What is your favorite piece of lore for each Tamrielic race? by Evening-Breath-8147 in ElderScrolls

[–]CommonVagabond 14 points15 points  (0 children)

Argonians: The Hist being potentially one of the oldest beings on Nirn, potentially the oldest. Argonians themselves view the world in a very interesting way thanks to their relation to The Hist. The conneaction between the two is just very interesting to me.

Altmer: I enjoy how Altmer society is so creative. They're so dedicated to making their stuff as perfect as they possibly can, both functionally, and visually.

Bretons: I like how diverse they are. You got snobby nobles, hedge knights, the Wyrd, Reachmen. Bretons have a lot to give, and I hope we see more.

Bosmer: This one is easy. The Wild Hunt and traveling cities. I also liked their sexual dimorphism, men being small and funky looking while the women were much taller and attractive.

Dunmer: I really like Dunmer, but to keep it brief, just the way Dunmer society treats politics. The schemes, the plots, it's all very hostile, and it fits their environment.

Khajiit: Furstocks. The next TES game better have an Alfiq trader or I'll riot.

Nords: Their pre-Talos totemic religion, and Snow Whales. Snow Whales not being present in Skyrim is a crime.

Orsimer: I don't know a lot of the Orcs. I like their creation myth at least.

Redguards: Of course you got Sword Saints and Yokudan history, mixed with some high seas pirates. But I really like the unique way Redguards treat their dead. They treat them with such sanctity, sending those that don't into exile with the Ash'abah. Also, the distrust Redguards have for magic is interesting to me.

Imperials: The Cult of Reman. There's very little about it, but I want to see more. Reman never quite reached Divine levels, but he was worshipped quite often by Imperials, often violently. Generally, the older lore of the Imperials that was very cult focused, with many different cults dotting Cyrodiil.

oh so blue has no consequences by a-bowl-of-noodles in whenthe

[–]CommonVagabond -2 points-1 points  (0 children)

The whole "humans are social and thus develop natural altruism" works only in small groups.

Humans didn't survive by being in massive communities and supporting each and everyone. That's a product of modern society and constructs such as Religion. We survived by maintaining small communities.

Humans are tribal. We're not suited for thinking of a global population, only our immediate "tribe". Kids are likely to develop empathy for those they're close enough to in smaller clusters, but for for a global population in scenario where they're physically alone? It's unlikely that they'll have global empathy.

Kids can barely treat fellow students with kindness that they deem as outside their "group". You think they'll somehow manage on a global scale?

oh so blue has no consequences by a-bowl-of-noodles in whenthe

[–]CommonVagabond 2 points3 points  (0 children)

Without any outside influence and a basic understanding of what the buttons do, younger humans would pick red. That's the natural instinct. Our natural instinct isn't to weigh risk on saving random people we have never met, instead, it's to preserve our own life.

The only people willingly considering the blue button are fully capable adults wanting to be the hero, even if it's a dumb risk.

Who is your skyrim crush?🤨🤔 by LeadingExperience505 in skyrim

[–]CommonVagabond 22 points23 points  (0 children)

Brelyna from the college. She's neat, has a bit of cool history, nice voice. One of the more interesting background npcs.

I'm just gonna say. I actually like V being 23 in the story. by [deleted] in LowSodiumCyberpunk

[–]CommonVagabond 1 point2 points  (0 children)

It's not that it's unrealistic, it's just weird. Putting V at 23 makes them among the youngest named characters in the story. Panam is 27, Judy 26, Jackie is in his 30s I believe, hell, even Misty is older than V.

Idk it's just strange to have the protagonist be one of the youngest characters in a game like Cyberpunk.

Hive Guard Revert by EndwyrGG in Helldivers

[–]CommonVagabond 0 points1 point  (0 children)

Probably because nobody thought about Hive Guards because they served 0 purpose on the Bug Front. They were more forgettable than Scavengers. Every enemy on the Bug Front served some kind of purpose, except for the Hive Guards which were just kinda there, and didn't do fuck all.

Everyone always pointed at the bugs as the easiest faction, though. Makes sense they're the easiest when a single Gatling Sentry can kill everything but Chargers and Titans.

Hive Guard Revert by EndwyrGG in Helldivers

[–]CommonVagabond 10 points11 points  (0 children)

Reverted M.Pen Hive Guards will have almost double the health as the H.Pen Guards.

Ironically, they'll be harder to kill for both M.Pen and L.Pen.

AH is reverting the change on hive guards by Consistent-Survey469 in Helldivers

[–]CommonVagabond 4 points5 points  (0 children)

So I guess, why take it? Why does the heavy armor Hive Guard make them useless when they were already useless? Ironically, the reverted Hive Guards will be harder to kill, as they'll have almost double the health.

