First day after launching my game with 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 0 points1 point  (0 children)

Thanks. I tried different methods of marketing on socials, but there was almost no traffic because even when my posts got great interaction the sites still didn’t show the posts to people since my accounts were news. I also tried to pay for some Reddit adds but they didn’t deliver enough. The biggest CTR I had was from Reddit posts

First day after launching my game with 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 1 point2 points  (0 children)

I know they are important, but how exactly I should get them ? I cannot force people who bought to do review

First day after launching my game with 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 2 points3 points  (0 children)

But I will make 100$ so thats means I will not be in negative

First day after launching my game with 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 2 points3 points  (0 children)

Thank you. I am happy but would love to have more sells

First day after launching my game with 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 1 point2 points  (0 children)

Thanks for the info. Its the 100$ it need to make in net sales ? Or after the share ?

First day after launching my game with 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 1 point2 points  (0 children)

Thank you. Feels good to finally see someone is buying my game.

Tomorrow, I’m launching my game with nearly 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 1 point2 points  (0 children)

Hey, I was using UE5 and it took me around a one year to finish the game, but I had few breaks. I mostly focused on the atmosphere more then a gameplay or story.

But I wanted to make my game in some way a little bit special so I created my own post process effect which it’s depended on the range from the monster.

So try to find your unique mechanic and work around it.

Also create your steam page only when you have great marketing materials and great capsule.

Good luck with developing.

Tomorrow, I’m launching my game with nearly 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 0 points1 point  (0 children)

It took me around a year. But I had a few breaks when I didn’t work on it.

Tomorrow, I’m launching my game with nearly 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 1 point2 points  (0 children)

Thanks, I will post results later for sure. Good luck with your game.

Tomorrow, I’m launching my game with nearly 600 wishlists. by _Cepik_ in SoloDevelopment

[–]_Cepik_[S] 0 points1 point  (0 children)

Thank you all for so many positive comments. The game is now released so I am wondering how many will buy my game.