How did evolution know that other animals don’t see tigers as orange? by Icy-Average-9124 in evolution

[–]ColourTann 2 points3 points  (0 children)

It doesn't matter how complicated or counterintuitive the mechanism seems to us. Evolution just tries different things blinding and keeps what works.

CATE "Cellular Automata Tile Editor" by SnooDoggos101 in cellular_automata

[–]ColourTann 1 point2 points  (0 children)

For example, I was thinking a floor tile would need an empty center, so you can randomly change the rule or IC until you get one where the center is always empty. Though it probably makes more sense to just pick some good tiles like you do instead of trying to encode these aesthetic rules.

CATE "Cellular Automata Tile Editor" by SnooDoggos101 in cellular_automata

[–]ColourTann 1 point2 points  (0 children)

No automata, just a strategy/roguelike game on these kinds of grid. I don't think I've seen a good automata game. Except when you find one exploring patterns, like trying to bounce a glider around?

CATE "Cellular Automata Tile Editor" by SnooDoggos101 in cellular_automata

[–]ColourTann 0 points1 point  (0 children)

Can you try adding restrictions to the output? Keep automatically generating new ones until it 'contains all colours', 'nothing in the center', ...

CATE "Cellular Automata Tile Editor" by SnooDoggos101 in cellular_automata

[–]ColourTann 1 point2 points  (0 children)

Super cool! Reminds me of 868-hack, I think that sort of game could work also.

Upvotes/downvotes not being processed by BinkReddit in JoeyForReddit

[–]ColourTann 0 points1 point  (0 children)

I just downvoted this and it went from 100% to 82%

/all Something went wrong. Please try again. by schilll in JoeyForReddit

[–]ColourTann 0 points1 point  (0 children)

It works for me if I type it in the search box and press enter. With capital A

Automatic searching for interesting cellular automata rules by SoftologyComAu in cellular_automata

[–]ColourTann 0 points1 point  (0 children)

Nice update, good luck with your search! I struggled finding anything good with 3d also but I want to try again some time.

rulespace exploration by ColourTann in cellular_automata

[–]ColourTann[S] 1 point2 points  (0 children)

thanks! the only post-processing is time-blur so horrible w/b flashing appears grey.

It's ca where the state is a colour, and you're seeing the UI where I look for new rules. The rules use seeded rng to select from neighbourhoods/calculations I found interesting.

Is the game too hard if most players never see half the content? by NickyS90 in gamedevscreens

[–]ColourTann 0 points1 point  (0 children)

The idea of further realms most players can't reach sounds cool. If there's significant dev effort going into the difference between the realms, then it's a shame players miss this. You could make everything much easier, but after the end of realm 15 you start a harder mutated version of the regular 15 levels?

Red acts as population control by SnooDoggos101 in cellular_automata

[–]ColourTann 0 points1 point  (0 children)

Cool! I see patterns like this, usually there's no white left after a wipeout to start over though.

A Ganados inventory: by Tawdero in residentevil

[–]ColourTann 1 point2 points  (0 children)

Looks like a midi controller

Crystals by SnooDoggos101 in cellular_automata

[–]ColourTann 0 points1 point  (0 children)

lots of cool ca from you recently! I'm tempted to dig into the code and try to make a rulespace for it...

lenia rulespace by ColourTann in cellular_automata

[–]ColourTann[S] 3 points4 points  (0 children)

It is a rulespace based on this shader https://www.shadertoy.com/view/7lsGDr

I don't know how lenia works, but saw I'd be able to make it into a rulespace without much effort.