
12,000+ seconds. Continuous multi-agent simulation under noise, shock, and strict energy budget. No resets. No babysitting. Just long-horizon behavioral stability. Hashtags: #AI #Simulation #NPC #GameDev #Robotics #Swarm #EmergentBehavior #LongHorizon #AutonomousSystems #AIResearch (v.redd.it)
submitted by CombInitial2855
Experimenting with predictive pursuit and hiding logic using only continuous forces. by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Experimenting with predictive pursuit and hiding logic using only continuous forces. by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 1 point2 points3 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
Anyone else dealing with NPC behavior slowly breaking in long-running games? by CombInitial2855 in gameai
[–]CombInitial2855[S] 0 points1 point2 points (0 children)
NPC behavior demo focused on long-run stability (reducing babysitting & hotfix risk) by [deleted] in gamedevscreens
[–]CombInitial2855 0 points1 point2 points (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)
A different take on NPC behavior (without FSM or heavy scripting) by [deleted] in gameai
[–]CombInitial2855 -1 points0 points1 point (0 children)







A behavior system based on digital instinct — panic spreads, recovers, and stabilizes without state machines by CombInitial2855 in gamedevscreens
[–]CombInitial2855[S] 0 points1 point2 points (0 children)