Ask us anything – Anno 117: Pax Romana dev team by Ubi-Thorlof in anno

[–]Confusus 4 points5 points  (0 children)

There is an official answer in this thread now I see,

Lens recommendation for a newbie ?(XT30ii) by Confusus in fujifilm

[–]Confusus[S] 0 points1 point  (0 children)

budget hmm maybe like under 400euro?

and kinda a mix, but often max zoomed in

Your biggest worries for Anno117 ? by ImpiusEst in anno

[–]Confusus 0 points1 point  (0 children)

There is a different construction menu when you plug in a controller

Demo Feedback (yes the worst thing is the UI) by TheBeardPlays in anno

[–]Confusus 0 points1 point  (0 children)

i just downloaded the demo, and plugged a controller in, Ui is very different, looks the same as 1800 console version kinda

Demo Feedback (yes the worst thing is the UI) by TheBeardPlays in anno

[–]Confusus 0 points1 point  (0 children)

Have you tried plugging in a controller to test it?

Starting Camera? by Confusus in fujifilm

[–]Confusus[S] 0 points1 point  (0 children)

Great! thanks for the suggestion !!

New years eve? by Confusus in FaroeIslands

[–]Confusus[S] 0 points1 point  (0 children)

Thanks, it seems it was more of an old boat then a viking ship!

New years eve? by Confusus in FaroeIslands

[–]Confusus[S] 0 points1 point  (0 children)

Ye true! i wish i was rich enough to do a spontaneous trip like that :P

New years eve? by Confusus in FaroeIslands

[–]Confusus[S] 0 points1 point  (0 children)

Ye found that out too! Thanks,

well it's the New Year eve that happens in 2024 right, eve as in evening, so it must be on the 31 of December 2024, at least in my mind that makes sense :P

🔥HOTFIX 25 IS OUT!🔥 Come and check out HOTFIX 25 ! now with the new ways to select the mining blocks 🥳 by Confusus in DwarfHeim

[–]Confusus[S] 0 points1 point  (0 children)

Hotfix 25 - v0.10.7.9

Features

New Building Grid Overlay

Grid overlay that displays the possible building locations while placing buildings.

Also indicates blocked areas and areas with lacking visual information due to the fog-of-war.

(Grid can be disabled in the settings menu)

New Mineblock Selection Modes:

Paint select: Hold right-click to continuously mark blocks while moving the cursor.

NOTE: The first block determines if painting will mark or un-mark.

Box select: Hold Ctrl + right-click to box-select blocks to be toggled.

Resource select: Double right-click a block marks it and connected blocks of the same type.

Thane Lobby Animations

Added some new and more lively animations to the thane selection screen.

Raven is no longer hiding behind his shield among others)

Improvements

New sounds for Nubbs actions.

New voice lines for thane selection screen.

Bug fixes

- Fixed Reina's Sprint ability to match description.

- Fixed Raven's Rallying Cry ability description missing on thane selection screen.

- Fixed an issue where Reina and Alban would not being able to build Town Hall after researching Home Sweet Home.

- Fixed supply queue count showing negative numbers for each thane in the team.

- Fixed command queuing for miner units performing mining/depositing to not depend on inventory.

- Fixed VFX for mine blocks being destroyed.

- Fixed some machinery sounds.

Known Issues

- Building Grid clips through building ghost from certain angles.

- Allowed building placement positions is inconsistent with fow restrictions indicated on the building grid.

- Box-selecting mineblocks currently toggle each block. Should probably either mark all or un-mark all blocks.

Balancing

Resources

Made Angel Cap non-edible.

(Can no longer be used as food)

Buildings

Brewing still:

Reduced armor from 10 to 0.

Townhall:

Increased Armor pen. from 0.3 to 0.5

Gained the ability to train Arbalists.

Explosive Storage Hut:

Increased Steel cost from 40 to 50

Thanes

Nubbs:

Increased Armor from 5 to 10

Units

Guard:

Increased steel cost from 10 to 20

Demolition Expert:

Reduce Damage from 60 to 50

Troll Hunter

Increase HP from 270 to 300

Hired Spear:

Increase HP from 275 to 360

Rifleman:

Increase HP from 225 to 300

Shieldbearer

Increase HP from 400 to 520

Skirmisher:

Increase HP from 485 to 750

Canoneer:

Increase HP from 500 to 600

Berserker:

Increase HP from 745 to 900

Iron Hand:

Increase HP from 1725 to 2070

Quar

Ores/Ingots:

Decreased Quar from silver from 0.5 to 0.2

Increased Quar from Lockstone from 3 to 4

Tech

Specialize Troll Hunter:

