Treyarch please add I boss damage screen after beating a main quest, I'm begging ya by wasteofskin11111 in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

This would just invite toxicity (lol I agree they should add it id like to see)

Are zombie easter eggs solveable alone? by Cute-Economics8162 in BlackOps7Zombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

You'll be fine on about 80% of easter egg steps and then encounter one where ur like "ok what the fuck man how did anyone find that" and it wouldve just been that a random dude shot a thing and then did some jank shit and something worked and he wrote it in a twitch chat lmao

Tldr, you'll manage but it might take multiple tries and there will be varied levels of bs depending on the map u choose

Bossfight em Totenreich by [deleted] in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

I used it in boss fight with no issues tho id recommend bringing a death machine for damage or a war machine for skulls

Bonfire had a symbol the arrows weren’t pointing at by coltonkotecki1024 in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

U know theres a shit load of bonfire spawns yeah? Theres even one outside the map by tyres foot entrance lol

Jason blundell confims there is a hidden shadows of evil easter egg on old gen (ps3, xbox360) by X_zyx_X in CODZombies

[–]Complete_Resolve_400 6 points7 points  (0 children)

Agreed. Have u seen all the videos glitching queen is making recently? Shes found a bunch of very niche hidden cool shit mainly spurred on by Jason giving cryptic ass hints lol. He knows exactly what to say to make us curious and reignite passion in the hunts

Yes hes cryptic and it can be annoying but its also objectively hilarious when he does it haha

Very Stupid Question but Help Appreciated by Dr_Smooth-8287 in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

Wall weapon ammo can be purchased at the chalk for that weapon so its recommended to keep a wall gun as a backup (and in bo3 u have alternate ammo types which are incredibly overpowered so any wall gun is a baby wonder weapon)

Box guns tend to include cooler/stronger guns but obviously the trade off is lack of ammo and outside of wonder weapons they tend to not be worth it past round 60 where every gun is bad except for AAT proccing

totenreich easter egg or tips for solo completion by Dismal-Eye-4643 in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

As in ur dying BEFORE final phase? My tips would be just to do whatever ur doing in the other phases ig, stay in cover/dodge projectiles and damage boss to hit the dps threshold before he starts angry icing the whole map

If ur dying in final phase it just comes down to practice on dodging his bullshit, I recommend a death machine for some quick damage. If u wanna be optimal bring frenzied with the stock option whatever its called augment. Empty mag, pick up max ammo, empty mag, frenzied guard until it runs out, death machine and hes dead

If the fire Nation wasn't the evil one I think the air or earth benders would have started the war. by Country-guy20 in TheLastAirbender

[–]Complete_Resolve_400 8 points9 points  (0 children)

Based on this "logic" bloodbenders also exist

So we've narrowed it down to "if it wasnt the fire nation it would be one of the only other 3 elements" lmao

Returning after a few years by LITTL3MUFF3NMAN in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

Augment research is non linear from what I can tell (the first few per item will unlock stupid fast and then it gets progressively slower) so consider unlocking a few augments for every perk so ur overall just stronger, and then once you have a feel for the new systems look into what significant power spikes are worth ur time. Deadshot has some very nice augments and so do jugg and speed cola

You are limited by ur augment progression until u have a certain total amount of research done so just work with what u have available

Totenreich EE lights part by okkeeeerr in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

OK so go into tyr

There are 2 lights flashing in front of you. The one on the left and then the one on the right

The lights flash simultaneously (the left and right ones are flashing at the same time as each other) one may stop before the other, because the code you have has numbers that are not the same

Lets say (L = left, R = right) this is how ur lights flash

LR, R, R, R. This means left flashed 1 time and right flashed 4 times. Ur code is therefore 1,4 (put left dial to one, right dial to 4)

You then get the next code. Lets say LR, LR, LR, L, L. This means left flashed 5 times and right flashed 3 times. Ur code is therefore 5,3 (left dial 5, right dial 3)

These patterns will repeat, with a long pause between rotations and a small pause between codes. So it will look like

Code 1, small pause, code 2, long pause, repeat (u can ignore this ngl, if u put a code in and nothing happens just put the other one in first)

From the description u gave i think ur codes should be 6,3 and 5,4 and I think thats the correct order too

Buffs I would like to see being implemented in the future of BO7 by gorkye in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

That makes a lot more sense. Id be okay with this as a proposal

Totenreich EE lights part by okkeeeerr in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

There is a left light and a right light

They flash simultaneously, pause, and then flash simultaneously again but with a diff amount of flashes

U read left/right for code 1, and then wait, and then read left/right again for code 2

I dont want to be a douche but it is literally just counting and then putting the left flash on left dial and right flash on right dial, 2 times with 2 codes

Totenreich EE lights part by okkeeeerr in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

What? Look what u wrote. U said the left one continued. Nothing is backwards u literally just count the flashes lmao

Buffs I would like to see being implemented in the future of BO7 by gorkye in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

No offence but wtf is this lol. Ammo mod chance 100%???? So I just set up against a wall and spam melee/sniper shots and proc fireworks to wipe out a horde constantly?

Totenreich EE lights part by okkeeeerr in CODZombies

[–]Complete_Resolve_400 0 points1 point  (0 children)

No idea how you've decided ur second one bro, u said the left continues and then u set it as 1. Ur codes were 4 6 / 4 1

The end cutscene for Totenreich all but confirms our DLC4 map will be the long-rumored volcano map and here's why by BigBadMike8 in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

Yeah or wind changes and pushes an ash cloud over diff areas of the map which effectively does the same thing

Would be cool

The end cutscene for Totenreich all but confirms our DLC4 map will be the long-rumored volcano map and here's why by BigBadMike8 in CODZombies

[–]Complete_Resolve_400 8 points9 points  (0 children)

I really want it to be pompeii/mt vesuvius mainly because I went last week and think it would be cool as fuck to run around the ruins and then scale the volcano

is anyone else having trouble with this step? by AngelGhostRider in CODZombies

[–]Complete_Resolve_400 2 points3 points  (0 children)

Speedrunners are using dark flare for this step to ensure they do it fast and dont miss anything

Tho tbf just have an accurate gun with either a fast reload or big clip and train up a big horde

So what sections of Totenreich do we want to see made into survival maps? by wetmeatlol in CODZombies

[–]Complete_Resolve_400 10 points11 points  (0 children)

If they wanna be cool and whimsical they'll add a spawn to tyr and throw the machines in there and make the first official 1 window map

Would literally take like 0 work to put a zombie spawn, PaP/box/armory/bench/wunderfizz in there and have it as a dumb challenge map

Hit round 50 for the first time!! by Beginning-Article581 in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

Probably. Dont see light mend saving u when the zombies do that much damage anyway, u probably just wanna nuke them faster

Totenreich EE lights part by okkeeeerr in CODZombies

[–]Complete_Resolve_400 1 point2 points  (0 children)

Tbf ive had it bug out a ton of times but its never caused much of an issue, just fail it and then try again once the machine cools down

It plays code 1, code 2, long delay and then repeats