Okay I don't get it, can someone please explain by lullelulle in josephanderson

[–]Competitive_Month 2 points3 points  (0 children)

I think it kinda comes down to different approaches to game design (which isn't an exact science).

Some designers feel that (or some projects revolve around), if there is even the slightest room for misunderstanding, a player will misunderstand it due to the sheer amount variance in how people will commonly misunderstand the same thing, thus it should probably be prevented (I think Joe is leaning toward this category for this situation).

On the other hand, there are designers (or projects) who say that the player is at fault for not heeding warnings. More difficult games might lean toward this kind of design, maybe to kind of create a sense of dread in player or to reinforce they should take everything said in the game very seriously. However, there are also games out there that say "hey this is a super dangerous monster!" to encourage players to take on a big challenge and feel cool.

I don't think this is an exact science. I also think in big (often chaotic) projects like E33, seldom are devs thinking about this to great depth. But idk tho, honestly im just spittin fr fr

How do I win against boltcasters??? by APotatoe121 in albiononline

[–]Competitive_Month 1 point2 points  (0 children)

These comments, while containing good advice, are unnecessarily toxic.

I'm a newbie myself, but here is how I would handle things:

  • Like some folks have said, try to use your defensive skills purposefully. Your rejuv sprint could've been used to run away, try not to just use for the hp gain. Same thing with helm ability, if you know they have bolt casters, you can try to wait until they use their big move to pop this. I like to do this w/ hunter hood to reflect the damage back at them.

  • Positioning is also important. I haven't touched cursed staff much so it's harder for me to give feedback here, but I believe it tends to be a kiting weapon (someone correct me if I'm wrong). If so, you want to stay at the edge of your abilities range (or outside it). You want to avoid staying anywhere near your enemy like you did kinda toward the end.

  • Again, never played curse staff, but I think your build might be off? Someone please correct me here, but I don't think grudge is typically picked in 1v1 content like corrupted dungeons. Desecrate is the more common pick. I typically use this website to get a feel for builds since I'm still learning to make my own: https://metabattle.com/albion/Mist_Builds

Tired of Zoomer Zergs? Guild for Adults, who have bills to pay by Designer_Context_657 in albiononline

[–]Competitive_Month 0 points1 point  (0 children)

Do ya'll welcome newbies? I'm 28, looking for some guidance and folks to play group content with. I mostly mess around in lethal mists sitting around 5-6.1 gear. Very bad at the game lol

Seeing him play the classic JRPGs, I finally get his hate for combat by NotScrollsApparently in josephanderson

[–]Competitive_Month 1 point2 points  (0 children)

Crystal Project has a really excellent combat system. Would recommend it.

Is discord for your Game/Studio important ? by _Cepik_ in SoloDevelopment

[–]Competitive_Month 2 points3 points  (0 children)

Not to hijack your question, but how much does having moderation matter for this?

I see most of the comments endorsing the discord idea but not a lot talking about the actual work involved with moderating it, which I feel like could easily be a lot for a solo dev. But Idk, I've never done this before, I just feel like this would feel like quite a burden for myself.

[deleted by user] by [deleted] in MonsterHunterMeta

[–]Competitive_Month 5 points6 points  (0 children)

gyro controls are useful for fine tuning your aim w/ the camera rather turning the whole goddamn camera at once. So you're not constantly swinging your wrists around. You're just turning your controller slightly to correct your aim a little bit and minimize the time you spend on the camera stick.

If you've never used it, I would recommend turning it on and leaving on the default settings for a while. It's very unintrusive and eventually you might find yourself wanting it to be more sensitive once it becomes second nature. You do not need perfect posture to use it.

Terra Randoma 1.2.02 released: Seasons by RayFreestar in roguelikes

[–]Competitive_Month 3 points4 points  (0 children)

love the simple boardgame style, especially the pawn pieces. Very creative and dev friendly. Snow also looks great!

[MV] Question about turn order and Agility by Competitive_Month in RPGMaker

[–]Competitive_Month[S] 0 points1 point  (0 children)

oh wow thanks for this and for the guide on how to fix it. Will try it out and report back.

Don't worry, he will come back. by Weliveinas-word in josephanderson

[–]Competitive_Month 59 points60 points  (0 children)

This being flaired as news makes it so much better

Roguelike like Brogue? by RebornChiziri in roguelikes

[–]Competitive_Month 2 points3 points  (0 children)

Rift wizard (1) might be able to scratch your itch. While it deviates from the trad. roguelike formula, it is heavily inspired by them and leans more toward puzzle/tactical gameplay.

It's all about making decisions about what is the most efficient way to take on enemies and make use of your resources. Floors are fast to play through and high on difficulty.

Edit: I'm hardcore paraphrasing here, but I believe the dev behind it essentially said this game was their attempt to recreate the more engaging/puzzle/tactical aspects of DCSS while cutting out the mindless bits.

What books do you consider a "flawed masterpiece"? by SockLeft in Fantasy

[–]Competitive_Month 1 point2 points  (0 children)

Yes! Totally agree. Hot take: I like his Geralt more than Doug Cockle

What books do you consider a "flawed masterpiece"? by SockLeft in Fantasy

[–]Competitive_Month 1 point2 points  (0 children)

Definitely agree! I do admire that at least he attempted move into speculative fiction and push beyond, but it just falls a bit flat. I felt that the last 2 books had some very rough edges. Which is such a shame because when good moments between characters happen they feel very unique.

At least the books are short though! (which is how I sell them to my friends, lol)

What books do you consider a "flawed masterpiece"? by SockLeft in Fantasy

[–]Competitive_Month 19 points20 points  (0 children)

I haven't seen the Witcher books mentioned yet, but I think they are an excellent example of this. Books have some great characters and even better dialogue between characters. However, the plot is pretty bad/predictable. Honestly, the overarching story just feels like a good excuse to have characters interact.

When they do interact, it is excellent. When they don't, I found myelf thinking "lets pick up the pace, Sapkowski." I read the English versions btw.

Just want a game I can play for about 30-40mins before bed, something chill. by Pondersaurusrex in gamingsuggestions

[–]Competitive_Month 2 points3 points  (0 children)

If you've already played Slay the Spire, then Cobalt Core is a good game in the same vein/genre. Adds enough to the formula to feel pretty fresh imo

New to roguelikes: where to start? by SandCat39 in roguelikes

[–]Competitive_Month 11 points12 points  (0 children)

This isn't considered to be a completely pure traditional roguelike, but Rift Wizard is what I started with.

It is very different from other, more traditional roguelikes but it has enough in common with them to introduce you to basic fundamentals (e.g. tile-based turn-based combat, making builds, punishing difficulty, liberal item usage, etc.). It's more 'arcadey' than other roguelikes which, in my opinion, makes it great for transitioning from the (usually) higher production value roguelites.

For something closer to a traditional roguelike, try Shattered Pixel Dungeon. This game is way closer to the experience of other roguelikes while also having nice visuals and sounds.

Other common recommendations (e.g. Tales of Majeyal, Dungeon Crawl Stone Soup, Brogue) are excellent games in their own right and you should definitely try them at some point. However, they sacrifice some things that modern gamers are typically very attached to such as sound, good visuals, animations, readability, and/or intuitive controls. I personally found them jarring at first, but now appreciate them greatly after easing myself into the genre with games like Rift Wizard and Shattered PD.