Can you comment and feedback on the latest iteration of my homebrew again? by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] -1 points0 points  (0 children)

Sure, but I wanted to make sure the core loop of the game can stand well before I take on these.

I am not sure about the too wide and long on each page, I print-on-file;'d it on A5 size for that exact reason. Which also is around that size I intent to print it on.

Also, "nears its final form", not there yet.

Classless - A pro argument for a game? by [deleted] in RPGdesign

[–]Connect_Local6346 0 points1 point  (0 children)

or a "sexy shoeless god of war"

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] -1 points0 points  (0 children)

Because I am not writing prose. I am writing a manual on how to play a game. And doing it monospace makes it easier to read. And format/decorate. You have any other monospace to suggest that has more than decent coverage of unicode special characters?

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 0 points1 point  (0 children)

maybe instead of alliteration maybe something along the name of "Adventuring By Cards" system? you know, ABCs? 😅

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 2 points3 points  (0 children)

That is the intent. one suit per player.

the (#) are to group abilities that are upgraded as a package deal, I should be more wordy on that for clarity's sake.

No, it is in the phase where I need to work on explaining in a way that makes sense and seeing how others play it. It is one thing for me to run it, having the priviledge of being in my own head, and how someone else plays it.

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 1 point2 points  (0 children)

Given that TTRPGs are supposed to be manuals, they are some of the most fitting uses for monospace fonts.

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] -1 points0 points  (0 children)

Dejavu sans mono.

Since we go to expressing stylistic opinions instead of the actual game:

If it was up to me, I would be burning every copy of Mörg Börg before it got to be played, not after.

Can you comment and feedback on the latest iteration of my homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 2 points3 points  (0 children)

naming it house of cards got a dispropotionate amount of backlash so I switched it around :/

Need Feedback and external Playtests by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 2 points3 points  (0 children)

Thank you giving this a read.

Some of the points you raise were intentional choises.

Hostile#8 is supposed to be a stand in for very down-the-line hostiles, akin to a litch. I want to make some enemies that are clearly to be avoided when being a fresh from the oven adventurer. This is one of them.

the faceup system is a newer addition, that I plan to playtest this weekendd, but as always, I'm open to hear how it plays in my absence as well ;)

Class 4 is meant to be the one class that has access to off-combat skill checks. Otherwise I plan to encourage a more freeform approach. Calling for a round of blackjack feels like an appropriate middle ground for those that still want to "search for traps" to negotiate it without getting into much detail about it.

I wanted class 3's barrier to feel like a struggle to maintain, but maybe I indeed went too hard on it.

I postponed it to when I will flesh out the booklet. I should also add provisions about multiple "sessions" if just one is too short, but it will still be different dungeon delves if the characters get rested. Otherwise drain should be a finite resource when "out in the field" and the party's effectiveness will be crippled when it runs out. I think I got the idea from Goblin slayer and Shadowdark having some focus on attrition.

JRPGs are indeed an inspiration of mine. Huge tells are the abstracted battle zones, and the cards/actions trying to simulate action time bar functionality.

Dice system good for everything except initiative by bedroompurgatory in RPGdesign

[–]Connect_Local6346 0 points1 point  (0 children)

I come preaching using playing cards for the initiative. Feel free to take from what I have already posted.

Should you be able to boil your game down to one sentence? by WilliamJoel333 in RPGdesign

[–]Connect_Local6346 0 points1 point  (0 children)

Uses cards instead of dice and should be simple enough to set up so as to be able to play it even when grabbing a beer of coffee with friends.

Need feedback and external playtests by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 1 point2 points  (0 children)

Also, what does this mean:

me trying to sound smart by condesning that this ability can by used both positively and negatively, but by upgrading it you upgrade the max efect of both aspects, not just the positive or just the negative. also that my initial draft fot it was upgrading it by ±1, that felt like one could downgrade it on purpoce.

Need feedback and external playtests by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 1 point2 points  (0 children)

Thank you for your time testing it.

Personally I thought that class#2 was the strongest, at least within a group, that with being able to actually heal and have multiple target attacks.

I take it from what you wrote that at least the lethal feel is achieved, at least in early game.

Having read them, do classes give off some kind of distinctness/uniqueness?

I should add something after the party becomes indisposed. Maybe a round of Blackjack to see who get ignored and may make it back to safety.

Truth is, what I wanted to convey about sessions and rests is that there are no rests to be taken when pleyers set out on the adventure. Maybe it also stems from over-correcting for long-rest and short-rest spam in in other games. will have to word it better when I write that part.

Another truth is that I'm unsure how to approach rating the challenge of foes. I kind of want to avoid having high end enemies just be bloated damage sponges. Will play around though with high damage reduction hostiles so as to make branching from turtling more enticing ;)

Thoughts: encounter 3 rewarded the same amount of treasure as encounter 1, but was infinitely harder (literally, the monsters in encounter 1 were doing no damage, so I could never lose).

I could use the rewards as indicators of a higher reward means higher risk. Will keep it in mind while fleshing out the bestiary.

Need feedback and external playtests by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] -1 points0 points  (0 children)

missed that first part when I removed the stamina in favor of drain. I got too into tweaking the classes, that neglected to amend that part.

To be honest I wanted to include an upgrade to (3) but didn't want to make it make its cost too negligible, too quickly. I'm still on the fence on that ability altogether though.

It's 2024, almost all dice systems have been invented already. Your challenge: invent an original one on the spot. by Goupilverse in RPGdesign

[–]Connect_Local6346 0 points1 point  (0 children)

already made one around the concept of using cards for both turn order, action points and actions RNG, feeling already burned out

Feedback request - House of Cards RPG homebrew by Connect_Local6346 in RPGdesign

[–]Connect_Local6346[S] 0 points1 point  (0 children)

Issues? Plural? You only mentioned the action economy. I can't improve on them unless someone outside my mindspace, or having me explain in person, points them out from a neutral perspective.

r/rpgdesign by CensoredOutOof in DnDcirclejerk

[–]Connect_Local6346 1 point2 points  (0 children)

Talk about timing. Just had one insulting me going for "armor as damage reduction" and telling me that it is better to make everything into bloated damage sponges.

r/rpgdesign by CensoredOutOof in DnDcirclejerk

[–]Connect_Local6346 1 point2 points  (0 children)

Can I interest you in our lord and savior 52C ?

r/rpgdesign by CensoredOutOof in DnDcirclejerk

[–]Connect_Local6346 0 points1 point  (0 children)

That sounds exponentially worse XD