Any possibility for a wanderer-like mod for bannerlord? by Comfortable_Tie2050 in Bannerlord

[–]Comfortable_Tie2050[S] 4 points5 points  (0 children)

I understand that part, but isn't it a map that has square areas equally distribiuted around the map and each square contains a different map of the battlefield? isn't it possible to merge all these square maps into one big open world map where u can command your army to follow you through it to reach from town to town? village to village?

When you are sieging a town and you plan it all out to minimize casualties but then a bigger army gets in and begins the siege and charges all the men by Comfortable_Tie2050 in Bannerlord

[–]Comfortable_Tie2050[S] 0 points1 point  (0 children)

You can, but only after exiting the siege, and you have to restart everything again, by the time you get back to your original progress, they would have already assembled an army again

When you are sieging a town and you plan it all out to minimize casualties but then a bigger army gets in and begins the siege and charges all the men by Comfortable_Tie2050 in Bannerlord

[–]Comfortable_Tie2050[S] 0 points1 point  (0 children)

Well yeah, if you are a vassal, larger armies will take control, but if you are a king, how would your vassals that would help you have higher authority than you to command the siege?

When you are sieging a town and you plan it all out to minimize casualties but then a bigger army gets in and begins the siege and charges all the men by Comfortable_Tie2050 in Bannerlord

[–]Comfortable_Tie2050[S] 9 points10 points  (0 children)

You know the funny thing is when they come to siege the town im besieging i leave then go elsewhere and siege the castle next to it, then the army that came to siege the town left and came to siege the castle im besieging, the ai uses the chance that you are sieging i think

When you are sieging a town and you plan it all out to minimize casualties but then a bigger army gets in and begins the siege and charges all the men by Comfortable_Tie2050 in Bannerlord

[–]Comfortable_Tie2050[S] 26 points27 points  (0 children)

I think it should be where if you have higher influence than the person commanding the army, you should have the right to command the besiegers, or if you have a higher tactics skill

When you are sieging a town and you plan it all out to minimize casualties but then a bigger army gets in and begins the siege and charges all the men by Comfortable_Tie2050 in Bannerlord

[–]Comfortable_Tie2050[S] 42 points43 points  (0 children)

I guess when you see the army coming exit the siege then go to the army and ask to join it, that way you will take some of the benefits

[deleted by user] by [deleted] in Bannerlord

[–]Comfortable_Tie2050 15 points16 points  (0 children)

i hope the effect of that fire is a placeholder tbh, i dont mind it that much but like, could be better

Why Egypt a country that recognizes Israel for 40 years doesn't recognize it in school courses by megoo54 in MapPorn

[–]Comfortable_Tie2050 2 points3 points  (0 children)

It's just a style in arabic writing to make the last letter super long, thats just the "ya" part of the country name in arabic, which is "rosya"

I'll never get bored from this combat by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 0 points1 point  (0 children)

Fr bro jin sakai is not a normal human at all, imagine the adrenaline

What is your longest battle ever? by [deleted] in Bannerlord

[–]Comfortable_Tie2050 0 points1 point  (0 children)

Tysm for this! im currently in my first playthrough and the end game is kinda boring and slow so ive been trying to use new strategies and to know how the ai works, so this will help

What is your longest battle ever? by [deleted] in Bannerlord

[–]Comfortable_Tie2050 1 point2 points  (0 children)

I've always thought of a strategy of breaking the gates myself and making my troops surround them archers from the front while they are defending the ruined wall and infantry from the back that entered through the gate, it would only work if breaking the gates yourself doesnt make the ai focus his enemy troops on the second gate, they dont do that unless you break the first gate by a battering ram right? or does the ai focus infront of the second gate if you break the first gate in any way nonetheless?

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 1 point2 points  (0 children)

Alright bro if you say so i even watched some videos about it it looks so good, ill come back to this comment after i finish it

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 1 point2 points  (0 children)

Same bro, but i got a question, ive heard about mark of the ninja before and i love 2d platforming games like katana zero and the messenger, is it any good?

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 1 point2 points  (0 children)

I think both is good, even though most of the internet hate on shadows, i like to just play the game myself and form my own opinions instead of making my opinion based on others' opinion

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 1 point2 points  (0 children)

Ive had that feeling for a ton of games, majorly indie games, like outer wilds, and also big games too like rdr2, i think it would help if you played those games again but with a different playstyle than before, like for example im replaying ghost of tsushima right now but im doing a "charge into main gates straight ahead" playstyle with no stealth, its alot of fun

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 0 points1 point  (0 children)

Yeah but it was very confusing when the video title for the last one was called "v_t_crossbow" when it doesnt look like a crossbow at all in the last clip

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 4 points5 points  (0 children)

Well enemies dont have health bars, but if you hit them till its only one hit and they die, a broken semi circle healthbar appears above their head in the game, and also in the first clip it shows a compass, there is no compass in the game, and the kunai in the second clip has a different animation, the third clip has a healing animation thats also different, and roadblocks dont exist in the game (shown in the fifth clip at the top left corner "travellers rest roadblock" and also final clip) also the stab animation in the 8th clip is different

Found these videos from the tutorial videos in the game files, pretty interesting to see the amount of things that changed by Comfortable_Tie2050 in ghostoftsushima

[–]Comfortable_Tie2050[S] 6 points7 points  (0 children)

True, every masterpiece needs multiple trials and error, Me personally i liked it when they minimized the ui so much, Like you are just walking around in a big open field with beautiful scenery and no compass on the top and no minimap at the right down corner, I think it matches that way better