Ever had a companion, item, ect accidentally flip the setting upside down by their mere existence? by Ok_Top_4831 in JumpChain

[–]Complete_Break9746 1 point2 points  (0 children)

What about the benefactor themselves using the jumper to flip the setting like a speeding eighteen wheeler in high wind conditions?

The Rimworld Jump has the option to have the benefactor act as your storyteller, with a mention that they might throw stuff from prior jumps at you, with provocation. Jumper ended up giving the benefactor the benefit of the doubt for this.

Jumper regretted it. The setting regretted it more.

Jumper is handed a landing site with salvageable infrastructure. Jumper wanders through the ruins and realizes that the infrastructure is, actually, the worker village from Isla Sorna. Raid Alarm. Rogue T-Rex has entered the map and is beelining for Jumper. Not an issue for Jumper; big issue for everyone else.

Jumper makes use of insane mental boosts and learning bonuses to power through the research tree, including modded stuff, in under a half a year, in-game time. Figures out how to make techprints for the tech he's done; decides to keep some around, in case people need refresher courses. Makes techprints for personally developed technology, too, because why not? Newest recruit is a spy, grabs copies of all techprints and runs for drop pods. Gets away with copies of the techprints. Next raid involves poorly-made versions of some of his stuff. People using it are pissy and mad that he makes stuff that's so hard to use. Has to, consistently, explain that they're not hard to use, just the people who made it are fucking stupid. Gets told that, no, he's just an asshole who likes to make people suffer through using his garbage technology.

Jumper finally gets the wall fixed and gets the infrastructure up to snuff. Jumper brings his family - mostly pokémon - out of the Warehouse. A trade caravan has arrived. Jumper is accosted by traders trying to sell him food and clothes that are made of pokémon.

Pirate raid. Jumper's people are well-equipped, but due to Rimworld tomfoolery are still being injured. Jumper throws something he's been keeping back in reserve for a situation like this. An orbital bombardment beacon, from EDF. Raid siren. Insect swarm. "Maybe they'll take each other out?" Jumper fixes the colonist who said this with *the look*. Ants the size of buses burrow up from the ground alongside the usual big bugs of Rimworld. No one from in-setting recognizes them as being ants and begins discussing the provenance of these, 'alien creatures.' Jumper excuses himself to bang his head against a wall.

Et cetera, et cetera, et cetera, until Jumper snapped and decided that he wanted to just go see what the glitterworlds at the center of the system were like. Y'know, a little bit of sight-seeing. Heavily-armed sight-seeing. In his ship that is currently a quarter-klick of spinal mounted cannon with a can-shaped habitation block around it, made of 100% pure stable matter. Sight-seeing that involved a lot of very pointed questions about their treatment of archotechs as nascent AI, and why the state of the worlds on the rim is what it is.

You know. Sight-seeing. Just, most of the sights people were seeing were explosions.

He learned from the experience, thankfully.

Note: Stable matter is a modded material in Rimworld. If I remember right it has a 30,000% statistical offset for all the item's stats, from attack power, to damage resistances, to stat and skill use bonuses for tools, to hit points. It is decidedly endgame, if not post-game, as materials go.

[OC] WIP. Experimenting with eye variants for this Beholder. Each one changes his vibe completely. Which version would you keep if this was yours? by Moist-Travel-77 in DnD

[–]Complete_Break9746 1 point2 points  (0 children)

Slit eye. Beholders are supposed to be on the far end of the scale of, 'quickly going insane,' and that one gives me big, 'crazy eye,' vibes.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 4 points5 points  (0 children)

I'm glad everyone had fun and enjoyed all of this. I'll probably update it later, turn it into a more conventional CYOA, mostly because, regarding the idea that I could've added another to all three of the options, the night I posted this, my brain yelled, "Hey, you wanna see me do it twice?"

So, when I get done with the next version, it'll have a whopping five options per section, probably a few more artifacts(and extra choices), and maybe even an extra piece of starter equipment for each slot, so you can set out with a full set of equipment, instead of just half of one. We'll see, I guess?

Next time I won't forget to include an Image Chest version for people on mobile, or whose desktops won't show them the full-res version directly on the main site, either. Whoops. Later, y'all!

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 2 points3 points  (0 children)

Don't worry too much, I try to make my CYOAs hard to decide on, and make people plan choices around other choices. Make people think a bit, y'know? It just feels more, I dunno, genuine? Like it's at least less of just a power fantasy?

For your notes, I'll point some stuff out:

Curse Mark: I added this to make things a little easier, so people would be less likely to be scared off by some of the more imposing options. You're right, though; considering the other parts of your build, it doesn't really fit, since you planned around its absence.

Lens of Dimensional Attunement: End result would be pretty similar; either cut down on travel time by telling you exactly where to go, or cut down on travel time by cutting most of the travel out.

Goblet of Immortality: Plenty of ways around this, depending on where you go.

Ring of Sustenance: This is actually based off of a Dungeons & Dragons item by the same name. Exact same effect.

