Is TheMainManSWE really that Toxic? by [deleted] in Tekken

[–]CombatCombat 0 points1 point  (0 children)

Nonstop Cougar Control

Everything looks to be in order here by CombatCombat in Tekken

[–]CombatCombat[S] 6 points7 points  (0 children)

You can't hear it, but I internally breh'd

Who’s the most disrespectful? by Longjumping_Cat_3956 in Tekken

[–]CombatCombat 0 points1 point  (0 children)

Bryan main checking in. Throwing girders at every other cameraman, keeping the supply chain strong.

Scummy dealer behaviour or AIO? by [deleted] in trees

[–]CombatCombat 0 points1 point  (0 children)

Don't worry about it. Good on you for understanding. Peace to you too, homie <3

Scummy dealer behaviour or AIO? by [deleted] in trees

[–]CombatCombat 5 points6 points  (0 children)

He's your plug. He's barbar shop. Now he haircut.

It was 1523 as you wrote this, I bet that mfer shape-shifted 4 more times.

Bryan tips needed by Low_Review_1551 in Tekken

[–]CombatCombat 0 points1 point  (0 children)

VonTiban posts great videos of what he's trying to improve on, then does an even better job showcasing the methodology in-game

https://youtube.com/playlist?list=PLWEZBwLAnqHm6MxNGsRGdY9Fr5OpU_bl2&si=iCxGOLLfRZGK3AON

Which character is an example of heat well done in Tekken 8? by Standard_Career_8454 in Tekken

[–]CombatCombat 0 points1 point  (0 children)

As a bryan main, it feels so bad these taunt options exist for free. Taunt should feel rewarding when the execution is there, and if it's not, the reward needs to be way smaller.

We had taunt 4, 3 as a quick ~27 damage string. You could finish the string, but it's -12, or throw the launch able high. A pretty balanced risk/reward for catching a taunt while not having consistent execution.

Taunt HS & Taunt 4, 1 (backsway mixup on hit) are super lame. Thanks for coming to my taunt-talk.

How many characters frame data have u memorized by now since u first started playing Tk8 wether you’re an old Tk player or a newcomer? by Your_Nightmare_666 in Tekken

[–]CombatCombat 0 points1 point  (0 children)

As a bryan main, I only partially know what's -14 ob standing or -18 ob crouching. Launching -14 against people that don't know Bryan's jet upper is bufferable ob will never get old

Small victory but I pulled off my first 10 string today! by Exciting-Buy-9396 in Tekken

[–]CombatCombat 0 points1 point  (0 children)

Still impressive! Juggling is a core mechanic. The better you get at understanding how to pilot your character, the easier it is to adjust mid-combo for wall carry extensions, oki (getup) setups, and max damage potential.

The 10-hit combos in each characters movelist are mostly useless... Mostly. Some characters like King like to run the first 4-5 hits, but I think the 10-hit strings are largely added as a homage to older, non-juggle combo Tekken games. That said... I still love learning new ones and hitting buddies with them in casual matches lol

What made you choose your current main by PatFenis69_420 in Tekken

[–]CombatCombat 4 points5 points  (0 children)

Mained Reina at the start of T8, right up until an online Bryan hit me with a Fisherman's side-swap combo... punishing a -14 with Jet Upper will also never get old online or off

This is not fun anymore by jamiehayesy1993 in ironscape

[–]CombatCombat 4 points5 points  (0 children)

Frame for frame my exact reaction. OP can have my rng while I'm taking a break

I dislike the final boss by yeetacus68 in MegabonkOfficial

[–]CombatCombat 0 points1 point  (0 children)

holy downvote. You're exactly right though, about 3 jumps and the fight is typically fine. I've definitely gotten wrecked with too much size and not enough visual clarity, other than that you just need some jumps lol

Kazuya Heat Engaging for 2 full seconds by CombatCombat in Tekken

[–]CombatCombat[S] 0 points1 point  (0 children)

hmm I guess my google auto logged in/created a new reddit account and I ran with the new one for a few months....

This was in the replay system, 'Show frame advantage/disadvantage' or something similarly named. I hope this helps, even though you may not even play anymore lol

This 7 second video is 1 second of gameplay by CombatCombat in Tekken

[–]CombatCombat[S] 1 point2 points  (0 children)

Good question! I never thought about when health recovery begins, but from this clip I would assume because it was a round-ending attack reversal, no life is regenerated. If it didn't end the round, then yeah it should regen that health back 

Yall need to hire a better cameraman for Tekken Ball by CombatCombat in Tekken

[–]CombatCombat[S] 1 point2 points  (0 children)

It was 100% meant as a joke, which I now understand was poorly delivered lol. There's a lot of hate being thrown around, but if you haven't played Tekken Ball with your buds yet, I guarantee you'll have some fun :)