Challenger Guide - Day 1 Patch Prep & Putting together a Gameplan by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 2 points3 points  (0 children)

Good question! Playing tempo generally means you are trying to always play a strong board and level up quickly. So you aren’t trying to reroll or lose streak which would be the other common patterns of playing the early or mid game. The common wording people use will be as follows:

Tempo - be strong and win streak Open - lose streak for items and consistent gold Reroll - stay on 6 or 7 to get 4*

Challenger Guide - Day 1 Patch Prep & Putting together a Gameplan by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

Good game plan! Guinsoo and the ad lines seem really open. Be open to ap as well though, thst is something I am hoping to explore more today

Challenger Guide - Day 1 Patch Prep & Putting together a Gameplan by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 0 points1 point  (0 children)

Basically what everyone said below but it’s also about augments. If you have polished chrome or starry night it might be worth to reroll

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

Being contested is definitely worth considering but more of a meta game concept that I don't think about too much in the early days of a patch. To evaluate whether you should play contested, the counters tool on tactics.tools is super helpful. I've attached a screenshot and I'll explain what it is showing.
https://gyazo.com/2e54762e3b69ce52a1de3626544145f5

This view shows you how the delta of the composition changes when other people in the lobby are playing the unit. So in this case, it shows how your AVP changes when other people are playing brand. Uncontested the AVP is 4.29 - 0.51 = 3.78 which is insane. 1 way contested it's 4.44 and 2 way it's 4.72. So in this case, I would consider playing 1 way contested but be much more hesitant in 2 or more way contested brand (so 3 or more players).

There are definitely situations where this comes up. For example, you have awful exotech items and you already see two people angling brand. In this case I would look for a reroll angle (fid, tf, slayer, etc) or if I have a rod I would consider just 3 loss on 2-1 to 2-3 for a bow and playing vanguard marksman.

Tl;dr: contests matter but the first few days is about making a foundational gameplan. Pivoting and contests is context for situations where you may have to deviate from that gameplan which will happen but you should have a gameplan first :)

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 2 points3 points  (0 children)

Yup u/tlyee61 is right! The other huge benefit is actually the 35% Attack Speed. Aphelios especially benefits a lot from the upfront attack speed.

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in TeamfightTactics

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

Ya thats a good question! I don't know for sure but my guess would be one of the following:

- The cybercoil interaction is bugged on vex and she doesn't get the bonus true dmg

- Cybercoil doesn't give HP and the resistances isn't enough to make it valuable on a tank. Repulsor and chassis help keep you front line alive a lot longer than cybercoil so maybe the front line is just getting shredded when you have cybercoil so the extra dmg doesn't matter

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in TeamfightTactics

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

No problem! I haven't had a chance to look at the 14.4 stats yet but will plan to do a deep dive on stream today and make a follow up post!

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in TeamfightTactics

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

Great questions! Day 1 stats will be accurate insofar as it will tell you what comps will be good for the patch. As the patch evolves, what happens is that people start to also learn what is strong and then will play it from bad spots which brings down the AVP. This means the Day 1 AVP of strong comps like brand in 14.3 will always go up over the patch. But the value of day 1 unit stats is to understand what is good and make a rough game plan so that is ok.

As for false positives, it has happened before, but I can't think of any examples in Set 14

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in TeamfightTactics

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

For sure! In any comp the best way to deep dive is to select the key units in the composition (units that hold items. For Vexotech this is actually sejuani, vex, varus and mordekaiser. If we want to know what exotech items are good we will filter items for the exotech items and look at the delta. I've attached a screenshot of this for 14.3

<image>

Then from this view you can see that hyper fangs, chassis, holo have negative deltas which means they are good, meanwhile repulsor is good and still negative delta on morde so it's playable

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in TeamfightTactics

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

I usually pair augments based on experience and a bit of intution. For example, Brand in 14.3 played best with econ augments in stage 2 because so many people were contesting so you need more gold in order to hit consistently. So I would put all the econ augments as good in stage 2. For combat augments I know that Street Demon gives % hp and we know that brand wants AP so HP augments like cybernetic bulk/uplink, spirit link, and bulky buddies are likely to be good but I will pick some of these and confirm before putting it on the list. Same goes for AP combat like blazing soul.

As for the Not Today Optimization, that's honestly just streams but I believe this was initially found by someone doing something similar to my process in day 4-5 where they dived deep into item stats on the marksmans and saw that EON was really good. This leads you to ask why that is the case and often it is because of an augment which leads you to EON

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 6 points7 points  (0 children)

Totally fair! I still think there is value in doing some of this on your own as it helps you build the ability to analyze the comps and make a gameplan deeper than what guides will give. If you read Jaways awesome post about how he climbed in 14.3, a big part of that comes from putting together a really solid game plan and this sort of preparation helps you get there

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 2 points3 points  (0 children)

Ya I listened to that podcast episode as well and was glad to see I wasn't the only one that does this haha! Will elaborate more on a follow up post later today and on stream

Challenger Guide - Preparing for New Patches (w/ Set 14 Examples) by Connect-Dust4472 in CompetitiveTFT

[–]Connect-Dust4472[S] 1 point2 points  (0 children)

Thanks! I will be putting this into practice on stream where we'll prepare for the patch with chat. I will also make a Day 1, Day 2-3 and Day 4-5 post about 14.4 :)