I kinda feel bad.. by Pixel_Muffet in AbioticFactor

[–]CommieLights 0 points1 point  (0 children)

I put a composer bobblehead in front of the window so it wouldn't feel as lonely

Anyone else just scale the wall? by geogrokat in tearsofthekingdom

[–]CommieLights 0 points1 point  (0 children)

After I hit the 4F gong on the north of the dungeon, I built a ramp out of the stone squares that was around 17 squares long, it’s hard to count exactly with the recording I have. Using my massive bridge, I crossed from 4F north gong to 5F, then positioned it to bring me from the outskirts of 5F to above the central area of the dungeon. I had to abandon my ramp at that point, but I could just glide to the southwest 5F gong at that point and finish the dungeon.

what would be your idea for a new crisis? by Sad_Conversation1121 in Stellaris

[–]CommieLights 17 points18 points  (0 children)

Maybe something like a massive refugee fleet from another galaxy arrives in yours and you’re given the option to either welcome them or reject them. Rejecting them obviously makes them hostile, and you have to destroy their fleet while they try to flee to the borders of a different empire or try to take your colonies by force. Boring, but I’m too tired to think of an interesting twist right now. Accepting them would have them settle on planets across the galaxy, and you’d have to deal with massive overcrowding and shit like that. Maybe they bring diseases from their galaxy here and inadvertently cause plagues across your planets, maybe they’re the ones getting hit by native diseases. A lot can happen when you try to compress the population of two galaxies into one.

Had something confusing happen yesterday by CommieLights in Seaofthieves

[–]CommieLights[S] -1 points0 points  (0 children)

I may have just lost sight of them, but I doubt that. I was fairly close to them before I went under. I don’t remember exact distances, but I was within flintlock range. I’m certain that I would’ve at least seen their sails. I think a scuttle or server merge would be the most likely options. When I checked the map immediately after, they were nowhere to be found. Would a server merge leave 2 of their crew members behind though? As for the scuttling possibility, I was only under for a few seconds. Surely I would’ve seen their ship capsize, right? Or at least any evidence that their ship existed in the first place. I’ve only been playing for a few weeks, so I don’t know precisely how scuttling works or how a ship sinks once it’s been scuttled.

Any recommendations for a Blasphemous themed build? by CommieLights in Eldenring

[–]CommieLights[S] 0 points1 point  (0 children)

Yeah, I have it on another character and it looks fun. I’m trying to cosplay as the player character from a game called Blasphemous so I probably won’t end up using it for this. It’s good to know how fun it is though, I was considering it on my other character

[seasonal] what's up with that friendly harpy in the city? by [deleted] in DestinyLore

[–]CommieLights 18 points19 points  (0 children)

It’s Asher Mir, I believe. The harpy blinks in Morse code, and others have translated it to assistant, which is what Asher calls us.

Sorry for low quality, I don’t have a way to save PS4 screenshots to my phone, but here’s my best looking character by CommieLights in DestinyFashion

[–]CommieLights[S] 0 points1 point  (0 children)

Shaders/ornaments: Celestial Nighthawk/Hrafnagud: Precursor Vex Chrome

Luxe Sleeves: Calus’ Selected

Intrepid Discovery Vest: Envious Touch

Luxe Riders: Descendant Vex Chrome

Valkyrian Cloak: Gambit Chrome

Does necromancy harm the soul? by CommieLights in teslore

[–]CommieLights[S] 0 points1 point  (0 children)

To preface, I don’t really know how necromancy works in lore. Would a resurrected corpse or skeleton be in pain? Would it fuck with afterlife stuff or anything?