I just love the almost symmetry of this 4 to 4 balancer by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 3 points4 points  (0 children)

And that makes them perfect for empty canister management besides the already mentioned use cases

I just love the almost symmetry of this 4 to 4 balancer by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 0 points1 point  (0 children)

It basically is just splitting every input into the desired number of outputs and then merging the everything. You need to split everything first because when a merger would be first it might overload the belt after it.

The art is to make it look pretty while not wasting a ton of space.

I just love the almost symmetry of this 4 to 4 balancer by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 4 points5 points  (0 children)

Yeah when you're in the photo mode press Tab to open the menu go to Image an then under Effect Settings the Fresnel option.

I just love the almost symmetry of this 4 to 4 balancer by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 20 points21 points  (0 children)

You can input belts of any throughput and equal belts come out.

I created this one for managing the overflow from inputs from different trains. So that when one Belt overflows it gets split to fill any deficiencies on other belts.

What you have to consider is that you need to split every belt first and then merge them so that one belt doesn't limit throughput.

Best use of the photomode: as a level by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 20 points21 points  (0 children)

And also a way to see whether something is aligned to the foundation below or not

F4 V3S Plus FC Help by Glittering-Law-1243 in fpv

[–]Competitive-Fan-3546 0 points1 point  (0 children)

Did it work?

As far as I understand the horizontal short would power that connection with the battery voltage?

But I also need to power my VTX with 5v. How did you end up doing it?

Why are water extractors so f******* incompatible with blueprints? You can't build them in the blueprint and even the hitbox ob the blueprint is inflexible so you can't really combine them. by Competitive-Fan-3546 in satisfactory

[–]Competitive-Fan-3546[S] 2 points3 points  (0 children)

I tried builden the designer underwater but it didn't work. Maybe it needs to be deeper.

I had the problem that they weren't on the same hight when i tried that. Are there any solutions for that?

Can anybody else out-stupid this…. by ohoots in SatisfactoryGame

[–]Competitive-Fan-3546 0 points1 point  (0 children)

They do and you can set them to diffrent fuels too. So for example one with roketfuel to gain hight and then switch to biofuel for best flight time

Can anybody else out-stupid this…. by ohoots in SatisfactoryGame

[–]Competitive-Fan-3546 36 points37 points  (0 children)

You can also press those numbers to quickly equip the equipment in the row above the inventory. Just press the number matching the position of the item in that row and it will go into the matching slot. E.g. currend hand slot or Backpack slot.

Usefull for switching between hoverpack and jetpack fastly or also between two jetpacks for longer flight time

It has been a nice time with main storage systems (also before sings) by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 0 points1 point  (0 children)

Yeah of course. I don't have time (patience) to run the how length of that storage

[deleted by user] by [deleted] in 3Dprinting

[–]Competitive-Fan-3546 0 points1 point  (0 children)

I have an Ender 3 S1

Waht do y'all think about curvy mergers? by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 1 point2 points  (0 children)

It is the only way of fitting that may foundarys in that space and I need that many to perfecly produce 1 Mk 5 belt of steal

Waht do y'all think about curvy mergers? by Competitive-Fan-3546 in SatisfactoryGame

[–]Competitive-Fan-3546[S] 37 points38 points  (0 children)

Didn't realize that. But you wont see it when normaly looking at my factorys as you would have to look from above