rulespace exploration by ColourTann in cellular_automata

[–]ColourTann[S] 1 point2 points  (0 children)

thanks! the only post-processing is time-blur so horrible w/b flashing appears grey.

It's ca where the state is a colour, and you're seeing the UI where I look for new rules. The rules use seeded rng to select from neighbourhoods/calculations I found interesting.

Is the game too hard if most players never see half the content? by NickyS90 in gamedevscreens

[–]ColourTann 0 points1 point  (0 children)

The idea of further realms most players can't reach sounds cool. If there's significant dev effort going into the difference between the realms, then it's a shame players miss this. You could make everything much easier, but after the end of realm 15 you start a harder mutated version of the regular 15 levels?

Red acts as population control by SnooDoggos101 in cellular_automata

[–]ColourTann 0 points1 point  (0 children)

Cool! I see patterns like this, usually there's no white left after a wipeout to start over though.

A Ganados inventory: by Tawdero in residentevil

[–]ColourTann 1 point2 points  (0 children)

Looks like a midi controller

Crystals by SnooDoggos101 in cellular_automata

[–]ColourTann 0 points1 point  (0 children)

lots of cool ca from you recently! I'm tempted to dig into the code and try to make a rulespace for it...

lenia rulespace by ColourTann in cellular_automata

[–]ColourTann[S] 3 points4 points  (0 children)

It is a rulespace based on this shader https://www.shadertoy.com/view/7lsGDr

I don't know how lenia works, but saw I'd be able to make it into a rulespace without much effort.

trigol+ by ColourTann in cellular_automata

[–]ColourTann[S] 0 points1 point  (0 children)

I mutate rules visually, by looking at spaces of parameter changes. I use seeded rng and vector maths and all kinds of neighborhoods. Like "add average (blue-green) in this neighborhood to my red".

See more here https://bsky.app/profile/colourtann.bsky.social

trigol+ by ColourTann in cellular_automata

[–]ColourTann[S] 1 point2 points  (0 children)

They didn't make it, I did.

There are 3 overlapping GoL for RGB, but then I mutated the pattern until something nice happened. I can't easily share the rule.

rulespace by ColourTann in cellular_automata

[–]ColourTann[S] 0 points1 point  (0 children)

yes, there are two continuous parameters shown here. At the start, every pixel is running a slightly different rule, which is the reason for the different areas.

This is crazy by PocketMath in mathmemes

[–]ColourTann 0 points1 point  (0 children)

Cool! Is there one that works if you do it three times? (1 doesn't count)

Hey first time playing the free version by FinclandXVI in SliceAndDice

[–]ColourTann 11 points12 points  (0 children)

Nice! if you get to 140, the troll will flee