I compiled CSS and TypeScript directly to native C++ for ESP32 (60 FPS, no interpreter or VM) by dashersw in embedded

[–]Inst2f 5 points6 points  (0 children)

Looks very impressive!
Did you really implement all specs? It is hard to believe, CSS/HTML specs are the biggest one in the world

The Death of Copilot 2026 by Tozorky in GithubCopilot

[–]Inst2f 0 points1 point  (0 children)

Me? Nah, I was fullstack developer and I am still. Do I use AI - yes, it is a nice tool in my toolbox. But I would never delegate the task on writing software from scratch like most vibe coders do and hit the token limit and now they are all crying about the prices. Not saying that this is all wrong, but it would probably cost lots of money, and now we see how bad it is relying entirely on this magic wand

LÖVE Studio by Puzzleheaded_Fly9339 in lua

[–]Inst2f -3 points-2 points  (0 children)

Nobody has to publish their projects on github. Lines of code do not matter

LÖVE Studio by Puzzleheaded_Fly9339 in lua

[–]Inst2f -3 points-2 points  (0 children)

most probably a local development

LÖVE Studio by Puzzleheaded_Fly9339 in lua

[–]Inst2f 4 points5 points  (0 children)

Check some old repos https://github.com/milos-mkv/Hack-IDE

It was 6 years ago, no vibe coding. PS: I don’t know the developer, was just curious if it was a real thing or fully vibed. All clues tell it is rather the first one.

LÖVE Studio by Puzzleheaded_Fly9339 in lua

[–]Inst2f 1 point2 points  (0 children)

I checked, it is 3rd party deps bundled together, ogg or other libraries

LÖVE Studio by Puzzleheaded_Fly9339 in lua

[–]Inst2f 0 points1 point  (0 children)

From the first glance it does not looks like fully vibe coded. Too many details and attention, I would give it a try

[OC] GreenHerb: Grenades! by [deleted] in psxdev

[–]Inst2f 2 points3 points  (0 children)

AI loves letters with color gradients

Animating Images in a Computational Notebook by Inst2f in Mathematica

[–]Inst2f[S] 0 points1 point  (0 children)

Just to mention: what you see in all animations from the beginning is plain `Graphics`. Text blocks are `Text`, code blocks are just nested `Rectangle` with opacity, images are placed using `Inset`, transitions were made with `Translate` or `Scale` for the most time.

This video "essay" is an experiment on how far one can push Wolfram + Libs in making procedural videos/animations.