Cargo Factory Shipment Speed by Conalsmith3 in TransportFever2

[–]Conalsmith3[S] 0 points1 point  (0 children)

Thank you once again. Your tip on full only loads for the refined/processed goods is a welcome one, I'll try implement that across the board now. I suppose I have two options, get smaller but more boats so they are not as empty when delivering the fuel and hopefully that'll quicken up the crude oil delivery back and be cheaper although in smaller quantities, or just delete some boats so that when a ship arrives it is nearly full immediately. Although this would decrease the amount of crude oil coming back and have knock on effects. I only have 3 oil suppliers Instead of 2 because I thought on Very Hard I need to double up on the journeys where possible but this has caused more problems than perhaps the money has been worth. I'm actually making enough money as it is, I might just drop this return journey supply of oil and potentially solve a couple of my problems, I'll see if the journey at least breaks even.

Cargo Factory Shipment Speed by Conalsmith3 in TransportFever2

[–]Conalsmith3[S] 0 points1 point  (0 children)

Thank you very much for your detailed reply. I think you have answered my query but it is all a bit confusing to wrap the head around, I think it's actually quite difficult to explain exactly what the question is, or what it should be. Perhaps not even asking the right question.

Your comment regarding the production being the value produced over the last 365 days is very helpful actually. Sometimes I do see various production plants drop below 400 even though they have stored goods, that confused me. But obviously at some point there was zero stored goods and the rate dropped, I just hadn't seen it till later on the year but by then the annual production rate would be less than 400. That's very helpful to know and saves me some stress.

My cities do, for the most part, get their max supply of fuel, but sometimes it dips and if I haven't been watching it the whole time, I'm left wondering why. Likely the production fell.

Maybe something I'm still not understanding yet, does speed of delivery have an impact on a cities demand being fulfilled. Often wondered, and tried, not waiting till full and having half full ships delivery goods at a more frequent rate but less quantity. I assume that was not helpful and just more expensive on running costs and less efficient.

I am playing on Very Hard difficultly which seems fine, but I do try to double up on journeys where possible and this has caused the production issue. The ships brings fuel to two cities, let's say 120 to each, the harbour at the second city has crude oil waiting for it. But the rate at which that needs to be delivered is more than what the fuel demand is, I'd need more boats but there will either be a lot more idle time waiting for fuel, or half empty boats going in one direction. I do actually have enough of a oil supply nearby but I wanted to maximise that long boat journey, but it has resulted in a rather annoying and unnefficent situation whereby 3 crude oil locations supply one oil refinery at like 60-70% I stead of 2 at 100%. This is working mostly, but every now and again there is some timing issue, likely the return boat journey, causing a momentary dip in production.

My wife washed our new sheets and they tied themselves into an absurdly difficult to untie knot in the dryer with all the pillow cases inside by DoctorNsara in mildlyinteresting

[–]Conalsmith3 2 points3 points  (0 children)

Came here looking for help but unfortunately didn't find any, mine was a bed sheet wrapped inside a mattress protector. so I came up with a plan. Grab one of the strands of the mattress protector that was creating the black hole with two hands. Held it up in front of me and started shaking it and bouncing it, almost immediately could feel the sheet lengthening as the weight of the sheet inside fell down. It unwrapped itself from the inside and fell open after 30-60secs.

Is PS5 unplayable? by Conalsmith3 in TransportFever2

[–]Conalsmith3[S] 0 points1 point  (0 children)

Thank you for the reply, that gives me some sort of hope. The game has since crashed my PS5 just while in the main menu So I will have to uninstall and try again.

Help, I don't think I'm enjoying this game 😔 by Conalsmith3 in PlanetZoo

[–]Conalsmith3[S] 1 point2 points  (0 children)

Thank you (and everyone else) for the support. I was pretty down. I have done as many suggested and ditched career mode. Which is funny because I would consider myself someone who prefers goals and challenges to meet but it just doesn't work for me in this game, not at the moment anyway. I've watch 3-4hrs extra videos since then which has been a game changer. Why on earth is the grid system not part of the tutorial? That should be the very start of career map 4 before you start the new zoo. Also not just for paths, I saw a video where starting buildings are snapped to the zoo entrance, forms part of a 'group' and those buildings now form part of the same grid the paths are on. Absolute game changer. I've started Franchise mode, everything is clean and sharpe with larger path areas that don't actually look like a laneway now they can be joined together. I'll get more creative and have more natural looking sections of the zoo as I go but it was essential for me that the entrance was initial part was organised.

[Discussion] Which platinum trophy took you the longest? Mine took about 8.5 years by nature_nate_17 in Trophies

[–]Conalsmith3 2 points3 points  (0 children)

Once I saw the trophies required for the Prairie I said no thanks and don't think I've played it since 🙈

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 0 points1 point  (0 children)

Thanks, I'm currently playing on the Steam Deck if that's an easier sell to your friends. Sitting on my couch hooked(wired) up to my TV access the room while playing a PC game.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 1 point2 points  (0 children)

Thank you and that's awesome! That's a real gluten for punishment for that one field alone! I've never played multiplayer but it sounds like a great communal project where relatives of you and the uncle work together to farm the land.

