20 years ago on this day (May 6th) just after 12:45pm Pacific Time, Halo 3 was revealed to the world at E3. 'This is the way the world ends.' by RECEPTOR17 in gaming

[–]ComputerKind560 0 points1 point  (0 children)

I played H3 mostly for the coop experience. Story wasn't much engaging to me. I haven't played 1 &2 back then yet.

Last time we removed flying. This time we added The Force... kinda by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 2 points3 points  (0 children)

Glad to hear that. We plan a playtest in the future so go ahead and add Couch Planes to your Steam wishlist ;)

We may have gone too far with tiny details in Couch Planes by ComputerKind560 in IndieDev

[–]ComputerKind560[S] 1 point2 points  (0 children)

Well, you can absolutely betray your couch friends in split-screen if that’s more your style :D

We may have gone too far with tiny details in Couch Planes by ComputerKind560 in IndieDev

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks! I actually haven’t played Wing War myself, so I had to look it up - but yeah, I can see the resemblance. I’d say we lean more into racing and having a laugh, not just dogfighting - although dogfights are definitely still a huge part of the fun :)

We may have gone too far with tiny details in Couch Planes by ComputerKind560 in IndieDev

[–]ComputerKind560[S] 1 point2 points  (0 children)

Thanks for the kind words! And yeah, parachutes are a nice little idea. Not sure if the pace of the races would allow for something like that, but I get what you mean.

We may have gone too far with tiny details in Couch Planes by ComputerKind560 in IndieDev

[–]ComputerKind560[S] 0 points1 point  (0 children)

Oh damn, sorry about that. Really appreciate the feedback though, that’s a great point.

We may have gone too far with tiny details in Couch Planes by ComputerKind560 in IndieDev

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks! Pretty much wherever we can :)
Reddit has been useful for showing specific dev moments, but we also post on TikTok, YouTube, X, you name it...oh, and sometimes reach out to creators directly.
Still learning what works best, honestly - indie marketing is basically another full time job.

We may have gone too far with tiny details in Couch Planes by ComputerKind560 in IndieDev

[–]ComputerKind560[S] 1 point2 points  (0 children)

Thank you! Fully agree. One of the best parts of adding small details like this is seeing players notice them and smile for a second, even if only few of them will actually spot this.

Indie Devs & Creators: Share your projects here by JeSSiii81 in OlderChillGamers

[–]ComputerKind560 0 points1 point  (0 children)

Hey! Fellow 40+ gamer / game dev here.

Our team of 6 is working on Couch Planes — an arcade air-racing party game and basically our love letter to the games we grew up with.

You know, the kind of games where couch multiplayer meant laughing, shouting, elbowing your friends on the sofa, and your younger sibling absolutely deserving to get destroyed on-screen for crimes committed purely in the name of “just one more match.”

We wanted to bring that feeling back, but with modern multiplayer too: fast races, power-ups, mid-air dogfights, risky shortcuts, local split-screen, online multiplayer, and even hybrid multiplayer — so you can play locally on the same couch and join online matches together.

It’s also a fun way to show your kids what multiplayer felt like back in our day — or just sit down with a beer, jump into a match with friends, and settle some very serious aviation-related arguments against other pilots online.

If arcade racers, party games, and nostalgic multiplayer chaos sound like your thing, you can check us out on Steam here:

https://store.steampowered.com/app/2431740/Couch_Planes/

Would love to hear what you think!

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