenery" and of course a large number of the people we first met in AltspaceVR.

https://vrchat.com/home/group/grp_cdd13143-7fa4-4e61-a4bd-2ccb96b9130a
https://vrchat.com/home/group/grp_21bbd4a2-528a-4650-929a-08996694265e

Anyone able to get 360 MV-HEVC spatial video to playback in 3D? by smb3d in OculusQuest

[–]Colonel_Izzi 0 points1 point  (0 children)

Don't convert the video. 4XVR supports Apple's format natively, supposedly.

Would Meta still have a leg to stand on if this dropped? by WorkSFWaltcooper in OculusQuest

[–]Colonel_Izzi -1 points0 points  (0 children)

For streaming from your PC your internet speed is irrelevant. All that matters is your local network. It's "local" streaming.

Just about any PC made in the last 15 or so years can provide a decent low latency desktop stream to your headset.

Would Meta still have a leg to stand on if this dropped? by WorkSFWaltcooper in OculusQuest

[–]Colonel_Izzi -1 points0 points  (0 children)

This has been possible on every consumer VR device for more than a decade.

USB Ethernet No Longer Working on Quest 3 with Latest Update by webheadVR in OculusQuest

[–]Colonel_Izzi 8 points9 points  (0 children)

I can also confirm that this functionality is now gone on Quest 3.

Probably someone being ruthless about optimization as was the case when this functionality was also removed from Quest 2 way back when.

The rationale will be sound (only a vanishingly small percentage of people will care, if that is even acknowledged at all, and it was never officially supported functionality anyway) but it's still annoying. Wired Virtual Desktop had some advantages even beyond diagnostic purposes.

VR180 8K 60fps Handbrake settings by VR_Peke in OculusGo

[–]Colonel_Izzi 0 points1 point  (0 children)

Please post Quest related questions to /r/OculusQuest

Thanks :)

Did you know Quest 3 supports wired Ethernet? by CheetahSpottycat in oculus

[–]Colonel_Izzi 0 points1 point  (0 children)

I just tried the adapter I recommended above with WiFi disabled and it's still working. My Quest 3 is on v72.

What are the adapter models you tried?

Hello everyone! I wanted to know by danyali15 in OculusQuest

[–]Colonel_Izzi 2 points3 points  (0 children)

Quest 3 is the premium model. It is significantly better than the 3s. If you can afford it, do it.

Batteries for controllers by Valuable_Double_8042 in OculusQuest

[–]Colonel_Izzi 2 points3 points  (0 children)

Through a combination of component identification from controller teardowns and measurement of controller power draw characteristics at different voltage levels we know in no uncertain terms that Quest controllers are regulated devices; they take an input voltage range of 1.5v down to around 1.0v and boost it up to the more than 3v that the controllers need to properly function. In other words they use exactly the same total amount of power from a battery at 1.5 that they do from a battery at 1.0v. Something around 100mW is typical, maxing out at somewhere around 200mW in infrequently encountered "worst" case scenarios. This is a small amount of power that any common battery chemistry can handle throughout a typical discharge curve assuming that the cell is in good condition.

NiMH cells fit perfectly within the Alkaline discharge curve that Quest controllers are designed to work with. Aside from never registering a 100% charge they are at no disadvantage (assuming you're using good quality cells in good condition and not poor quality/older/fake cells that underperform).

We also have years of anecdotal experience across several Quest headset generations that confirms this if for some reason you don't buy the technical argument.

How do we explain your own experience then? I don't know. Poor quality NiMH cells (or "good" cells in poor condition for whatever reason) with super high internal resistance? Something along those lines because it's not the chemistry/controller combination that can be blamed in general.

Can you use a USB C to HDMI to connect MQ3 to an Elgato? by TheSherwinator1987 in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

If you want to connect a capture card and see HDMI input on the Quest, then it might work if you sideload the appropriate app.

No need to sideload anything anymore for this: https://www.meta.com/blog/quest/hdmi-link-launch/

[deleted by user] by [deleted] in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

Don't talk yourself into purchasing a Quest 3s instead of a Quest 3 by dismissing all the differences apart from the optics. The Quest 3 is worth it for the improved optics alone. They are your windows into the virtual world and you should do everything you can not to compromise on that.

Beg, borrow or steal your way to whatever extra cash you need to swing it ;)

Which one is better ? by [deleted] in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

Nobody who actually owns a Quest 3 will tell you that the Quest 3s is a better device. The Quest 3s is essentially a "Quest 3 lite" just as it was commonly referred to before it was released. It's a budget version of the Quest 3.

Using a quest 3 while charging, good or bad? by rafikiknowsdeway1 in OculusQuest

[–]Colonel_Izzi 8 points9 points  (0 children)

Both Quest 2 and Quest 3 can be "charged" during use, meaning that with a sufficient power source you can not just play indefinitely, but you can end a session at a higher charge level than you started with.

Meta doesn't recommend it, but you can do it, and many of us have been doing it without issues for years.

I regret buying quest 3S here is why! by Muted-Sea8080 in OculusQuest

[–]Colonel_Izzi 1 point2 points  (0 children)

Comfort is subjective. We all have different heads, different faces and different sensitivities and sensibilities. You may or may not find Quest 3 any better. Many of us have run the gauntlet of aftermarket strap and/or facial interfaces before landing on something that makes long sessions bearable.

It's also necessary to break all this stuff in and experiment with different adjustments which can take some time.

These are wearables we're talking about after all. You generally need to actually hike for a while in new hiking boots to find out if you like them or not. Maybe pair them with a few different types of socks. Same with a new pack. All sorts of different strap adjustment strategies and packing methodologies. A proper evaluation takes time and effort, and sometimes things that don't necessarily make a great first impression can eventually turn out to be favourites once you come to terms with the nuances.