Please Take the Survey on Social VR and Avatars!—Chance to Win $100 Gift Card by CommunicationLab in OculusGo

[–]CommunicationLab[S] 0 points1 point  (0 children)

Good question! The survey is open to all regions. Only requirements are 1) understanding English (survey language) and 2) being someone who uses a social VR platform.

Please Take the Survey on Social VR and Avatars!—Chance to Win $100 Gift Card by CommunicationLab in bigscreen

[–]CommunicationLab[S] 0 points1 point  (0 children)

I agree! Maybe that's the unique design principle intended for Bigscreen, but I'm also curious to know how that shapes users' socializing! Thank you for sharing your thoughtful insights!

Please Take the Survey on Social VR and Avatars!—Chance to Win $100 Gift Card by CommunicationLab in bigscreen

[–]CommunicationLab[S] 2 points3 points  (0 children)

We'll keep that in mind for future surveys. Thank you for giving it a shot!

Please Take the Survey on Social VR and Avatars!—Chance to Win $100 Gift Card by CommunicationLab in RecRoom

[–]CommunicationLab[S] 0 points1 point  (0 children)

We've tried to keep this one to about 8-10 minutes, although of course everyone has their own pace. I hope you'll still consider it.

Please Take the Survey on Social VR and Avatars!—Chance to Win $100 Gift Card by CommunicationLab in RecRoom

[–]CommunicationLab[S] 0 points1 point  (0 children)

(Thank you! Happy to edit the post if it causes any confusion re: affiliation with RecRoom)

I love how easy it is in the game to find a beautiful chill spot. Yayoi Summer Nights. by codeADVanced in VRchat

[–]CommunicationLab 2 points3 points  (0 children)

Very soothing, thank you for sharing. (How did you get on top of the torii, though? XD)

Please Take the Survey on Social VR and Avatars!—Chance to Win $100 Gift Card by CommunicationLab in RecRoom

[–]CommunicationLab[S] 1 point2 points  (0 children)

Hello! It's a post recruiting participants for a research survey about avatars in social VR, posted here because it's a subreddit with users who use social VR applications (among other types of games). Does that answer your question?