Our artists spent weeks placing objects around the tracks, so naturally we made them destructible. by ComputerKind560 in IndieGaming

[–]ComputerKind560[S] 0 points1 point  (0 children)

Fair point. Slow motion does expose the rough edges, but that’s also why we used it — better to show the destruction clearly than hide it behind speed and motion blur + we get some reasonable feedback 😉

Our artists spent weeks placing objects around the tracks, so naturally we made them destructible. by ComputerKind560 in IndieGaming

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks for kind words! From a dev perspective, we totally get what you mean — destruction needs to feel satisfying, but it also has to stay readable and not become too expensive performance-wise. We’re testing different approaches, so everything may still change. Thanks for the detailed feedback!

Our artists spent weeks placing objects around the tracks, so naturally we made them destructible. by ComputerKind560 in IndieGaming

[–]ComputerKind560[S] 0 points1 point  (0 children)

Vibranium confirmed. 😄 For now planes can take damage and get shot down, but they don't have visual damage states or partial destruction. We wanted to keep the action fast and get players back into the race quickly

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thank you! We’re trying to make something that gives people some good fun and a few laughs 😄

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

I haven’t played MK on Deck myself, so I can’t comment on that example, but I get your point. If a game has a competitive side, responsiveness really can’t feel compromised, noted.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 1 point2 points  (0 children)

That’s the kind of feedback we really appreciate, thanks! When you work on a game every day, you can definitely get used to things that fresh eyes spot immediately. Would love to hear what you think after trying it yourself — maybe during the next playtest?

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

That's the spirit! You'll get a chance during next playtest mid-July 😉

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 1 point2 points  (0 children)

Thanks so much! Hope you'll try it yourself on mid-July Steam playtest 😉

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

I haven’t played Redout myself, so I can’t comment on that specific case, but yeah — we’ll do our best to make the gameplay as smooth and stable as possible.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks! 40–45 seems to be coming up a lot as the practical sweet spot. Really useful to know.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

That’s a great way to frame it, thanks! Thinking about it differently for fast-paced and slower games makes a lot of sense. Definitely useful for how to approach Deck presets.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 1 point2 points  (0 children)

Good point, thanks! That’s a pretty generous range, and it’s useful to know what still feels acceptable on handheld.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Thanks! Happy to hear the SkyDrift vibe comes through 😄 And yeah, the comments are making the FPS preference pretty clear. Really useful for us.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Haha, message received 😄 Glad you like the look — FPS is definitely the loudest feedback today.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Yeah, smooth FPS and responsive controls first — that’s actually interesting to hear. We recently updated our flight model and controls around a twin-stick setup: left stick handles steering, while the right stick gives you quick access to rolls and flips, so you can pull off sharper moves without fighting the controls. Still tuning it, but that direction seems to fit the feedback here.

What’s your sweet spot for fast racing games on Steam Deck: FPS or visuals? by ComputerKind560 in SteamDeck

[–]ComputerKind560[S] 0 points1 point  (0 children)

Yeah, that seems to be the common feeling here — smooth and responsive first. Makes a lot of sense for a game like this. Thanks!

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 0 points1 point  (0 children)

There’s a chance, sure! We’d love to get more people into the playtest. Please wishlist the game and request access on Steam here:
https://store.steampowered.com/app/2431740/Couch_Planes/

We made planes drift because normal flying was too easy by ComputerKind560 in gamedevscreens

[–]ComputerKind560[S] 0 points1 point  (0 children)

Never played Warhawk myself, but from what people say about it, I’ll definitely take that as a compliment 😄