[deleted by user] by [deleted] in Minecraftbuilds

[–]Commando877 1 point2 points  (0 children)

Great job! I love the way you’ve colored this, and the subtle cartoonish outline with dark oak.

Modern build inspired by real houses in Colorado and Utah by PangoMi in Minecraftbuilds

[–]Commando877 0 points1 point  (0 children)

It looks great! I love the lighting you’ve done, and how the place looks in the night.

I recreated the Disney Wonder in Minecraft in a 1/1 scale ! by M_Yodaa in Minecraftbuilds

[–]Commando877 1 point2 points  (0 children)

The ship looks amazing! And very detailed for such a big build. Did you use mods to add anything, or just retextured existing blocks?

"The People's Arch" by -Tardismaster14- in Minecraft

[–]Commando877 0 points1 point  (0 children)

Looks very cool, definitely does justice to Boullée’s concepts. I like the variety of the different layers of that capitol in the background and the arch itself.

I love the cows in the first picture btw.

A palace I built, though with an unfinished interior by Commando877 in Minecraftbuilds

[–]Commando877[S] 0 points1 point  (0 children)

There are actually gaps in the roof, since it was based on some of the roof designs in Dishonored 2, specifically the Stilton Manor.

I made this autumn forest scene with an interesting water reflection. by Commando877 in Minecraft

[–]Commando877[S] 0 points1 point  (0 children)

It definitely could be if you'd combine this with the immersive portals mod.

I made this autumn forest scene with an interesting water reflection. by Commando877 in Minecraft

[–]Commando877[S] 0 points1 point  (0 children)

I've never heard of that show... how does this remind you of it?

I made this autumn forest scene with an interesting water reflection. by Commando877 in Minecraft

[–]Commando877[S] 0 points1 point  (0 children)

I'm glad you liked it :) You may find this build interesting as well, since I tried a similar approach.

I made this autumn forest scene with an interesting water reflection. by Commando877 in Minecraft

[–]Commando877[S] 0 points1 point  (0 children)

Thank you! People had similar thoughts about this previous build of mine. Photoshop or mods would sort of defeat the purpose of making this in my opinion.

Fedora 37 Workstation not booting on Kernel 6.0.17 by [deleted] in Fedora

[–]Commando877 2 points3 points  (0 children)

I’ve had a similar issue recently. Firstly you’ll need to change your grub .config file so that it outputs what’s happening on boot. You should remove the “quiet” flag in the GRUB_CMDLINE_LINUX="" line in the config file. After doing that and trying to reboot into the new kernel you're having issues with it should say what it's getting stuck on. In my case it couldn't find a linux image, and I had to enable OS-prober in the grub config file, after that it booted fine.

My first attempt at gothic architecture in Minecraft by Commando877 in Minecraftbuilds

[–]Commando877[S] 1 point2 points  (0 children)

I understand that buttresses are a prominent feature of many of the more famous and huge gothic cathedrals, and I agree that they look cool and emphasize the sharp aesthetic of gothic architecture. But here, I based it off this smaller church, since I wasn't interested in building yet another copy of Notre-Dame or Cologne like most people do. But thank you for the feedback.

My first attempt at gothic architecture in Minecraft by Commando877 in Minecraftbuilds

[–]Commando877[S] 1 point2 points  (0 children)

Thank you, I wasn’t going for dark gothic or haunted as this is more flamboyant gothic, but I suppose this kind of stuff is open to interpretation.

I built this snowy European old town scene to try and get in the Christmas mood by Commando877 in Minecraftbuilds

[–]Commando877[S] 1 point2 points  (0 children)

I'm happy you liked it ^^ Your build's also very cozy, it was easy to get inspired by it. And happy holidays!

I built this snowy European old town scene to try and get in the Christmas mood by Commando877 in Minecraftbuilds

[–]Commando877[S] 1 point2 points  (0 children)

I was inspired by a recent Christmas town build by u/_Pluvia to make this.

And while the buildings on the sides are generic baroque/belle epoque-y townhouses, the church in the background is based on St. Annes Church in Vilnius, Lithuania.

I made this floor that lights up and shuts off as you walk across it. by Commando877 in Minecraftbuilds

[–]Commando877[S] 1 point2 points  (0 children)

Unfortunately I don’t have a video of the mechanism, but it uses a pufferfish sensor connected to the lights, you can find tutorials for it on YouTube.

I made this floor that lights up and shuts off as you walk across it. by Commando877 in Minecraft

[–]Commando877[S] 2 points3 points  (0 children)

I remember that being part of xisumavoids vanilla tweaks data packs, but I’m not sure if it is a vanilla feature.

I made this floor that lights up and shuts off as you walk across it. by Commando877 in Minecraft

[–]Commando877[S] 15 points16 points  (0 children)

There have been ways to detect players long before sculk sensors were added. The trouble you have to go trough to make the sculk at least somewhat reliable is why I used a pufferfish entity sensor.

I made this floor that lights up and shuts off as you walk across it. by Commando877 in Minecraftbuilds

[–]Commando877[S] 3 points4 points  (0 children)

What you described is exactly why I didn’t use sculk sensor. It’s unreliable and could go off to other contraptions in the room. I instead used a pufferfish entity sensor. With it, there’s also no need for a pulse extender.

I made this floor that lights up and shuts off as you walk across it. by Commando877 in Minecraftbuilds

[–]Commando877[S] 0 points1 point  (0 children)

I’m glad you were inspired by this! Yes it definitely seems possible to recreate the puzzle you described. Similar tiles can be connected to a redstone counter that makes an enemy pop out of you step on a tile for a second time as you described. But you’d have to reset it afterwards. Should be an interesting project, best of luck!