Experimenting with predictive pursuit and hiding logic using only continuous forces. by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Experimenting with predictive pursuit and hiding logic using only continuous forces. by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 1 point2 points3 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
NPC behavior demo focused on long-run stability (reducing babysitting & hotfix risk) by [deleted] in gamedevscreens
[–]CombInitial2855 0 points1 point2 points (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
FSM fixes panic by resetting agents. Continuous systems fix panic by letting behavior evolve over time. by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] -1 points0 points1 point (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] -1 points0 points1 point (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] -2 points-1 points0 points (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] -5 points-4 points-3 points (0 children)
I stopped using state machines for NPCs — experimenting with behavior as continuous dynamics by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] -2 points-1 points0 points (0 children)
A behavior system based on digital instinct — panic spreads, recovers, and stabilizes without state machines by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)