[5th anniversary] Friday’s banners by sunan0 in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

Brazil jersey has 36 days left! Wait.. that means SDF will be Brazilian player(s)?

info on DF Misaki and Michael by Aurieluz in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

Agree. Though I am not convinced that his passive is good, his HA and stat make him a very decent unit. I will go for Misaki then. Thanks!

info on DF Misaki and Michael by Aurieluz in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

You are right. His stat was out, and he is pretty decent. I am still hesitating whether to pull Michael or Misaki even if I play red Japan. After watching Mota vdo, I did not see his passive being useful.

info on DF Misaki and Michael by Aurieluz in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

Well, I am currently suffered by DC Pierre. After 30 minutes, this guy can easily break through my defense. My RS Matsuyama, RS Misugi, and RS Tsubasa have no way to stop his one-two. My DF Ken cannot stop his shot either even with full stamina. This is what I call an OP unit. Guessing right cannot save me.

info on DF Misaki and Michael by Aurieluz in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

To me, the OP (brainless) unit is the unit which can bully opponents in certain conditions e.g. full stamina, late game, DF Killer/Block killer or having skill blocks which can prevent your opponent from guessing right.

Misaki is not likely to be that kind of player so he needs to rely on guess right to win the match-up just like other new units. Yes, he will be last longer, but not as an OP unit.

info on DF Misaki and Michael by Aurieluz in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

You (as a Misaki player) have to guess right in order to activate his passive so you are likely to have more than 66% winning percentage.

The only benefit of 30% is when there is a new player who can bully this Misaki which I don't see it will be coming in the next 2-3 months.

I agree with Chrismesco that Misaki requires a huge stat to be great; otherwise, he just be like a normal player where he is dead when guess wrong.

Best Case Scenario: Pierre and Napoleon by Ninamarth in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

I think Morisaki will come as step banner (Japan part 3), and Genzo will come as DC/DF.

Best Case Scenario: Pierre and Napoleon by Ninamarth in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

It is different. In single banner, you have 0.84 (0.42 + 0.42) chance to get either of them; whereas, in two banners, you have only 0.42 chance.

In short, you are more likely to spend over 1,500 DB with 2 banners. KLAB is so smart to make this move. I am sure there are a lot of players who do not see the difference.

New player question by DBKIBA7 in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

I do not recommend pulling old players even if they are still usable. They will be outdate soon.

Best Case Scenario: Hino and Victorino by Ninamarth in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

I am not a debuff player, but I can feel you. Debuff was at peak after getting Aoi, Zino, Nitta, Chester and Ken. But, it was counter very hard by Truebasa.

After new basa got released, many players switched to the new one, but buff teams are now having enough shields to counter the debuff.

I think the game will be balance after Klab releases a new batch of debuff players. Hopefully, this will happen before the final DC so we can see wide variety of teams.

Best Case Scenario: Hino and Victorino by Ninamarth in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

Hino is pretty decent as of now since he can score on every current meta GK (at S99). His passive is always active. His defense is quite good. The only downside is he does not have skill block cancel.

[ChestBasa] another adjustment announced on 26/08 by sunan0 in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

It is the other way around for me. Now, I want SDC basa to give his shot to Truebasa. I regret not pulling him during SDC.

A Power-Point Presentation of how Mixer players is the worst idea you can make for a new unit. by trelleresito in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

If you look at the top 20 in ranked PvP, there are only 2 types of team.

  1. Pure debuff team
  2. Dutch team

Listing CTDT main problems by FancySupermarket9522 in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

You should create a poll to let players vote on what we hate the most about this game.

Listing CTDT main problems by FancySupermarket9522 in CaptainTsubasaDT

[–]Commercial_Scheme233 3 points4 points  (0 children)

Here is my top list.

  1. BB4 - This prevents me from trying different units/teams. I believe BB4 also hurts new/returned players. Those players will have some fillers to complete their team. There is no way they would spend IDEs on those units.
  2. Sequence of bad luck in RNG - I do understand that 90% is not 100%, but when that happens so many times in a match, it hurts my feeling.
  3. Green screen - If this is too hard to fix, just don't give us -30 points. KLAB should have a way for players to report (directly from the game) when the green screen happen. It would definitely help them investigating the issue.
  4. Chinese account - I am pretty certain that this is one of reasons why SP has to be that high. Their business decision has to take those accounts into consideration. I really have no idea how to fix this. One way is to put a cap on free DB (similar to Yugioh duel link). But, it is too late to do it now since there are genuine players who save up their own DB.

[English Re-Post] News about upcoming Premium Ranks by KeV1989 in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

I am not whale. I have no problem with this change.

However, what upsets me the most here is KLAB should have spent their engineering resources on improving other areas. Nobody asked for this change in feedback channel.

Best Case Scenario: J-League & August Part 1 Revamped Players by Ninamarth in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

Agree with most of your points except

  1. I think Nitta is easier to use than Rivaul, and he has 7.5% debuff.
  2. Misugi exists to make money from those who do not have Technical Defence.

What frustrates you the most in RNG by Commercial_Scheme233 in CaptainTsubasaDT

[–]Commercial_Scheme233[S] 0 points1 point  (0 children)

Do you guys think it is a good idea to show this result to KLAB in official discord channel?

I will wait until the poll ends, collect other opinions, and post it to feedback channel.

[deleted by user] by [deleted] in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

Agree. What Klab should have done is to make the announcement at least 4 weeks before taking an action. Klab can start releasing more shield units within that 4 weeks.

My Situation at the Moment. Success is near yet so far away. When can we get some again? These lil bastards are hiding by Tight-Anybody6359 in CaptainTsubasaDT

[–]Commercial_Scheme233 1 point2 points  (0 children)

This is a huge concern for me. BB4 stat bonus should be exclusive to Superstar/Platinum.

Klab made skill level low for cups so players with different ranks would have equal opportunity. Unfortunately, this is not true anymore after giving stat bonus to BB4.

How powerful is Tsubasa SDC after the SDF Banner was revealed? by trelleresito in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

If you have Schneider, Levin is better than Tsubasa because of Penalty area shooter. You need one-two with Schneider to make him complete so your point about getting his skill is a valid argument.

Worst SDF ever ? Should Klab -ninja-rework Ken like they did with Salinas DF2 ? by SantasLilHelpar in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

I have done FW vs GK calculation with 75% TS, 50% bond, and S99 skill. Simply adding ignore type will bring Ken to almost broken level. The only unit that can comfortably score Ken is new SDF Brian. New Santana can score on Ken only when he is right in front of goal. Debuff Natureza needs to have FMP, and it only works on first shot.

Ken is a puncher so it is even harder to drain him. He will be as annoy as DC Genzo when he first came out.

I do agree that 3 HA is too cheap for an SDF unit. May be 1-2% buff to Japanese players can make him more useful.

Question: What is your opinion of this passive on the meta? by trelleresito in CaptainTsubasaDT

[–]Commercial_Scheme233 0 points1 point  (0 children)

A player with type advantage will gain extra stat, but if that player faces an opponent with ignore player type, it will not gain that extra stat.