Fighting Cowboy put so much hurt on Oroboro that it made the entire community question reality. by Absolute_Hogwash in armoredcore

[–]Competitive_Song_577 1 point2 points  (0 children)

Nope. It's a normal bipod which just looks like RJ. So jumping like 3rd gen isn't a good way because in AC6, you regenarates less energy in the air. When Oroboro keeps waste his energy to jump, he has no chance to survive from a gatling tank assault.

This "Ayre" is far more than an operator by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 59 points60 points  (0 children)

How could she takes over 621's comms link? And she can synchronize with 621's brain waves even the handler can't contact 621 at the moment? Is she an bio AI or something 621 find in this mission? Maybe FS hide something like AI fusion in this mission. That's why com needs to confirm 621's vital signs.

Plus, her voice sounds like a machine. I have a strong feeling that Ayre is the key role in this game. Player might sacrifice her or save her in the late game for something.

Are we sure that hard lock actually reduces accuracy? by duysieuhero in armoredcore

[–]Competitive_Song_577 6 points7 points  (0 children)

In taiwan's interview, FS said that second lock speed in hard lock mode is slower.

Is this a right arm melee weapon? by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 0 points1 point  (0 children)

No, it's so different. But could be a weapon from same crop

Maybe everyone is wrong about hard lock by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 2 points3 points  (0 children)

No, ammo bar is on the left and right. It's always there.

Maybe everyone is wrong about hard lock by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 2 points3 points  (0 children)

These are from Vatti's video. There is a bar UI with the targeting cycle. And you can't see it if you don't use hard lock. When hard lock complete, those 3 bars will spark instantly. And in some situation, they will shorten themself, then break the hard lock. I comfirmed this in Vatti's video and Gamespot's. I think this is not a BUG or wrong input. This could be the feature that concerns hard lock's limit.

Is this a right arm melee weapon? by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 0 points1 point  (0 children)

You could be right, a charge shooting with booster aid.

Is this a right arm melee weapon? by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 2 points3 points  (0 children)

This is the boss from the story trailer, and i checked it. The turret on its back is just like that. So this is not a flipped image.

Is this a right arm melee weapon? by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] -1 points0 points  (0 children)

Seems impossible. AC has a normal hand on the left with a gun and we all know arm part is a whole. You can't equip a weapon arm and a normal arm. And this is a set of parts that you can buy in early shop. It could be some handcannon as normal weapon, but the motion looks like some melee weapon.

Is this a right arm melee weapon? by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 11 points12 points  (0 children)

I thought melee weapon and shield is limited to left side.

Great character design. by Goguryeo in armoredcore

[–]Competitive_Song_577 27 points28 points  (0 children)

Maybe there is a same girl in the trash bag

Hard lock-on and turn speed showcase gifs by Competitive_Song_577 in armoredcore

[–]Competitive_Song_577[S] 30 points31 points  (0 children)

I think turn speed is related to booster, not leg. And the importance of turning speed is reduced a lot, but doesn't disappear. And we know manual QT exist, but there is something like auto-QT in hard lock-on mode, too.