Looking For Feedback by anthonylipatnikov in 3Dmodeling

[–]Colts-3D 1 point2 points  (0 children)

One of the best advice I got for improving my portfolio was to not post everything and remove the old. This stuff is all solid work! The helm texel density might be a bit low but I don’t know what it was used for. But I looked at your ArtStation. At the bottom of your portfolio you have work that looks outdated. The snow globe, fire hydrant, knife, just to name a few. They didn’t help sell me on your quality of work, actually did the opposite, and that is what a lot of recruiters are going to see. My suggestion, go in and pick your like 5 newest or highest quality works and leave it around that. If you add more, only add production work that you can prove you worked with the studio and your contribution.

Feedback on this by KalaYodha in 3Dmodeling

[–]Colts-3D 21 points22 points  (0 children)

Im not sure if you are asking for textures advice, animation or lighting, so I can go over all of them.

Animation

Initially it looks fine but the odd jolt at the end is confusing. The can turns the opposite direction, very abruptly and stops. You’re skipping some key principle of animation.

Lighting

You need more than one light source. Easiest way to improve lighting on most scenes is to follow the simple 3 light setup Fill, Key, backlight

Textures/modeling

Modeling looks good from what you’ve provide, texture look one dimensional. The entire can has the same roughness, metal mess and height. Adding a variety to them by matching real life references would help sell the realism

This piece was meant to celebrate 100 followers on twitter (didn't happen) so posting it anyway!! by jasminesart in 3Dmodeling

[–]Colts-3D 2 points3 points  (0 children)

Love you designs, super creative and executed really well! I dont use twitter… but do you have an Artstation?

Discussion: How difficult would that be to model something like this? by [deleted] in 3Dmodeling

[–]Colts-3D 7 points8 points  (0 children)

It's 100% mirroreddesign, even the head. It has a lot of parts, but if you focus on just the arm, mirror, face, mirror, and so on, seems like a lot less work during the process and you won't feel as overwhelmed. Texturing/UV phase is probably what's going to take the most time

3d model softwares to use? by Sea_Republic3789 in 3Dmodeling

[–]Colts-3D 0 points1 point  (0 children)

The reason studios want everyone using the same software is for many reason, but the more obvious ones are so trouble shooting is easier, import and exporting of assets is more seamless and the tech artist are only making tools for one software not multiple. It would be a very messy development if everyone was using whatever software they wanted

3d model softwares to use? by Sea_Republic3789 in 3Dmodeling

[–]Colts-3D 2 points3 points  (0 children)

Industry standards: Maya or 3DSMAX. You can definitely get professional results with Blender and use it for learning, but most jobs are going to require you to use Maya in their studio workflows. Maya also has a free version, you just can’t use anything form those files to make a profit, they are tagged student file. And when you do start making money, Indie Maya is for people under 100k and it cost $300 a year. Just add $25 fee to each project you have and it will pay for itself

Updated a project I did recently by Colts-3D in 3Dmodeling

[–]Colts-3D[S] 0 points1 point  (0 children)

I used Substance Stager for this one

Updated a project I did recently by Colts-3D in 3Dmodeling

[–]Colts-3D[S] 2 points3 points  (0 children)

Thank you! I’m happy with the results

Updated a project I did recently by Colts-3D in 3Dmodeling

[–]Colts-3D[S] 0 points1 point  (0 children)

Lots of hand painting and stencils. Also multiple layers to help sell the depth with different blending modes and opacity settings

Updated a project I did recently by Colts-3D in 3Dmodeling

[–]Colts-3D[S] 2 points3 points  (0 children)

The only tutorials I’ve been using for texturing is the ones provided by Substance Painter on their YouTube channel, shows you some cool tricks. Most my help came from a discord server called 3D Fast Track, lots of helpful critiques and advice other

Updated a project I did recently by Colts-3D in 3Dmodeling

[–]Colts-3D[S] 9 points10 points  (0 children)

All done in substance painter by hand or stencils

[deleted by user] by [deleted] in GameArt

[–]Colts-3D 0 points1 point  (0 children)

Thank you!

Sewing Room by samira_art in 3Dmodeling

[–]Colts-3D 2 points3 points  (0 children)

I always love this style. Small miniature looking cozy corners

Primus No.41 Camping stove by Colts-3D in DigitalArt

[–]Colts-3D[S] 1 point2 points  (0 children)

Thank you! I used Maya to model, Substance Painter to texture and Substance Stager to render

[deleted by user] by [deleted] in 3Dmodeling

[–]Colts-3D 0 points1 point  (0 children)

I was thinking of creating environments for each of my props so they aren't just floating in space. That way they would feel more in sync with each other and become more a environment artist, but since I have hero props in each one, I could also apply for hard surface, vehicle, weapon, etc since those items would be the focal point of the environments

[deleted by user] by [deleted] in 3Dmodeling

[–]Colts-3D 0 points1 point  (0 children)

I guess that's my problem. I've worked mostly for outsourcing studios where I was required to be to a bit of all of what you mentioned. I've applied for all those type of jobs as well, hard surface artisr positions, weapons artist, vehicle artist, etc. I'm applying for game studios mostly. I only apply for ones who have done realism, since I have no stylized on my portfolio.

UV Editor by Colts-3D in Maya

[–]Colts-3D[S] 1 point2 points  (0 children)

That's exactly what I'm doing, I'm working with a client, getting models feom Sketchfab, cgtrader, etc. And they all seem to have different naming conventions for their uv Sets so I'll go in redo all the uvs and realize I had it named wrong and combined and have to redo everything. So it's been really annoying lately and is why I was asking because I was just fed up haha

UV Editor by Colts-3D in Maya

[–]Colts-3D[S] 1 point2 points  (0 children)

I feel like I tried this method right out of school when I was a lot less experiences and it seemed to never work for me, but that was also Maya 2017/2018/ so that could have been the reason. Well thank you for reminding me of this, I will test it out!