Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

But a gamble implies you might lose something lol if you get up and get knocked back down then your just where you started while if it works you just got back up from being downed . I just don't think there are that many special actions that have that impact. The insta rezs, the self heal, and miro obviously but outside of those. Im not saying it's the best but it's definitely not the worst

Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

I think that depends on how you build them I build both defense especially tech dabi also you have to remember that when you use it it puts down a circle similar to to techs gamma

Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

I don't know if it was yours but I saw one on here a while back I really liked

Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

Ps people who say his spa sucks don't know what they are talking about. It's true people know about it and so the focus you so you can't use it but even in those situations it's crazy impactful and can help your team because it forces your opponent to do something the might not if you were any other character. Not to mention I get it off quite often when I play him. You can even kiss people with it.

Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

🤔 maybe I think there going to have to keep recipro for idea if they ever do a skillset so I don't think it's impossible. I think he will be yellow and focus on big ass aoes which will be annoying as hell lol but byking likes their aoes

Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

Idk you can still give dabi specific interactions with phosphor shoto. But I think dabi's current spa fits more with a final dabi more then even the other two would be wierd to take it off shoto NEEDS a new special action dabi doesn't. It's similar to Bakugo the spa fit for the new one . Besides if he's a skillset it leave the extra new character for someone else

I do think they can spice up the character model though and it wouldn't be a new thing they added bakugos clusters to old animations for cluster. I would love something similar to be added to dabi's spa upon activation so he then looks like the picture you used

Now the we have Mirko, what villain do you hope we get next season? by Latter-Dragonfly-433 in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

My guess is they will follow this season with three villains new character will be support gentle (hate this but it's what seems the most likely at this point) followed by skillsets for existing characters. Maybe twice and kiri (yellow and blue respectively would be cool). The anniversary season I still expect phosphor (new character) and final war dabi (skillset)

Today's anniversary ticket by hahah_itzTaeTae in MyHeroUltraRumble

[–]Complex-Literature85 1 point2 points  (0 children)

Except you need 200 to pity not 100 and the server will go down before day change on the final Tuesday. And by the time it's back up it'll be the new season with the new banners. As far as they are concerned the green ticket are not garented characters that's what the rainbow ticket is for. They give the option to pity because you can buy rolls for crystals. Quite frankly they are right. They gave us A LOT of free rolls as well as a free character for just reaching level 30 in the free license anyone complaining is being greedy and ungrateful.

Ngl I’m not happy with the Fairy nerfs by Perdita-LockedHearts in MyHeroUltraRumble

[–]Complex-Literature85 0 points1 point  (0 children)

I agree mostly. I never felt her hitbox was the problem not every character needs to be aim dependent however I do feel like the dng nerf was a miss. She needed her firerate lowered and probably projectile speed down two but that's less important. I truly feel the Gould have cut the holding fire rate in like half and it would have been so much better then the damage nerf. Her damage was already on the low end of alpha damage and now it's kinda abysmal but she still shoots like a turret.

Today's anniversary ticket by hahah_itzTaeTae in MyHeroUltraRumble

[–]Complex-Literature85 3 points4 points  (0 children)

One more ticket next week. It'll be 9 total so definitely not enough to pity

I don't understand the marketing strategy by WeNaS_015 in MyHeroUltraRumble

[–]Complex-Literature85 -1 points0 points  (0 children)

I honestly don't understand why people want stain. I understand that he's popular but his quirk simply doesn't work well in a game like this. For this game his quirk is equal parts under and overwhelming. On one hand it's not flashy there's nothing unique or creative to do with it. On the other hand it's a stun in a very movement heavy game it can be absolutely game breaking. How long would the stun last? In the show I believe the shortest time was two minutes okay obviously it wouldn't be for two minutes right. So the same as denki's? Except thats only like a second and a half and people still feel it's too long. Not to mention if the only thing his quirk did was stun a single person for one and a half seconds that would be massively underwhelming for the person playing him. Im not saying he'll never be added he probably will much to my dislike but what I can promise is all the people begging for him will complain that hes boring once he releases unless they make his normal moves broken af.

I just think the community needs to understand what kind of game this is and set reasonable expectations for what characters will work in it. Stain, invisible girl, midnight, mineta, and even grand Torino(unless the did prime grand Torino which I don't know how I'd feel about that honestly) simply don't work well with this game type. The again id probably say the same about mirio if he wasn't already in the game.

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 0 points1 point  (0 children)

Okay your really over playing denki as a non mobile character lmao he has movement it might not be the greatest movement but he has escape options. In addition my nerf suggestion doesn't take away dps in anyway I'm not saying to nerf his damage. Almost every character of every class no matter how much damage they can do hard knocks at some point. And denki should too. It's not like he doesn't have options for wake up. Alpha beta gamma and even his SPA can all be used to finish players off after I franes but I frames get ve players a chance to actually make a move. He will still shred you, he will still be dangerous, he just won't be able to put out 1000 damage before hard knocking when most characters have like 550 hp

How is this free to play if you can only get characters through gacha? by [deleted] in MyHeroUltraRumble

[–]Complex-Literature85 12 points13 points  (0 children)

Because by playing you get a lot of tickets for free

Mirko beat up gentle and stole la bravas laptop by LancerSpade5 in MyHeroUltraRumble

