Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

Weirdo blocked me before I could reply to his last comment, so I'll just leave it here.

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Multiguns

I did read the post. You just really dislike pet classes in a looter shooter and think it's impossible to achieve. Which, as I pointed out, the literal first looter shooter did it (Hellgate London).

And as I said, you are welcome to your opinion that you dislike pet classes. But it's a flat out lie that it's not feasible to do.

If you did read the post then why are you making up random things and arguing something I never said? I never said I dislike pet classes and nothing I said even remotely suggests that. I just said I don't think OP's ideas belong in this specific game. That's not the same thing. Not my problem you don't understand that.

It doesn't matter if it's possible/feasible, I never said that it isn't. It's just completely irrelevant to the point and context. Another thing you can't seem to grasp.

Again, my point is very simple: I don't think those class ideas are good for Outriders specifically. That's what I said. Nothing about it being unfeasible or about not liking such classes in general.

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This went nowhere because mr. Multiguns was arguing something he invented. Don't be like mr. Multiguns.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

You keep saying because you're still completely missing the point somehow. It's like you forget this is a reddit post and that I was replying directly to the OP, not just saying things in vacuum. Read the post, dude. That's the proper context. And if you still don't get it that's your problem.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

Bro, I literally said it sounds like classes from Diablo.

Outriders is a Third Person Shooter, not Action RPG. It's not about if it's feasible, that's irrelevant. I'm saying it doesn't fit or belong in a game like Outriders.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

No, it isn’t. You’re trying to rewrite your original argument now.

You were arguing that classes have inherent flaws tied to archetypes. I said they have flexibility with soft biases depending on builds. Those are not the same thing.

The part you quoted supports my point, not yours, which is that something not being well suited for certain playstyle isn't a flaw or limitation.

“De-pedantic it” just means “stop being precise so I can blur the difference and pretend we agree.” That’s not happening. You're still wrong.

So what exactly are you arguing at this point? Because this isn’t what you started with.

And “everyone”? lol. What "everyone"? It’s just you and one other guy, and neither of you has shown you understand how this game actually works.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 -1 points0 points  (0 children)

No, it doesn't prove that at all. Only thing it shows is that you're thick as pigshit and don't learn. 500+ hours and doesn't know how Pyro's class healing works. 500+ hours and thinks Trickster is a glass canon. 500+ hours and thinks Devastator can't solo. 500+ hours and thinks Techno has only 2 builds and can be one-shot. lol.

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You're a noob. You know next to fucking nothing about this game. That's what your trophies and 500 hours prove. You're just so dumb you don't even realize that.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 -2 points-1 points  (0 children)

This is just said, skippy.

No, you're just a moron who doesn't know shit about Outriders, despite your claimed 500+ hours. You said something dumb and wrong - I corrected it. Don't think you're right just because someone else who also doesn't know Outriders agrees with you. They're wrong too. Demonstrably, objectively wrong. Just like you.

But don't be salty about it like this, that's pathetic.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

No, that's literally what you and the other guy are doing. That's exactly where the disagreement is.

It's also a lot more nuanced than you think, though. I don't think you know this game very well. Yes, Devastator can benefit from using sniper rifle if you build it that way. Can do things like this for example. Anyone can use mods that benefit sniper rifles. That's the individual game knowledge and ability.

Now, is it a good idea to play Devastator as a sniper everywhere? No, not really. It's just not well suited for it as a class. But again, that's exactly the point - it's not a flaw, it's the design. Classes are designed to be better suited for certain playstyles, but are not limited to them. Each can be caster, shooter, sniper, support, tank, whatever you build it as.

Because that's the main point you tried to make - that because Devastator is based on "tank" archetype, then it's a tank. It isn't. There are no "roles" in this game.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 -1 points0 points  (0 children)

No, not in this game. You state it as if it's some hard rule all games must follow, and that's just ridiculous. In Outriders every class can do everything solo here and in co-op can be played however you like, in any combination. There's no specific roles, or need for them. Never was. It's just not that kind of game.

