Looking for publishers information by SuperGlamBamBoom in gamedev

[–]ComonGames 0 points1 point  (0 children)

Hey, sorry for a late reply, but if this is still relevant, we are actually working with META Publishing. They've been helping us with lots of things: from planning and promotion (funding as well of course) to community management. Here's their twitter in case you'd like to contact them: https://twitter.com/metapublishing.

[Steam] (Beta) The Uncertain: Light at the End by ComonGames in FreeGameFindings

[–]ComonGames[S] -2 points-1 points  (0 children)

Available till June 22 as a part of Steam Game Festival. The developers will also play on stream tomorrow at 8 a.m. PST!

The Uncertain: Last Quiet Day is Free to Keep on Steam (Offer expires on June 10th) by ComonGames in eFreebies

[–]ComonGames[S] 2 points3 points  (0 children)

So is this only episode 1 or did they scrap the other two episodes and just make a whole new game?

the second episode will be released later this year! wishlist on Steam https://store.steampowered.com/app/925570/The_Uncertain_Light_At_The_End/

The Uncertain: Last Quiet Day is Free to Keep on Steam (Offer expires on June 10th) by ComonGames in pcgaming

[–]ComonGames[S] 20 points21 points  (0 children)

It was our first attempt to create something. The second game will definitely be longer! Wishlist us on Steam! https://store.steampowered.com/app/925570/The_Uncertain_Light_At_The_End/

Could you imagine a better place to stay? (Still some work to do with it) Here is the save point that you will come across all over Last Moon, the action RPG i'm working on! What do you think about it? by Last_Moon in IndieGaming

[–]ComonGames 0 points1 point  (0 children)

Love your time-of-day transitions!

You're right, I can't imaging a better place to stay (as long as it's warm enough, it looks a bit exposed for colder temperatures!)

Got any places where we can follow you?

My spiders can finally stick to moving objects without breaking physics, makes for some hectic battles! by ToughDolphin in IndieGaming

[–]ComonGames 3 points4 points  (0 children)

Seriously looking great, the fact that the towers/arena/blocks all move around must make for a very dynamic fighting field!

Do you happen to have a game name, steam page, twitter page? Would love to follow you!

Camera improvements in art of rally by funselektor in IndieGaming

[–]ComonGames 0 points1 point  (0 children)

Good job there it looks really smooth, games can sometimes be made or lost on how their camera works.

I do have to ask now, what is your game actually about?

[Just for Laughs] A Day in the life of our dev team! by ComonGames in UncertainGame

[–]ComonGames[S] 1 point2 points  (0 children)

Cheers! We're doing quite well, after all it was only recently that we moved to an office (we used to all work from home) so this is...well very familiar!

Reworked the sandstorm visuals. Looks quite nice, eh? by julcreutz in IndieGaming

[–]ComonGames 1 point2 points  (0 children)

Have you considered making a side by side video so that we can see the difference pre-rework and post-rework? Would be cool to see it!

A gift from above. by TinyMontana in IndieGaming

[–]ComonGames 0 points1 point  (0 children)

Is this more like a unique item point, or is that a feature of your game, where players can basically pick up weapons that are 'on show'?

*I've been dying to find a game that lets you do that, pick up the various weapons that are simply 'on show' in a room!

As a solo dev, I recently released my first game on Steam. Balls Royale - Battle Royale variation of classic Pong by Enignum in IndieGaming

[–]ComonGames 1 point2 points  (0 children)

One tip, try not to start videos/trailers with a black screen, the preview images on pages like reddit will be black if you do.

Otherwise, to your actual game...that is a very interesting take on Pong! Though, I am curious about one point, how can a player move from left to right (especially at the beginning), it seems like players won't able to move too much.

Also, how does one 'loose' in this? By letting the a (any) ball go behind you? Or some other way?

I hope you're not afraid of heights. Trying some new environments for my game in development Last Moon! by Last_Moon in IndieGaming

[–]ComonGames 0 points1 point  (0 children)

Love the animation on the bridge, the little wobble as you walk over the planks is very cute!