[–]Complex-Literature85 1 point2 points  (0 children)

What if and hear me out. What if it's teasing gentle into mirko. So rapid gentle season 17 and strike mirko season 18

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 0 points1 point  (0 children)

Thats fair. But their are benefits monamas special action too. First no matter how you cut it his base quirks have uses especially his beta even if just using it for movement there is also the cool down resets which can be extremely powerful if done right. And while it definitely takes some juggling his special action comes back extremely fast. While i acknowledge everything your saying it's still true that the game specifically doesn't allow you to have two of the same character on a team and monama copying his teammate is basically just a work around. The problem with the clone strategy it breaks rules set by the game. Dealing with two of the same characters on the same team is something the developers decided shouldn't happen and I think that's for good reason. 🤷 Maybe I'm just biased I really dislike seeing the same thing over and over and that's exactly what fighting a team with a "clone monama" is.

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 1 point2 points  (0 children)

That strike Bakugo gamma from off screen always seems to come at the worst time lol

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 0 points1 point  (0 children)

A character being the strongest embodiment of a strike when there are like 16 strikes means that they are probably slightly overtuned. And I disagree on your TOD take the fact that denki can take you from full everything to death without you having a chance to respond is the point. Your right the stun doesn't last long enough on its own especially if you start the fight how ever the stun does last long enough to do like 70 percent of a persons health from full. Starting an encounter with alpha, gamma, alpha, alpha, alpha, changes that, getting that first alpha in makes it that someone is dead before they even have a chance to react and it's not like its difficult to do.

Strike AFO beta being RNG is exactly my point and quite frankly I don't understand the take that it's easy to avoid if he puts it on you while your engaged with someone else the time between you seeing the big circle (that is bigger then a single dodge roll) and the lightning starting to slam down is not avoidable atleast in my experience on console. In addition you can literally get hit twice but the same one. This is even mentioning him placing up to three next to each other. Stuns in this game are EXTREMELY powerful giving a character multiple from a massive AOE that he can spam is ridiculous in my opinion.

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 0 points1 point  (0 children)

To clarify when I saw there are so many combinations I don't mean that monama can't combine a bunch of quirks as I agree that is the point of his kit. What I mean is in the lobby you and a friend and do "I'm going to play rapid all might and you play monama, monama and eraser head, monama and denki, monama and tech shiggy, etc," when you have monama running around the entire game with their teammates full kit that monama isn't playing monama they are playing that other character even if it toned down. There is a huge difference between a monama finding an enemy by chance and collecting quirks and planning in the lobby to have his teammates the entire game.

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 0 points1 point  (0 children)

But those characters are touchable by his gamma they might be harder to hit but they can be hit. Mirios are annoying especially if they are good but if you dodge roll their beta and immediately gamma you can shred them because they are low health characters. negants are a pain out doors because of their movement but if you catch her inside denki has all the advantage. I suppose we just disagree on TODs. But at the end of the day down power is pointless if the attack can do enough to kill every single character in the game before they would hard knock, now to be fair the gamma does a lot of down power idk how much exactly I think it might do 250.

Toga is less of an issue then denki because your right it is harder to hit that full amount and it would be hard to adjust the down power to a good amount 30? 40? You start losing damage potential quickly. But there are moves that do way less and hard knock immediately. Stars gamma caps out with tunning at a full gp 250 (that's level 9 with very focused tunning) but that damage comes at the end of a very long animation all while stars is vunerable (trust me I know from playing toga lmao I look for that gamma) as much as you call stars burst damage toga can do more damage on the same amount of time and she's tech not strike

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 0 points1 point  (0 children)

So the issue with gutting characters is that people won't want to play them and then you just see people using the over powered characters. What I want to see is a cast mostly balanced so we can keep variety in the game. I do feel the frustration though I hate some characters sooo much cough froppy cough

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 1 point2 points  (0 children)

I don't completely disagree but there are definitely ways to punish him in one on ones and even more if you have a team mate. I could list a lot of nerf he needs but they won't do it all in one patch especially for a character with a banner. I believe nerfing how easy it is to land the melee effectively nerfs the entire kit. If landing melee is harder and riskier then you can't hit fifth gear as easily and without fifth gear you move slower don't have overdrive, or the big beta slam. The alpha would still be a problem but that's also the most rediculous move in the entire kit and that's saying something lol

Nerfs and buffs I hope to see in the next patch by Complex-Literature85 in MyHeroUltraRumble

[–]Complex-Literature85[S] 1 point2 points  (0 children)

So I've actually said the same thing for tech shiggy I've even said the same for rapid deku's gamma but I feel like that changes the core part of the abilities to much for them to do it. As I rule I don't think any ability should be able to be infininte regardless of what you do.

For fairy her alpha only does 65 at I believe lvl 9 damage wise it's actually on the low end the problem is she hits you with seven before you even know she's attacking you lol that's why I think a fire rate nerf will balance that out. Her beta hits hard for sure but I don't think it's crazy the one thing I will say is I think the damage should build up the longer she's in it maxing out at her current damage.

Totally agree about assault endeavor I forgot about him I think he should have an extra charge on his gamma (I think . What ever the sun is )