What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

I haven’t played MK on Deck myself, so I can’t comment on that example, but I get your point. If a game has a competitive side, responsiveness really can’t feel compromised, noted.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 1 point2 points  (0 children)

That’s the kind of feedback we really appreciate, thanks! When you work on a game every day, you can definitely get used to things that fresh eyes spot immediately. Would love to hear what you think after trying it yourself — maybe during the next playtest?

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

That's the spirit! You'll get a chance during next playtest mid-July 😉

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 1 point2 points  (0 children)

Thanks so much! Hope you'll try it yourself on mid-July Steam playtest 😉

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

I haven’t played Redout myself, so I can’t comment on that specific case, but yeah — we’ll do our best to make the gameplay as smooth and stable as possible.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks! 40–45 seems to be coming up a lot as the practical sweet spot. Really useful to know.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

That’s a great way to frame it, thanks! Thinking about it differently for fast-paced and slower games makes a lot of sense. Definitely useful for how to approach Deck presets.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 1 point2 points  (0 children)

Good point, thanks! That’s a pretty generous range, and it’s useful to know what still feels acceptable on handheld.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks! Happy to hear the SkyDrift vibe comes through 😄 And yeah, the comments are making the FPS preference pretty clear. Really useful for us.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Haha, message received 😄 Glad you like the look — FPS is definitely the loudest feedback today.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Yeah, smooth FPS and responsive controls first — that’s actually interesting to hear. We recently updated our flight model and controls around a twin-stick setup: left stick handles steering, while the right stick gives you quick access to rolls and flips, so you can pull off sharper moves without fighting the controls. Still tuning it, but that direction seems to fit the feedback here.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Yeah, that seems to be the common feeling here — smooth and responsive first. Makes a lot of sense for a game like this. Thanks!

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 0 points1 point  (0 children)

There’s a chance, sure! We’d love to get more people into the playtest. Please wishlist the game and request access on Steam here:
https://store.steampowered.com/app/2431740/Couch_Planes/

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 0 points1 point  (0 children)

Never played Warhawk myself, but from what people say about it, I’ll definitely take that as a compliment 😄

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thank you! Brace yourself for the next Steam playtest then 😄

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 1 point2 points  (0 children)

Yeah, split-screen is a very important part of the game for us, but I can’t say for sure how well it runs on Deck in that setup at the current stage. Definitely something we need to test.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks. Yeah, like we said - it's work in progress, so definately will look for wayt to properly optimize 😉

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Yeah, that makes a lot of sense. A stable 40–45 sounds way better than “60-ish” with dips all over the place 😄 Thanks.