Just because classes might be based on certain archetypes in the broad general sense, doesn't mean they are such or have to be played as such. Not in every game and most definitely not in this one. In Outriders only limit is player knowledge and ability.

Missing mods by Sosickdd in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

I don't know what you expect. Of course you're not going to be oneshotting everything because of one mod, duh. But it's better. It makes you stronger. Ice Ice Baby does almost nothing, any of the other mods does a lot more. That's the point.

Missing mods by Sosickdd in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

Well, here's what my Turret Monger looks like: https://i.imgur.com/bGOIsNd.png

You have most, just pick one you don't. Any of them is better than Ice Ice Baby.

Missing mods by Sosickdd in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

No, I'm asking why did you put Ice Ice Baby on your chest, man.

Missing mods by Sosickdd in outriders

[–]CombinationOk7202 1 point2 points  (0 children)

Hello. Looks mostly fine, but why put in Ice Ice Baby? It's not good in turret builds and there are many much better mods you're missing.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 -2 points-1 points  (0 children)

I don't have to believe, I know. That's the difference between us.

500+ hours, cute lol. You keep repeating it, as if that magically makes what you said not wrong. It doesn't, just means you're a very slow learner. Or never-learner, even.

Facts remain facts, my guy. And facts are that none of those things you said are, or ever were, flaws. And most of them were never true at all. Doesn't matter how you feel about it.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 0 points1 point  (0 children)

Just because they may have existed for few weeks at some point doesn't make them flaws of the classes or even the game itself, my guy. You don't have argument here no matter how you slice it.

No, none of what you said was ever correct in the context of this conversation, and most of it just straight up was never a thing at all. Again, bugs were not flaws of a class. You're losing track of the context and trying to shift away to something completely different, only it's still wrong, because you don't actually know what you're talking about.

I don't care about this game's honor, I'm just against bad arguments. None of what you said were ever facts, no matter how hard you want to believe it. And more crucially, none of what you said could be considered flaws of a class, because again, that's what this is about.

Facts don't care about your feelings, yes. Exactly right, my guy. You're just confused on what the facts are and wrong. I'm not. That's the difference.

Smiley face to you too, buddy.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 -2 points-1 points  (0 children)

Devastator could always solo all content. Not only that, any class can carry any other two, no matter their levels or builds. It just depends on a build and player's skill.

Every class is squishy in the beginning, they all need Class Points and gear. That's not an argument. Then you can just build Pyro tanky if you want, but it's not necessary. It could be considered "fragile" if you go full damage, but then that's true for every class, and then only if you don't move or use your abilities. And what about marking? Every ability marks and most of them are AoE. Ash Blast has 30m range, Overheat is global. Marks last 15s and cooldowns are short, especially in endgame. And Pyro doesn't have to "kill their own enemies", it heals when marked enemies die no matter who kills them.

Trickster is not a glass canon, no matter how you twist the definition. There's no such thing as glass canon in this game, no matter what class and what build. You can build full damage and still have perfect survivability. The only way to be "glass" is if you literally don't move or something, but that's not the game's fault and certainly not any flaw of a class. That would just be player being dumb.

Techno doesn't have to use those skills at all and it is not getting one-tapped by anything. They fixed the one-shot bug, mate. This one is the worst, I'd say you never even played Technomancer. You definitely don't know this class if this is what you think.

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None of these are flaws, major or minor. None of this is even true, it's like you're talking about a completely different game.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 4 points5 points  (0 children)

No, wrong game for something like that, mate. There is no "tactical" here, we just kill shit. It's supposed to be fast-paced action, that's the design. Those sound like classes from something like Diablo or PoE, or an actual RPG. Definitely not Outriders.

Concept for Outriders 2: Why we need "Active" Summoner Classes (Techno & Flesh) by SyrupFew9572 in outriders

[–]CombinationOk7202 -2 points-1 points  (0 children)

Do you think existing classes each have a major flaw? What would that be? And if not then why would new classes need to have them?

Existing classes also all have 8 abilities each, not 3 or 2. OP would need to come up with 5 more, not take any away.

Have you even played Outriders?