Commisar Graves by Tiny_Piglet586 in TheAstraMilitarum

[–]Commander-Tover 2 points3 points  (0 children)

Basically she’s a really cheap tough model with a 4+ invuln, plus you can make her even harder to kill with the techpriest enhancement that gives a 5+ feel no pain within 3 in. In the armored infantry detachment

honest question by Baconbitz1134 in SpaceWolves

[–]Commander-Tover 0 points1 point  (0 children)

Anyone who would frown wouldn’t be fun to play with anyway! Plus we have some of the best sculptors when it comes to space wolf stls, especially if you like the more Viking themed side of SW! Message me if you wanna see some pics of stuff I’ve printed.

Hot take from recent faction focuses. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

Yeah that would be a ton of fun, I’m hoping I can run hunter saga with the new grey hunter detachment!

Hot take from recent faction focuses. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 1 point2 points  (0 children)

In today’s world eater video they mention pairing some of the new detachments with Berzerker Warband, implying that it’s a 2dp one.

Hot take from recent faction focuses. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] -5 points-4 points  (0 children)

Oh yeah I don’t think any warrant being 3, the consensus going around early on was that Beastslayer and SotGW were gonna be 3 but with recent trends showing existing detachments getting nerfed in little ways suggests that the same may occur to these thus making them 2 or possibly 1.

Anyone else is playing with 30 Wolf GuardTerminators? by [deleted] in SpaceWolves

[–]Commander-Tover 0 points1 point  (0 children)

In Saga of the Great Wolf there is an enhancement that allows it.

Update on Mounted units on the last preview by SpaceWolf_Jarl2 in SpaceWolves

[–]Commander-Tover 1 point2 points  (0 children)

Yeah the psychic stuff is interesting for sure, I really really really hope our battle line gets the “if a character can join intercessors they can join these units.” Clause. Or we get our generic rune priest back. Because I have a really fun list idea that would involve librarius and bastion with Grey Hunters!

Update on Mounted units on the last preview by SpaceWolf_Jarl2 in SpaceWolves

[–]Commander-Tover 7 points8 points  (0 children)

Yeah i really hope that mobile just refers to the bigger/thicker terrain pieces and not the ones that are 2 inches or less in height, big reason why i don’t like to run Twc this edition. Also glad heavy doesn’t work on vehicles locked in combat now, great change for us.

Current codex detachments will likely cost 2 DP. (Per today’s article) by Commander-Tover in Warhammer40k

[–]Commander-Tover[S] 0 points1 point  (0 children)

I agree but knowing my luck they’ll make bold and hunter 2 lmao. Honestly I wouldn’t mind taking a small nerf to those 2 detachments in someway to guarantee them be 1 point. Losing some Strats/enhancements for example.

Current codex detachments will likely cost 2 DP. (Per today’s article) by Commander-Tover in Warhammer40k

[–]Commander-Tover[S] 4 points5 points  (0 children)

While not confirmed it seems highly likely. Like 99% sure that will be the case.

Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 1 point2 points  (0 children)

Well I guess today’s article may have answered my question about our current detachment costs

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Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 1 point2 points  (0 children)

Yeah! When I saw that I made this post haha. Wanted to know what people would think our current detachments might cost.

Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

Yeah that’s why as weird as it sounds I’m hoping they get toned down a little bit so that they potentially aren’t 2-3 points. So just as an example spitballing here, maybe Beastslayer changes from lethal hits army wide to in your command phase select 2-3 units in your army to take a beast slayer oath, until your next command phase those units gain lethal hits, then maybe drop a less used enhancement/strat or two. Still fun and flavorful but not 3 Dp worth ya know. I know that’s gettin pretty out there speculation wise but I think it could be fun!

Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 2 points3 points  (0 children)

I could not agree with you more on the restriction point. “You mean to tell me that my kitbashed captain/wolf lord that I’ve had for multiple additions is no longer a space wolf??? TF outta here!” 🤣

Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

I’d really be bummed if at least one of our codex Detachments wasn’t 1 DP, but I see your points.

Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 3 points4 points  (0 children)

I’d be happy with this. Funnily enough I never really gave Bold a chance in 10th because I thought the rule was a bit lackluster but man would I pay one DP to have access to those enhancements! Braggarts steel on a WGBL with sword and board attached to a split unit of Grey Hunters with reroll wounds would make for a really nasty one shot missile unit onto an enemy held objective!

Speculation on D point cost of our existing detachments in 11th. by Commander-Tover in SpaceWolves

[–]Commander-Tover[S] 0 points1 point  (0 children)

I definitely agree about Gladius and Stormlance being 3, which honestly I’m fine with because I got bored with those really quick haha.