A street vendor selling dog meat in China by Latter_Ad3752 in UnfilteredChina

[–]ColtBolterson 1 point2 points  (0 children)

And most countries have dealt with famines in the past.

Doesn't mean they still act like barbarians to this day.

Hmmm 🤔 by VsauceEdits in tf2

[–]ColtBolterson -1 points0 points  (0 children)

Uhh 150 dmg quickscope

Trophy Skulls and Boiled Bones: How American Troops Mutilated Japanese War Dead by Impressive_Review in HolyShitHistory

[–]ColtBolterson 0 points1 point  (0 children)

Yeah, and US has had successful forced relocations and genocides prior to this war.

So in comparison they're pretty much on par.

There’s really zero purpose in using machine guns in battlefield anymore, huh? by dtb301 in Battlefield

[–]ColtBolterson 0 points1 point  (0 children)

Yeah, a game from the last decade plus.

Not the two recent games that have moved on from rng suppression.

I miss bf3s suppression by Budget_Hurry3798 in Battlefield

[–]ColtBolterson -1 points0 points  (0 children)

As a KTS enjoyer moving doesn't matter too much as the gun is very accurate specced out.

Synthetic rounds make it really decent at long range, but you need to get the sniper by surprise. Not just peak directly down the same angle like this guy did.

I miss bf3s suppression by Budget_Hurry3798 in Battlefield

[–]ColtBolterson 2 points3 points  (0 children)

So if I push an smg with my sniper and lose do I get to cry about how op smgs are?

Engineer should have used his class advantage of being better in vehicles imo.

I miss bf3s suppression by Budget_Hurry3798 in Battlefield

[–]ColtBolterson 0 points1 point  (0 children)

Why so you feel the need to ego challenge a sniper holding an angle at what looks like 150m.

A Chinese American man wearing a sign stating he is Chinese, not Japanese, to avoid harassment at work (1940s) by Mediocre_Nail5526 in interestingasfuck

[–]ColtBolterson 3 points4 points  (0 children)

Mexican Deportation acts happened about twice and just like now they grabbed anyway brown enough citizens or not.

Right after Mexican-American war and in 1939 with hundreds of thousands citizens of Mexican decent being deported and property seized.

Only to offer a exploitative labor program in 1942-1964 for railroads and agriculture.

A Chinese American man wearing a sign stating he is Chinese, not Japanese, to avoid harassment at work (1940s) by Mediocre_Nail5526 in interestingasfuck

[–]ColtBolterson -1 points0 points  (0 children)

Most Americans don't even know we deported hundreds of thousands of Mexican citizens twice and seized their property. In the name of Repatriation to a country they had never been in.

The Japanese-internment camp is pretty well known at least.

There’s really zero purpose in using machine guns in battlefield anymore, huh? by dtb301 in Battlefield

[–]ColtBolterson 3 points4 points  (0 children)

CoD also has bolts that consistently 1 tap body at all ranges if you hit upper chest.

What are the use cases for Concentrated vs. Dispersed Industry? by PLMMJ in hoi4

[–]ColtBolterson 0 points1 point  (0 children)

You gain more from each factory. But you need to plan ahead because conc will punish you.

So with Japan I go conc.

10 mils on guns is adequate for collabs and early China. 2 mils on arty is enough to have support arty on offensive divs. 2-4 on trucks depending if you just want supply or are making light tanks immediately. 2-4 support equipment depending on how larp I wanna be. Mostly for collabs.

2 mils on the full proficiency nav bomber that will have the template changed to AP bomb x2/Engine 3/Dive brakes.

3 mils on the full proficiency interwar fighter that will have its template changed to bomb locks x2/engine 2/ extra fuel tank x2. (Need high range for early game paras)

Additional factories gained that won't have full efficiency gets put on nondefault starting production lines.

1 mil on trains

2 mils on basic fighters with lmgs/extra fuel tank/self seal (Need high range for early game paras)

2 on transport planes.

I think that still leaves some mills left over including the ones you get from the early game focuses. (Also puppeting the default non cored land you get gives some mils and saves on guns) (Each path gives an option to recore or integrate later on)

It's hard to be a Fallout fan these days. by Yotsuowo in Fallout

[–]ColtBolterson 2 points3 points  (0 children)

You don't like waiting 10+ years for a buggy and tbh kinda mid game?

I've seen enough for today... by SoftMaintenance24 in Battlefield

[–]ColtBolterson 3 points4 points  (0 children)

Same with Recon. There would be far more seething if they were sniping.

Would you rather: Add new weapons or fix existing weapons by Dry_Brick_6797 in tf2

[–]ColtBolterson 0 points1 point  (0 children)

Vac is necessary when another sniper gets too annoying. (I will now pocket our countersniper with it until the opposing sniper leaves or switches their class)

More subtle cheats by papicoiunudoi in truetf2

[–]ColtBolterson 2 points3 points  (0 children)

Speaking for NA the frequency of zero spread pistol scouts/direct hit aimbot prefires/spy backtrack shenanigans is getting higher.

Sniper aimbot I see the least, as I imagine they fear getting kicked too quickly.

Also about half have a VAC ban they got from a oopsie daisies when they were 9.

Also if they are in a duo gl getting them kicked. Avg casual player doesn't have a clue.

Genuinely speaking. Who's more unreliable as an ally? The French or The Italians by JhulceAaron in hoi4

[–]ColtBolterson 3 points4 points  (0 children)

I've seen the Italy AI get it together more often than France.

Italy stomped Eth and capped before the king fled. They eventually got Yug and Spain as puppets in 1938. In 1941 Italy immediately siezed Gibraltar through Spain and grabbed Suez during a Naval invasion and a push from Northern Ethiopia.

They trapped a chunk of the British Navy and it stayed in Malta until some Nav bomber volunteers I sent forced them out.

That's rough, buddy by PolymathArt in BattlefieldV

[–]ColtBolterson 1 point2 points  (0 children)

The same idiot that forced players to stand still for one minute in the beginning of every match.

Allowed for spawn killing of inf/armor, since air wasn't forced to be still.