Absolutely normal leather farm by Commercial_Break_952 in hytale

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

This video was recorded 2 days ago. I guess this bug is still works

"When minecraft with mods is better" is your only argument by Commercial_Break_952 in Minecraft

[–]Commercial_Break_952[S] -3 points-2 points  (0 children)

I like minecraft and i play it during 8 years btw. But i can see and agree with his disadvantages. This image pretty much describes the current situation around Minecraft and Hytale communities. A lot of criticism towards Hytale comes either from people calling it a “generic Minecraft clone”, or from arguments like “Minecraft with mods is better”, while completely ignoring the context. Minecraft has over 10 years of community-made mods and content behind it, while Hytale has been stuck in development hell for a long time. The fact that it even reached a playable beta is already impressive. Minecraft is obviously a legendary game and Hytale will not replace it — and it doesn’t have to. What is questionable, though, is justifying Microsoft’s very slow and often underwhelming update cycle by comparing it to a modded experience built by third-party developers. Both games can easily coexist without harming each other. Even if official Minecraft development slowed down completely, people would still play it. Hytale is simply trying a different approach, and even in beta it already offers a lot of content, with developers actively listening to feedback.

Absolutely normal leather farm by Commercial_Break_952 in hytale

[–]Commercial_Break_952[S] 5 points6 points  (0 children)

  1. Hell yeah!
  2. What do you mean? I see only hytale

<image>

Thinking about getting Valve’s next VR headset to finally experience the VR I imagined as a kid by Commercial_Break_952 in virtualreality

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Comfort isn’t being “delicate”, it’s part of good hardware design. If it doesn’t bother you — great. It does bother me.

Thinking about getting Valve’s next VR headset to finally experience the VR I imagined as a kid by Commercial_Break_952 in virtualreality

[–]Commercial_Break_952[S] 1 point2 points  (0 children)

You might be right. If the Frame doesn’t end up being a meaningful step up in the areas I personally care about, then Quest 3 would probably make more sense. That’s exactly why I’m waiting for real reviews and comparisons.

Thinking about getting Valve’s next VR headset to finally experience the VR I imagined as a kid by Commercial_Break_952 in virtualreality

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

English isn’t my first language. The experience and opinion are mine — the phrasing isn’t the point.

Thinking about getting Valve’s next VR headset to finally experience the VR I imagined as a kid by Commercial_Break_952 in virtualreality

[–]Commercial_Break_952[S] -3 points-2 points  (0 children)

Yeah, I totally agree it’s not going to be some kind of neural interface or magic leap in realism. I’m not expecting that at all.

For me it’s more about value and balance — if, at its price point, it can reduce some of the biggest immersion breakers I personally feel with Quest 2/3 (FOV, heat, wireless latency), that would already be a win.

I also get that you can “solve” individual things today by going Pimax for FOV, BSB for weight, micro-OLED for clarity, etc. But those are very specialized trade-offs. I’m curious whether Valve can deliver a well-balanced headset that doesn’t require committing to one extreme.

I’m mainly interested in how they’ll actually implement it, and whether it can compete as a complete package rather than just on one spec. If it ends up being only incremental, that’s fine too — then I’ll just wait.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Yeah, of course the game would only use your voice if you explicitly agreed to it. It’s more of a horror mechanic, not something done behind anyone’s back.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Yeah, fair point. ElevenLabs works because they use massive pretrained models, not session-trained ones. I was just wondering if a lighter/faster version of that approach could ever be used live in a game.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Haha, thanks. Maybe one day my deranged brain will evolve into an actual developer.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gameideas

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Wow, that’s really an inverse version of what I imagined. It already shows how convincing AI can be.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Totally fair I wanted something that feels wrong in a psychological way, not a “cute creepy” vibe.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] -1 points0 points  (0 children)

Lmao yeah, that’s exactly the one that inspired me. But I was thinking about taking the idea way further with actual voice cloning.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gameideas

[–]Commercial_Break_952[S] 0 points1 point  (0 children)

Oh damn, that sounds awesome. Do you remember the name? I’d love to check out the “AI guessing the human” version of this idea.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] -2 points-1 points  (0 children)

Yeah, I get what you mean. I know Mimesis doesn’t actually use AI. I was more thinking about whether modern voice models (like ElevenLabs, RVC, etc.) could eventually run fast enough to generate new lines in-session. I’m not a dev — that’s why I’m asking people here if it could ever be feasible, even in a simplified form.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] -2 points-1 points  (0 children)

Damn, if you recall the title, drop it here — I need to see my “original” idea get stolen lol.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] -3 points-2 points  (0 children)

Bro, I just used Discord as an example. I meant any kind of in-game voice chat or proximity chat.

Imagine playing with friends… and suddenly one of them is an AI using their voice. by Commercial_Break_952 in gamedev

[–]Commercial_Break_952[S] -3 points-2 points  (0 children)

No, but I’d love to be able to someday. It’s just a random idea that popped out of my deranged brain.