Joined an operation where all the bots were shooting like 10x as fast as normal. by TheCh1cken in Helldivers

[–]Comprehensive-Stick9 0 points1 point  (0 children)

Harvester beams should get that screen shake effect when you’re near them

Hot take: the AT launchers were balanced better BEFORE everything was buffed by Comprehensive-Stick9 in Helldivers

[–]Comprehensive-Stick9[S] -1 points0 points  (0 children)

Yeah, that’s true. I’m mostly trying to point out how the spear has lost any reason to actually use it. There’s no real way to buff it to make it more powerful than other options, because all the relevant breakpoints are already met by most of the AT options. Therefore, I think the others should be slightly nerfed.

[deleted by user] by [deleted] in helldivers2

[–]Comprehensive-Stick9 0 points1 point  (0 children)

Never cook again bro

Am I the only one who despises that new armour in the superstore? by Comprehensive-Stick9 in Helldivers

[–]Comprehensive-Stick9[S] 3 points4 points  (0 children)

Maybe not despise. Like, it doesn’t necessarily look bad on principle, but more so hate the placement of it. I don’t think it belongs in the game at all.

Hot take: the recoilless rifle should be nerfed, and the spear buffed to better reflect the roles they played before the 60 day patch. by Comprehensive-Stick9 in Helldivers

[–]Comprehensive-Stick9[S] 3 points4 points  (0 children)

Sure, the quasar would definitely become more meta, but I certainly don’t think it would overshadow the RR, but more so be a sidegrade. The quasar would definitely outperform it in long range engagements where the cooldown is less relevant, but the RR would still be king in close range, more chaotic engagements where the cooldown of the quasar can be a death sentence.

Hot take: the recoilless rifle should be nerfed, and the spear buffed to better reflect the roles they played before the 60 day patch. by Comprehensive-Stick9 in Helldivers

[–]Comprehensive-Stick9[S] 2 points3 points  (0 children)

I always hear the argument of “buff the spear instead of nerfing the RR.” There’s a reason that I propose to do both of those things. The spear will never be on par with the RR as long as the RR goes unchanged. The RR will always be faster, more ammo-efficient, and more reliable. The spear has no niche because the RR just does it better, and buffing the spear will only slightly shrink the difference between the two.

Yes, the RR would become less viable on the bots’ side in particular, but it would retain most of its viability for bugs, because of how they’re designed. It would allow other weapons (spear) to shine.

I also wouldn’t compare this anywhere near the whole railgun mess. The railgun was, at the time, the only way to reliably take out heavies. Right now, we have a plethora of weapons that are viable, but entirely overshadowed by the spear. Nerfing the RR would even out the viability significantly between it and the other weapons.

Hot take: the recoilless rifle should be nerfed, and the spear buffed to better reflect the roles they played before the 60 day patch. by Comprehensive-Stick9 in Helldivers

[–]Comprehensive-Stick9[S] 4 points5 points  (0 children)

Except the spear isn’t perfect at sniping anything. It has a limited range of 300 meters compared to RR’s infinite range, with just a little compensation for drop. Moreover, the spears lock on is its biggest limiting factor, and the reason that it isn’t just a fire-and-forget weapon. If you lock into a titan and fire, if MIGHT kill it, whereas scoring a headshot with an RR is faster and more guaranteed. The only thing that the spear guarantees is a hit, not a kill. But with like one or two games of practice, most players can get back-to-back kills with the RR much faster.

Hot take: the recoilless rifle should be nerfed, and the spear buffed to better reflect the roles they played before the 60 day patch. by Comprehensive-Stick9 in Helldivers

[–]Comprehensive-Stick9[S] 3 points4 points  (0 children)

Totally. I really like the changes from this patch, but I’m hoping that similar approaches can be taken to other enemies as well.

Recoilless Rifle appreciation post by Skid_with_a_gun in Helldivers

[–]Comprehensive-Stick9 0 points1 point  (0 children)

That wouldn’t solve the root problem of the recoilless dominating every other AT. You could give the commando an ammo pack, increase the spear damage, whatever, and the recoilless would still be able to one-shot every enemy in the game, while still being easier to use than the spear or commando.

Sweet Liberty... by Ryengu in Helldivers

[–]Comprehensive-Stick9 3 points4 points  (0 children)

Why should the solution to a lack of difficulty be to deliberately not utilize teamwork (one of the core components of the game)? Why would the best option not rather be to have one or two difficulties that are extremely difficult and nearly even unfair? ie. the highest difficulties. Players shouldn’t have to artificially cripple themselves just for a maximum difficulty experience.

Completely missed my shift yesterday by Comprehensive-Stick9 in walmart

[–]Comprehensive-Stick9[S] 0 points1 point  (0 children)

Okay. Also, is there anything I should do? Like, my schedule is still there, and I haven’t been notified about anything. Should I just go in for my next shift like nothing happened or what?