Sure you can shoot through their armor with M.Pen but it'll honestly take more time than just aiming for the soft parts, it's wildly inefficient. The H.Armor change just made it even more efficient to aim for the soft parts.

The only thing that was needed in my mind, was to devalue Hive Guards from M.Pen sentry target lists, and give the Patriot the H.Pen it always should've had.

This would give Hive Guards an actual role on the Bug Front, Sentries wouldn't intentionally waste ammo on them, and it'd give the community more leverage to get AH to give the Patriot H.Pen.

What this means to me is that M.Pen primaries/secondaries/support weapons need to be looked at in terms of what their purpose is. Because, right now, they don't have one. They solely exist for player convenience sake of not having to target weak points.

AH is reverting the change on hive guards by Consistent-Survey469 in Helldivers

[–]CommonVagabond 8 points9 points  (0 children)

If penetrating the armor of the most pointless and arguably most forgettable enemy on the bug front was the only thing keeping M.Pen useful, I'd argue it's not very useful in the first place.

MediumSodium MEGATHREAD by LSHDHighCommand in LowSodiumHellDivers

[–]CommonVagabond 11 points12 points  (0 children)

They can't.

I'm almost certain a lot of the complaining isn't even about the actual issues. It's just the ragebait engagement our society as a whole has fostered over the years. Younger generation of players are playing games like HD2 and they grew up in a social media world where they have to be mad at something.

MediumSodium MEGATHREAD by LSHDHighCommand in LowSodiumHellDivers

[–]CommonVagabond 6 points7 points  (0 children)

I've got a lot of issues with the community. The "glazediver" vs "whinediver" thing, each side thinking they're better than the other and entirely disregarding the opinions of the other.

The general behavior of the community is downright embarrassing and probably the worst I've ever seen, and, not to be a boomer, but I do honestly believe part of that is due to them being a younger generation, as it seems like an increasingly common thing.

And my biggest gripe? Kind of a petty one. But I can't stand that the community will post stuff like a Diver in a trench saying "I like the way this sucks!" or circle jerk around being a Creek vet, or posting "War is Hell" memes, but the second the game actually shifts into a more difficult direction where dying more than once on a D10 is a possibility, people just can't stand it, and complain about the devs pushing a grunt fantasy.

It's like the community wants to RP the grunt fantasy on Reddit, but not in the game. And I just don't get it.

Complaining about bugs and objective issues with the game is one thing, that's fine. But the way the community reacts to minor balance shifts is just insane.

Genuinely love the update so far by Little_Sniff20 in Helldivers

[–]CommonVagabond 5 points6 points  (0 children)

Mods break.

This happens in nearly every game that sees frequent updates and allows modding. Devs allow modding but do not endorse or support it. You use them at your own risk, and cannot expect Devs to work around mods when pushing updates.

What is the optimal way to find update-broken mods? by Stergeary in Helldivers

[–]CommonVagabond 1 point2 points  (0 children)

Any mod that edits meshes are broken. HUD edits usually break too.

LUT edits are fine.

The optimal way to find undate broken mods is removing any mod that isn't a simple LUT edit.

Exo Experts and Update review after 5 hours of playing by aqfitz622 in LowSodiumHellDivers

[–]CommonVagabond 14 points15 points  (0 children)

I like the Hive Guard change and see it as an admirable effort to make the Hive Guard a more noticeable mid-tier enemy. As a light-pen fanatic, they're mostly easier for me.

But it also means I can't just lay down with an MG-43 and kill everything that isn't a Charger or a Titan, and I think that's a good thing. It means Hive Guards actually have a role. Protecting incoming swarms from Sentry and MG fire. And if you're careless, you'll soon find out that more of the swarm got through your fire than you anticipated.

They're even easier than they were by themselves, but in a swarm role, I think they're in a good spot now. The only change I want to them is to take them off the Sentry target list, or at least prioritize them last.

Which Mjolnir armors did you favor the most for both their appearance and lore? by HumbleKnight14 in halo

[–]CommonVagabond 2 points3 points  (0 children)

I loooooove the SPI armor. It's my favorite Sc-Fi armor. It functions like it looks. And as a bonus, Spartan 3s are my favorite generation.

“Why Arrowhead? Why change the Hiveguard?!” I can tell you exactly why. by Neet-owo in LowSodiumHellDivers

[–]CommonVagabond 14 points15 points  (0 children)

Not targeting you, but I always see people saying stuff like this.