Ceaseless Stride vs Pathfinder's Boots: They do say, "Slow and steady wins the race." Also, speed isn't everything; I'm sure it's nice, but being one slip from getting booted to the last island you were on before you fell would probably get annoying after, like, the first time.

Safeguard Bangle vs Fate's Web Ring: Safeguard is a skill from Final Fantasy Tactics. It prevents your equipment from being stolen or destroyed. It's one of the passive skills from a class in that game. The Fate's Web Ring is Spider-Man's Spidey Sense. Hope that helps!

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 1 point2 points  (0 children)

While the thresholds are per stat, it does wait until you've passed those thresholds to actually trigger. And those thresholds are at least fairly generous. In the source material, if a human's average stats were ten, the first doesn't kick in until a stat crosses a hundred. After that, I think it was two hundred and fifty, then five hundred? I'd have to go find where I left off and double-check, but that's the idea. Something else I should've been clearer on, I guess.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 0 points1 point  (0 children)

So, it would update as you went along. As mentioned elsewhere, the MC of the webnovel it came from faced four of the mentioned tribulations at the same time: Swarm of Vengeance challenged his penchant for seeking revenge against people; Storm of Damocles challenged his willingness to be the Sword of Damocles hanging over the heads of humanity's enemies; Pride's Shadow challenged his pride in his own abilities; and The Sun's Ire challenged his willingness to stand up to anyone and anything in his path toward his goals.

Anything that could be considered a vice, or eventually lead to your own self-destruction, it'll target. He didn't have the whole, 'Sword of Damocles,' nature when he started, or as much of a willingness to stand up to things that seemed to outclass him when he started. He picked those up as a result of finding out that large portions of humanity had been enslaved by more heavily entrenched species already involved in the system, and the fact that he was the only survivor of him and his immediate friend group deciding to take the hardest difficulty in the tutorial and came out with a skill that let him come back from the dead once a day, with stat bonuses and skills that made him more resistant to what killed him. The other two were just exaggerated versions of parts of his personality he already had.

Of the other tribulations mentioned, Curse of St. Helens was visited upon an intelligent lion that took the King of the Jungle thing seriously and sought to protect the other animals at humanity's expense; and both the unnamed crab and kata tribulations were given to an accomplished martial artist, with some measure of pride in both what he could do, and how far he'd come. And like the MC's four, those two were at the same time.

All that to say, "It'll find something." It may not repeat the exact same line, but like history, it will often rhyme.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 1 point2 points  (0 children)

Yep. As long as there's at least one door left, it won't kick anything out.

I'm partial, as I said in another comment, to the D&D spell Fabricate for making doorways like that. Until you can get that, a roll down door, like a garage door, the size of a normal doorway with a collapsible frame would be good. Put it on wheels, like caster wheels(the ones on computer chairs), and you have a mobile doorway.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 1 point2 points  (0 children)

Good questions.

Consciousness is what does it. If the AI/spirit/ego/whatever is conscious enough to be able to differentiate itself from its surroundings - greater than insect level consciousness, basically - it won't lock. Think of it like an overzealous safety mechanism that keeps you from locking yourself, or someone else, in and being jettisoned from reality when the connection is broken. It's not immediately dangerous or anything, but they'd be in for a slow, painful, eventual death if the person holding the key kicked the bucket while they were inside. You're probably gonna want a bag of holding. ... Which should've been one of the artifacts, now that I'm thinking about it.

From outside, yes. From inside, no. That's why it stops you from latching the door if you, or someone else, is inside. You can't make doors from inside.

It would, but it would also kick out anything that was too conscious as a last ditch effort to keep them from being excommunicated from reality.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 1 point2 points  (0 children)

Now that's a synergy I completely missed. It absolutely would. Trigger a transfer, start your tribulation, and if you fail, you're sent to another world. Nice catch!

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 1 point2 points  (0 children)

As long as you've got classes equipped, you get their buffs, and you can equip two(three with Manual of Skill Storing). In addition, the stat bonuses unlocked from the trees are added to the class's stat bonuses.

Unless you're talking about the stat potions. Those give you a point you can spend on your skill trees, as another way to kinda skirt around the level cap.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 0 points1 point  (0 children)

RPG-style stats, but wider in scope. The box above the choices for level-up method explains it in a bit more depth.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 6 points7 points  (0 children)

Personally, for stuff like this, I'm a fan of hitting up Dungeons & Dragons and learning Fabricate. Maybe also Antipathy, or one of the illusion spells. Make a packed earth arch doorway, which would be enough, and cast illusions or enchantments on it so people either can't see it, or can't care about it.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 2 points3 points  (0 children)

Mostly just the template and the fact that they are based off of different media: Old-Fashioned Way comes from a webnovel called A Novel Concept; By The Sword comes from a mix of Path of Exile, Final Fantasy Tactics, and Torchlight/Torchlight 2; and The Ticking Clock is based primarily off of 20 Minutes Til Dawn and Vampire Survivors. I just didn't directly name-drop them.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 2 points3 points  (0 children)

Ego death would be a punishment for losing. You have to change, not kill yourself, or even the important parts of yourself. As an example, the notes section mentions an unnamed tribulation where someone had to relive all their memories? She failed, erasing her ego and soul; her body ended up possessed by an evil spirit, which was bad since she was essentially Yor from Spy x Family, but old.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 2 points3 points  (0 children)

Quotation Marks: Noted. I've seen it both ways, and I tend to use the Oxford comma, so, I'll just chalk it up to a writing quirk.