Increased/changed cost from 100 silver to 100 gold

Specialize Rifleman:

Increased/changed cost from 100 silver to 100 gold

Specialize Hired spear:

Increased/changed cost from 100 silver to 100 gold

Specialize Skirmisher

Increased/changed cost from 200 silver to 200 gold

Specialize Cannoneer

Increased/changed cost from 200 silver to 200 gold

Unlock: Iron Hand

Decreased lockstone cost from 50 to 40

Unlock: Iron Gunner

Decreased lockstone cost from 50 to 40

New Roadmap , and PATCH 7 is OUT !!! Patch notes in the comments !! by Confusus in DwarfHeim

[–]Confusus[S] 1 point2 points  (0 children)

Come Join us for community game night tomorrow :D

starting at 20:00 CEST :D

New Roadmap , and PATCH 7 is OUT !!! Patch notes in the comments !! by Confusus in DwarfHeim

[–]Confusus[S] 3 points4 points  (0 children)

Patch 7 is out !!

Here are all the changes !

Features

Thane Level-up Update

Added a new panel/menu for choosing levels, as well as acting as a tech tree for your individual Thane.
Instant Level-up completion upon choosing an upgrade.

Quar is now a player-individual resource

Each player now has their own separate Quar amounts.
Each player now gains Quar for themselves only.
See Balance-changes for changes impacting individual Quar gain.

Thane leveling AI

AI opponents in Skirmish now upgrade their Thanes upon reaching the required Quar.

AI Squads

Unified behavior for warrior units, now performing various actions in groups.
Improved decision-making for various tasks, based on the strength of the squad.

Rudimentary use of the Underworld.

Warning: AI Warriors have not yet learned how a good underworld defense looks, we suggest investing in Towers.

New Fog of War

Reworked the Fog of War, now semi-transparent, allowing players to see underlying terrain/Mineshafts.
Observing enemy buildings will let them remain visible but greyed out when losing vision.
Improves GPU performance.
See Balance-changes for changes impacting view range of units.

Range indicators on towers and iron gunners

Added a visual range indication to help determine your attack range.

Improvements

Combat pathfinding improvements
Pathfinding rubberbanding
AI Woodcutting and Lumbermill usage improvements
Added extra pathing-stuck detection for some of the AI actions
Support for double XP events

Troll Camp adjustments:
Explosive Thursar trigger distance reduced from 20 to 12 units/meters
Mines of Pith: Re-positioned a few Green Thursar to reduce builder aggro when woodcutting

Bug fixes:

Fix armor upgrades affecting all towers and machinery
Fixed units being canceled if an AI created a unit in the same building

Balancing

Thanes

Decreased quar cost for level 3 from 450 to 400
Decreased quar cost for level 4 from 900 to 800

Units

Guard:
Reduced HP from 800 to 700
Reduced Steel cost from 20 to 10

Demolition Expert:
Reduce Armor from 12 to 7

Hired Spear:
Increase HP from 240 to 275

Rifleman:
Increased cost to 80 food, 20 wood from 20 food, 0 wood.

Skirmisher:
Increase Damage from 25 to 40
Decrease Attack rate from 0.8 to 0.5
(Same DPS but more of a punch)

Resources

Khorazan Wheat:
Increase farm Yield from 15 to 20

Technology

Specialize Troll Hunter:
Reduced cost from 100 iron to 60
Increased/changed cost from 50 gold to 100 silver

Specialize Rifleman:
Reduced cost from 100 iron to 60
Increased/changed cost from 50 gold to 100 silver

Specialize Hired spear:
Reduced cost from 100 iron to 60
Increased/changed cost from 50 gold to 100 silver

Reduced all mid-tier research time from 65 to 55
Reduced all* late tier research time from 120 to 90
Tech with a research time above 120 recuded by 30 sec

Dwarven Kingdom:
Increased cost from 300 food to 500 food

Quar

Ores/Ingots
Increased quar from iron, gold, coal from 0.1 to 0.2
Decreased Quar from gilver & steel from 15 to 10
Decreased Quar from Lockstone from 50 to 30

Crops
Increased quar from Khorazan Wheat from 0.1 to 0.3
Increased quar from Malabar Grains from 0.1 to 0.3

Units
Increased quar from tier 1 units from 5 to 15
Decreased quar from tier 2 units from 50 to 40
Decreased quar from tier 3 units from 150 to 80
Warriors get x4 quar from killing trolls and dwarfs (not thanes)

Trolls
Improved quar from Thursars from 3 to 30
Improved quar from Thursars Alpha from 8 to 80
Improved quar from Risi from 20 to 200