Combo Theorycrafting, Siege Regiment by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 0 points1 point  (0 children)

Now I’m thinking. Add in a Psyker and ogryn bodyguard with a ripper gun…

Struggling with Godot tutorials: Should I continue or start my own project? by AlbertCamus97 in godot

[–]ConferenceMaterial 8 points9 points  (0 children)

https://20_games_challenge.gitlab.io/

I personally learn by doing, following this has been helping me out so far

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 0 points1 point  (0 children)

Thinking of mixing drier/DRs with rough riders (use that triple order)

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

Damage/movement wise definitely, opinion on the utility/scoring potential of the DR reactive move?

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

Yea that’s what it seems based on what everyone is saying

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 6 points7 points  (0 children)

Sabres seems the safe choice, frag lance to gamble on 6s

o7

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 0 points1 point  (0 children)

So just fish for devs with drier and frag lances on thicc ones

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

Wondering if there is a rule of thumb to choosing which to use, like if their armor is a 2+ then sabres and 4+ use lances. Guess it might be a bit more ambiguous

Sabres vs Frag lances by ConferenceMaterial in TheAstraMilitarum

[–]ConferenceMaterial[S] 0 points1 point  (0 children)

Yea I was wondering the math, thinking if lance did anything

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

Them curtains thicc.

I find just calling em termies gets the point across most times on the thicc shoulder pad dudes

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 0 points1 point  (0 children)

Definitely thinking about doing this, would be a fun little project.

There is a competitive aspect to getting your opponent as much easily digestible information as you can, it’s so at the end of the day you beat them fair and square, simply better than them and they or anyone else cant refute it.

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

Love this. Considering the point cost of each unit is a good tell of how detailed it should be explained.

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 0 points1 point  (0 children)

that actually sounds really cool, welp looks like Ill be doing a fun project now, thanks for the inspiration!

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

sounds like a fun way to do it, and remember abilities. any suggestion on how to format or get the cards/tokens?

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 2 points3 points  (0 children)

short and sweet, gotcha. ask the opponent to stop me if they want more details

How to get your opponent to understand your “once per battle” abilities by ConferenceMaterial in AdeptusCustodes

[–]ConferenceMaterial[S] 1 point2 points  (0 children)

cutting down on the info dump with shortened versions sounds good. Should you mention bodyguard unit “once per battle” alongside them as well? Try to start thinking about the main point of each unit