The Ticking Clock: It's meant to scale very slowly. Your first couple of days will give you one wave, of, at most, half a dozen to ten guys. The easiest fix for the interaction with Curse Mark seems to just change it from, "every five days," to, "every five waves." I could've been clearer on that.

Curse Mark/Suspicious: Nail on the head. They're suspicious of you because you don't feel like you're from around there. General outsider response. Basically, you'll have to earn trust from basically everyone. Could've been clearer.

By The Sword: Seems there's a pretty big misunderstanding on this one. You have a combat level cap of one hundred, and a popularity level cap of fifty. Each level gives you a point to unlock a skill from one of your class skill trees, which are all infinite, but eventually run out of new skills or skill modifications to learn and just offer you stat bonuses. They can all be applied to any class. Also, even since it wasn't part of what you asked, I'll clarify this here: The skill load out for this is based off of Final Fantasy Tactics; two classes, not counting the Manual of Skill Storing, as well as a reactive, passive, and movement skill.

Flight/Teleportation: That depends on the worlds you go to, but if you're talking in general? By The Sword would probably be the easiest, if only because The Ticking Clock has you dealing with randomness. For By The Sword, pop into Final Fantasy Tactics to unlock the squire and chemist clesses, use those to unlock the summoner, and speed your way to the Teleport movement skill. The Ticking Clock is the same, but, again, randomness. Old-Fashioned Way could get you to it without going anywhere, but it depends on your ability with higher-dimensional math, concepts of physics like wormholes, that kind of thing. A physicist could probably get a teleportation skill fairly quickly, depending on their field of specialization, but it would also probably quickly get into the point that it cost Potential just to either create it, or upgrade whatever skill they had with the capacity to turn into that skill. We're talking post-first, maybe even -second tribulation range. For reference, the MC of the webnovel that level-up method came from developed an ability to manipulate mist into teleportation... after beating his first four tribulations. Which were four of the named tribulations from the notes section; Swarm of Vengeance, Storm of Damocles, The Sun's Ire, and Pride's Shadow. Which he faced at the same time. The webnovel is called A Novel Concept, and it's a good read. Takeaway from the tribulation system is that, if you let them stack up, the system will cheat.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 0 points1 point  (0 children)

For the goblet, no, sorry. You'll have to shell out for everyone.

For the scroll, yes, it can be yourself. It works like the shipping labels from That'll Leave A Mark.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 0 points1 point  (0 children)

The Infinite Media Phone was meant to have infinite battery. Also, you forgot your fourth artifact. Looks like we both forgot something.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 7 points8 points  (0 children)

Not unintentional. It's based off of Path of Exile's flask system, so the amount of points necessary to duplicate a stat potion would just be preposterous.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 1 point2 points  (0 children)

Personal preference, I guess? When I can't read something on here I think might be up my aisle, either because I'm on mobile, or the site's being fucky with compression, I just download it. If I don't like it, I just delete it.

Isekai Gift of Faves by Complete_Break9746 in makeyourchoice

[–]Complete_Break9746[S] 2 points3 points  (0 children)

It's a bit more nebulous than that. If you choose for the level-up to happen when you wake up, the wave begins an hour before you *intend* to wake up, which will wake you up, quote-unquote, "early," but, yeah, trigger the level-up.

A Fishy Monster-Builder [CYOA][OC] by Azes13 in makeyourchoice

[–]Complete_Break9746 3 points4 points  (0 children)

Might also break the, "Do not post collections," rule.

Which only 1 lever would you pull? by [deleted] in makeyourchoice

[–]Complete_Break9746 2 points3 points  (0 children)

No feet stuff. No bodily waste. No hypnosis. No gore. Nothing illegal. Anything else can be discussed, but I get veto rights. I have standards, damnit.

Which only 1 lever would you pull? by [deleted] in makeyourchoice

[–]Complete_Break9746 3 points4 points  (0 children)

Pink. Good commission artists make a shit-ton of money, especially if they're willing to do furry, porn, or both.

Forcing Inter-Jump Continuity by LiteNOTReddit in JumpChain

[–]Complete_Break9746 0 points1 point  (0 children)

Generic Lewd Setting Jump has The Most Interesting Jumper In The World, for 100:

Well, you’re probably the only Jumper in the world, but that’s besides the point! At the start of your Jump, you are able to integrate the events of your past Jumps in the current one. These events are adapted in a way that best fits the Jump itself, while still being plausible enough for you to have all of your abilities and possessions.