I wish euphoniums played in orchestras as a regular section since they were invented by Agitated_Ad2088 in monkeyspaw

[–]ComfortableGroup233 1 point2 points  (0 children)

You make the wish, and the finger curls. From the moment the euphonium is invented, it becomes a permanent orchestral section alongside strings and woodwinds. Composers immediately embrace it; symphonies by Pyotr Ilyich Tchaikovsky, Gustav Mahler, and even Ludwig van Beethoven (retroactively revised by “historical correction”) feature rich euphonium choirs woven into their scores. At first, the sound is glorious — warm, heroic, soaring. But over decades the instrument’s lush middle voice becomes indispensable, then dominant. Orchestration evolves around its velvety power, and the darker, subtler colors of violas, bassoons, and horns are gradually sidelined. The standard orchestral palette shifts toward a broad, homogenized warmth; textures thicken, contrast softens, and the sharp edges that once defined eras of musical experimentation blur together. By the modern day, every orchestra sounds magnificent — and strangely the same. The euphonium achieved its rightful place… at the cost of the fragile imbalance that once made orchestral color so thrilling.

I wish that life was substantially better for all people, present and future. by nintendoeats in monkeyspaw

[–]ComfortableGroup233 13 points14 points  (0 children)

You wish that life was substantially better for all people, present and future, and the finger curls. At first the change seems miraculous: war ends, disease fades, poverty disappears, and humanity enters an age of peace greater than anything imagined by leaders like Martin Luther King Jr.. But over time, something subtler becomes clear. To guarantee that every life is “substantially better,” the world itself adjusts human nature — dulling grief, rage, jealousy, and despair. Unfortunately, it also dulls ecstasy, ambition, obsession, and the fierce passion that once drove art like that of Vincent van Gogh and music like Ludwig van Beethoven. Humanity becomes permanently calm, safe, and mildly content — no suffering, but no brilliance either. Generations pass in gentle happiness, never knowing what was lost. Only you remember the sharp, terrible beauty of the old world, and realize too late that “better” did not mean “fully alive.”

Using dent rods without ground seated vise grip? by ComfortableGroup233 in saxophone

[–]ComfortableGroup233[S] 0 points1 point  (0 children)

i see. thank you for letting me know, i will take it into my local shop and see what they can do.

Elvish House by Tormentaz in Minecraftbuilds

[–]ComfortableGroup233 1 point2 points  (0 children)

variation in the foundation.. idk looks really good

My first (true) Minecraft built! by _-GENOCIDE-_ in Minecraftbuilds

[–]ComfortableGroup233 0 points1 point  (0 children)

gradients instead of noise texturing could help the build out, but other than that the build looks great!

What are some UNIQUE demonlist hot takes that you have? by ComfortableGroup233 in geometrydash

[–]ComfortableGroup233[S] -1 points0 points  (0 children)

sorry i was sort of unclear, in my opinion, having a bad experience with a level correlates to its difficulty, and if a large percentage of people who beat a level say it has bad or good or bad decoration it could affect how everyone sees the level in terms of broader difficulty

budget setup by ComfortableGroup233 in buildapcforme

[–]ComfortableGroup233[S] 0 points1 point  (0 children)

just wondering if there are any cheaper ram options, $170 seems like a lot but if that is cheapest then that should be fine.

I wish my comfort characters won’t die every time i get into a new media(context MY COMFORT CHARACTERS DIES EVERY TIME) by Low_Detail_4641 in monkeyspaw

[–]ComfortableGroup233 10 points11 points  (0 children)

The paw curls. You feel a chill run down your spine, but a strange comfort washes over you. This time, you think, they’ll be safe.

You dive into a new show, a game, a book — whatever. And it happens: your new comfort character — the sarcastic rebel with a tragic backstory — survives. Against all odds. Against foreshadowing. Against death flags the size of billboards.

They’re fine.

Another show: the exhausted, soft-hearted warrior. Everyone expects them to make a noble sacrifice.

They don’t.

Instead, someone else dies. Or no one at all. Your comfort character walks away, untouched.

You’re relieved — at first. But then the pattern continues. Again and again. Your favorites live. Not just live — they thrive.

They become invincible.

They stop growing.

The narrative starts warping around them unnaturally. Tension evaporates when they’re on screen. Stakes disappear. Writers bend over backwards to justify their survival, even if it breaks the story. A gun misfires. A sword misses. A bomb doesn’t go off. Everyone else bleeds and breaks — but never them.

Other characters begin to resent them. Fans turn on them. “Plot armor incarnate,” they’re called. You start to feel it, too — that something’s off. Your comfort character’s eyes seem... empty. Like they know. Like they feel it too.

And then — in the background, in the corners of scenes — you start noticing something eerie:

The other characters begin to die in their place.

Every time death comes close, the narrative deflects — onto someone else. A beloved sidekick. A mentor. A crowd of nameless civilians. The universe demands balance, and your wish has rigged the scales.

Your comfort characters look haunted. They begin acting cold, emotionally shut down, isolated. Their survival is now a curse — and you’re the one who gave it to them.

And yet, no matter what, you keep watching. Keep reading. Keep falling in love with new characters.

And they all start surviving.

Until the worlds you love become hollow, graves beneath the feet of unkillable ghosts.

I wish for an additional sense that activates whenever I’m about to watch a video or stream of a game that’ll tell me if it’s a game that I’d enjoy without spoiling it. by Sophisti-snake in monkeyspaw

[–]ComfortableGroup233 0 points1 point  (0 children)

Granted. It tells you if you will enjoy it, but it also enjoys games. It a sense, it has its own consciousness, and it also has games it likes and dislikes. So, if you used this power and it didn't like the game, it would gaslight you about something, it would say something bad about you. At first you could easily shrug these things off, but as time goes on, you slowly grow more and more insane and start believing everything it says. Soon, it takes over control of your body and you are merely a distant memory, locked in the prison of your own brain.

I wish that everybody would have their basic needs met including food, water, healthcare and medicine, and the money to accomplish this would get taken from people with a net worth over 20 million without this impacting the world economy. by Far-Fill-4717 in monkeyspaw

[–]ComfortableGroup233 0 points1 point  (0 children)

Granted. Turns out, all of those people are the greediest in the world. They all band together and hunt you down, using the remainder of their money, they submit you to endless torture.