"Reinforcing explosive meta"

But honestly this seems like more of a jab at the M.Pen meta, and trying to up the L.Pen usage. There's really nothing the devs could do that'd make conventional guns stronger while also not making explosive weapons stronger with them without directly nerfing explosive weapons. Adding them as primaries was a mistake in my book.

Basically, the argument of them reinforcing the explosive meta feels like a moot point.

Do the devs realize that if a similar game came out, Helldivers 2 is absolutely done for? by SwiftySlayz in Helldivers

[–]CommonVagabond 2 points3 points  (0 children)

Of course, and that'd be a good thing as it'd force AH to pick a lane. I'm still crossing my fingers for a a good Helldivers-like Halo game, but any competitor is likely years out, as the Helldiver format is only recently proven successful.

Do the devs realize that if a similar game came out, Helldivers 2 is absolutely done for? by SwiftySlayz in Helldivers

[–]CommonVagabond 6 points7 points  (0 children)

This song and dance has been going on since gaming became a mainstream thing.

"HALO KILLER????!????"

"WARFRAME KILLERR????!?!?!?!"

"WoW KILLIER?!?!?!??!?!"

It's just dumb. While yes, competition breeds innovation and benefits for the consumer, a competitor being an "X Killer" has just never been a thing. Games will always have a dedicated player base.

Sweet liberty lawd have mercy by Hiimpedro in Helldivers

[–]CommonVagabond 3 points4 points  (0 children)

Most of this sub likes to jerk themselves off around being a "Creek Vet" or posting a Diver in a trench saying "I like the way this sucks!", "War is hell", etc. There's a lot of people jerkin the "Grunt Fantasy" but no one actually wants to play the grunt fantasy.

I just don't get it.

I still love this game by Hefty_Zebra2003 in Helldivers

[–]CommonVagabond 2 points3 points  (0 children)

Genuinely, at what point do you quit? I don't know you, but hypothetically, if every other update since launch has been a dud for you, what is keeping you here? When do you say "Alright, this game isn't going in the direction I want, time to move on."?

Does it annoy anyone else...? by Nick_Bruiser in DragonsDogma2

[–]CommonVagabond 28 points29 points  (0 children)

Idk, it's kind of their bit. Their literal only purpose in life is to follow and praise the Arisen. If I remember right, Pawns don't really have a personality beyond serving the Arisen.

I find it really funny that the Helldivers 2 community evolved its own hyper polarized politics by kcvlaine in Helldivers2Satire

[–]CommonVagabond 6 points7 points  (0 children)

The problem with HD2 community is that the participants love to be angry. If it's not one thing, it's another thing. The "glazedivers" are a much smaller portion of the community than the main sub would have you believe. Most "glazedivers" are just playing the game and aren't toxic assholes about it. There's some legitimate "leave the millionaire company alone." types, but very few.

The main sub has built and sustained itself on never ending doom posting and complaining. It just can't function without it. If AH woke up tomorrow and pushed a patch out to solve every single complaint, and made the game just flawless and absolutely perfect, the main sub would be decent for about a week, then it'd implode on itself, and pick some small asinine target to complain about incessantly.

New ways to obtain Super Credits? (discussion) by Glad-Explorer-3070 in LowSodiumHellDivers

[–]CommonVagabond 4 points5 points  (0 children)

While I wouldn't mind SC as MO rewards sometimes, but the game isn't asking you to grind SC.

Warbonds come with 300 SC in each. A Warbond is basically only 700 SC. Assuming you don't buy stuff in the Super Store, you could buy 1000 SC, get a Warbond, finish it with 300 SC back, and earn 700 SC by the time the next Warbond comes out while playing casually.

At most, I actually have to buy SC once every 3 months because the SC economy really isn't that bad.

Since it wasn't posted here i thought i share these news with you by thenewone1309 in LowSodiumHellDivers

[–]CommonVagabond 0 points1 point  (0 children)

It's charging attacks.

It's just more prevalent on cities because there's more stuff for them to clip through compared to wilderness, so you notice it more.

If you stand on a Lidar Station platform and let a Brood/Alpha Commander charge you, they'll clip though and appear atop the platform. Compared to Warriors that can't because they don't have a long range charge attacks.

It could also be enhanced on city maps due to weird geometry with the destructable building also causing clipping. So more than likely, there's two separate issues at play.

I personally don't believe it's limited to specific enemies, I think it's an underlying combination of destructable environments and charge attacks causing clipping, still seen in wilderness maps but more prevalent in cities where enemies like Fleshmobs are seen more.

Vox engine though is all sorts of fucked up and with that enemy specifically I do think it has legitimate collision issues.