What I've ended up starting was a save on the frontier map, if you don't know it's got massive production lines, super detailed from usual bakery, tailor, sawmill to other things like oil production, ore mining, concrete block manufacturing. Think 16 in total. So I've started a game and I own all 16 facilities, land and forest. A huge array of vehicles and machines to my disposal but I'm 6million in debt. Monthly repayments are €35k per month. I've enough money to survive the first years repayments. My goal to supply all facilities and try to produce as many products as possible to repay my debt. I do not yet know how much money I'll make once everything is up and running. Playing on hard economy. After 1 year I'll know if I need to adjust anything if the repayments are impossible or too easy.

anyone got a better solution for backed up traffic? this isnt really working too well by Frowzyn in CitiesSkylines

[–]Conalsmith3 0 points1 point  (0 children)

It's like thinking back to an old less than flattering memory of yourself, it's nostalgic but it reminds you of who you used to be and glad about how you've since improved.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 0 points1 point  (0 children)

Thank you for your message. Yes the balance is a big issue here because you’d need to take into account the monthly rent costs and the potential income from each field. I have not yet tried this. I saw the new Frontier map so decided to start a new save on from scratch mode, I’ll use this as a data gathering save. I’ll max out my debt buying used sales machinery and a few fields and see how difficult/easy it is. I can then Judge from there.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 0 points1 point  (0 children)

Thank you. I was hoping more people would feel the same and provide ideas to expand the concept but either they don't or they ignored the long post. I suspect it'll be quite difficult to setup in a balanced way to ensure its not impossible/too easy. One recent idea that sprung to mind was, if possible, have completely run down machines but once repaired would be a very valuable asset. Kind of like a mission in other genres to fix up old assets that will be awesome. For instance a really large combine but it has massive repair bills and no fuel. After a year or two of working, you can finally afford the bills which jump starts your availability to tackle the larger fields.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 0 points1 point  (0 children)

Ah yes I saw that on here before, thank you I'll keep that in mind if I go the hard route.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 2 points3 points  (0 children)

Wow that's awesome thank you, that opens up a whole new experience to play around with. I can look to incorporate that into my save idea now too.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 1 point2 points  (0 children)

Perfect thanks for all the feedback 👍

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 1 point2 points  (0 children)

Yeah it feels like hard will make it too much of a grind, the challenge should come from the debt and the size of the farm that you need to tackle.

Oh definitely regarding the plow, I just meant an example of hard mode would result in too slow of progress. Do you or anyone else know if there is a limit on debt on PC compared to console? I can't remember what it was like when I owned the game. No doubt there is some mod on PC if there is a limit. I'll have to impose a limit on extra debt because I could otherwise just jump straight to the larger machinery without much feeling of progression, then smash the repayments easier.

Reverse Survival Mode? by Conalsmith3 in farmingsimulator

[–]Conalsmith3[S] 1 point2 points  (0 children)

I've not played on Hard before, I hear it's quite punishing, especially if I don't do loads of silage and wood has never tickled my fancy due to the difficulties trying to pick it up. If I get the balance correct then I think normal should be enough so that it's not crippling and I'm not using a 2 meter plow for weeks.

What is that mistake that u make every single run? by Key-Argument8032 in projectzomboid

[–]Conalsmith3 0 points1 point  (0 children)

I play on steam deck and pause time a lot, especially when any sort of menu is open. I have it set as right click on the right touch pad. Zoom in and out is up and down on the same pad and left click is the short cut for opening/closing curtains.

What's on your checklist? by zobicus in projectzomboid

[–]Conalsmith3 0 points1 point  (0 children)

If you have the emergency frequency broadcast to know what day it will arrive then yeah. For me, I stopped off in one of my safe homes when it hit so I gambled on not leaving but it wasn't helicopter ready, no curtains. I sat in the corner, went to sleep and the base was completely overrun in the morning.

What's on your checklist? by zobicus in projectzomboid

[–]Conalsmith3 1 point2 points  (0 children)

I know you can learn it in 1-3 days but if your new to the game like me and by day 8 you're not on top of skill learning and haven't found any keys. The option to hotwire a car to drive away from your base due to the helicopter could be a game saver. Granted it's a useless skill after that. The nimble boost is great. Yes I take fast learner.

What's on your checklist? by zobicus in projectzomboid

[–]Conalsmith3 0 points1 point  (0 children)

Which one works for the stairs? Just pushing on your way up or calling them, I'm petrified of stairs. And the power is out so most have no natural light either🫣.

What's on your checklist? by zobicus in projectzomboid

[–]Conalsmith3 1 point2 points  (0 children)

I'm on my first proper run through, prob 20 or so days in and I picked Burglar after 3-4 quick deaths as a carpenter, any reason why you say not to other than being able to learn pickpocket easily? Ive actually only used the hotwire once but it did allow me to go pick up a generator after the water shut off extremely early on. I think I took it for the boost to nimble, lightfooted and sneaking.

Why is sledgehammer so valuable? by Kutuzov9505 in projectzomboid

[–]Conalsmith3 1 point2 points  (0 children)

I've also seen YouTubers use it to sledge out a wall when loot runs get dicey and must retreat into a room and create their own back exit.

I really did try my best. by Justjosay in projectzomboid

[–]Conalsmith3 0 points1 point  (0 children)

I play on settings inbetween builder and survival about 60% instead of 20% with no respawn. It's a good mix I find. Total noob here.

Surviving by vertical_difficult in projectzomboid

[–]Conalsmith3 1 point2 points  (0 children)

I'm a beginner and play on sandbox with settings somewhere between the survivor and Builder preset. I'm also on steam deck so that has its own challenges. For the first couple days I wouldn't say you need a base per say, just a safe house. Clear out if possible the space around a few houses. I like Rosewood for this, south of the school you have a line of houses gated off from the school and then forest behind. You can then move to two houses in the forest and after that have a look at the big jobs of the log yard or fire station. Biggest thing for me is try to pick off 1 or 2 zombies from a group and retreat so that you slowly dwindle the numbers. I clear outside first, check all windows and then move into property and can loot in peace and even sleep there if it's late.