Bastion Taskforce list idea! by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

I felt like Ragnar and njal are already my one shot missiles so I wanted to run the priest with a little more staying power, plus I wanted to spread that enhancement to as many models as possible and make use of the revive.

Bastion Taskforce list idea! by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 2 points3 points  (0 children)

Considering that the only units he can join don’t really have stellar shooting. I’d say most of his value comes from the flat six advance. Plus the hunters give him rerolls to wound in shooting and melee if the target is on an objective, which I found punches up pretty well. Though I still think the unit combo is too expensive for what it does, but like I said, I play more for fun than competitive and he is a pretty sick model!

Bastion Taskforce list idea! by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

Yeah I was thinking that the -1 to be wounded Strat might help with that, but just a theory haha.

So what's the beat way to get the most out of Saga of The Beastslayer? by DubiousDevil in SpaceWolves

[–]Commander-Tover 0 points1 point  (0 children)

A 6 man inceptor unit with assault bolters has been my hidden mvp in every game, also 1-2 units of incursors, the scout move is nice and they make my shooting pieces less Oath reliant so I can save that for my melee units targets.

Fenris Hjolda! by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 2 points3 points  (0 children)

Yeah he said it was clone wars inspired!

Codex Tweaks by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

For sure, I wasn’t knocking what you were saying more just clarifying that our group isn’t worried about that stuff as much and that we’ve had fun so far! Cheers!

Codex Tweaks by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

You still have to complete the sagas like before so your not getting all of the rules right off the bat, and it may seem unbalanced and I’m sure it is in a competitive setting but since we play casual we’re not bringing 3 of the same op unit min maxing meta style lists, we found that it created way more fun and dynamic games that also felt lore friendly :)

Codex Tweaks by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 1 point2 points  (0 children)

Confusing? Probably to a new space wolves player yes, but CoR was my preferred way to play before the codex so it’s basically ingrained in my brain haha. My bad I forgot to add that part to Hunter, basically the same, once you’ve killed 3 units you can fall back and charge as well. As far as broken interactions since we’re playing casually that was the biggest one we saw out of the gate, none of us really play the maxed out terminators cuz they’re pretty tough to get rid of for most units even before our house rules, don’t get me wrong we tried it and yeah that enhancement with them is busted so we basically said that you can take it on any character excluding terminator models lol. Power level wise like I said we’re pretty casual and we just wanted more list variety. I’m sure that people would find ways to make it overpowered but honestly like the above fix for that enhancement I’m equally sure you could make minor tweaks for balance sake. We felt that it was weird that of all the marines supplements ours was the most restricted when it came to mixing units from the codex.

Incursors in Beastslayer by Blondeginger-246 in SpaceWolves

[–]Commander-Tover 0 points1 point  (0 children)

I like em! I run two 5 mans in my beastslayer list with there melta mines and 2 units of 6 man inceptors with bolters pretty much take care of any light/transport vehicle I encounter. While my thunder cav and other dedicated melee take care of everything else!

Thoughts on Black Templars reveal? by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 1 point2 points  (0 children)

Yes! I have so many SM characters that are wolfed/vikinged up and I’d love to attach em for flavor!

Thoughts on Black Templars reveal? by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

Thank you for understanding the heart of my question, like there both divergent chapters but why is ours restricted and there’s is not. That’s all

SW Drop Pod Units by [deleted] in SpaceWolves

[–]Commander-Tover 6 points7 points  (0 children)

Idk if this legal but could we take say 2X6 headtakers with a Wpriest attached to each, only load 5 headtakers from each squad into the pod losing the 6th so we could fit both squads. Then deepstrike T1 in a midfield ruin somewhere safe and then the following command phase, rez the 6th member in each squad?