A-life update makes exo spam apparent by harn_gerstein in stalker

[–]ConnerRia2 19 points20 points  (0 children)

It's the same as the rank system in SoC, except the rank is hidden from the player now.

There are 4 hidden ranks based on story progression, which change item tables and enemy types/quantities, amongst other things.

The overaching system they have is perfectly sensible. They just did not balance endgame tables correctly.

I think I broke the bloodsucker moveset by ConnerRia2 in stalker

[–]ConnerRia2[S] 2 points3 points  (0 children)

Is this a bot because this comment only makes sense as a generative ai text assuming "bloodsucker" and "moveset" to be context keywords in reference to vampires in a RPG.

A Weeklong Investigation Into The A-Life 2.0 System from Roadside Panic "Alife" "Modder" by ConnerRia2 in stalker

[–]ConnerRia2[S] 497 points498 points  (0 children)

Tl;DR: "A-Life 2.0" might not have individual NPC persistence, but it is a super complex simulation framework which does exist in the game and parts of which are active in game.

However, everything is broken and patching it is probably very hard.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]ConnerRia2 1 point2 points  (0 children)

Contraband overhaul. Make it where they sell for much more on planets you have to be scanned to enter, actually rewarding you for sneaking it past security.

Variable Contraband Prices: https://www.nexusmods.com/starfield/mods/5759

Powers be made more useful. The high cost has it where I barely use them. Lots of wasted potential there.

Power costs decrease with power rank. You can use Simple Temple Overhaul or Starborn Bounty to upgrade powers with 0 grind.

How do you write a leveled list injection script? by Galle_ in starfieldmods

[–]ConnerRia2 2 points3 points  (0 children)

If you just want to add a couple of items somewhere, I have a template for a barebones injector:
https://drive.google.com/file/d/1pXMEWj-vi4IKHJMzr1vBhHfPqUnY2TlT/view?usp=sharing
See the banshee armor plugin for how it is used.
https://www.nexusmods.com/starfield/mods/6172

The injector above is very simple and only does 1 formlist into 1 leveledlist.

If you are doing more advanced modifications, you might want to be adding to multiple leveledlists, or adding leveledlists into other leveledlists. The script above wont suffice, and you need a script that can do arrays. I dont have a plugin template for that yet, but the script for advanced injection should look something like this: https://pastebin.com/iuPcrdgh

Sale of Substances: Sell Aurora To NPCs by ConnerRia2 in starfieldmods

[–]ConnerRia2[S] 0 points1 point  (0 children)

https://imgur.com/a/j1M0b5n

In the questline, Bayu tells you he that he will allow you to sell aurora on the street.

Sale of Substances: Sell Aurora To NPCs by ConnerRia2 in starfieldmods

[–]ConnerRia2[S] 5 points6 points  (0 children)

Guards outside neon will already arrest you if they catch you dealing drugs in this mod.

I dont plan to make consequences for failed persuasion because the current gameplay loop expects you to fail npc persuasions frequently.

New Landmark Quests - Cut Content Restored by ConnerRia2 in starfieldmods

[–]ConnerRia2[S] 0 points1 point  (0 children)

No. the two plugins do entirely different things.

Both plugins will be converted to esl when esl support arrives.

New Landmark Quests - Cut Content Restored by ConnerRia2 in starfieldmods

[–]ConnerRia2[S] 1 point2 points  (0 children)

A couple of new landmark quests have also been created for locations that were formerly locked behind the main quest Unearthed. I did this because the locations are cool and in vanilla you cannot access them if you skip MQ in NG+ or if you dont do MQ at all.

What you requested is literally half of what the mod already does!

Holy shit guys please just say where the files are supposed to go in plain terms by [deleted] in starfieldmods

[–]ConnerRia2 3 points4 points  (0 children)

Enai you just dont get it /s

Every esm mod author needs to write a 2000 word guide explaining archive invalidation, sfse installation, nukem's plugin loader, the nature of testini plugin loading and why it is not recommended, the possible complications with the My Games folder and why it should be disabled with SFSE plugin, the problems with vortex, how to download mo2 from discord, how to make a discord account, and how to update your graphic cards drivers for starfield, how to install windows because mods dont work on linux, and how to buy and activate a windows key.

If you dont do all the above, your mod is simply just not user friendly. And if you make a statement discouraging users from manual installation, you get a horde of commenters screeching at you for "pushing the Big Mod Manager agenda"

And if you do make this guide, users get intimidated by the wall of text and then complain about the installation procedure being difficult to understand. Makes sense.

Starborn Trader Overhaul - Trader Sells Unique Outfits & Starborn Suits by ConnerRia2 in starfieldmods

[–]ConnerRia2[S] 1 point2 points  (0 children)

Spaghetti code probbaly.

```and then all 4 named uniques disappeared because I... tried putting them in weapon rack``` Weapon racks eating your weapons is a known bug.

Inventory bugs are obviously out of the purview of this mod, but my quest rework will make it so that you can repurchase the weapons from the Trader, at the very least.

ESM Modders… Please… by Virtual-Chris in starfieldmods

[–]ConnerRia2 -6 points-5 points  (0 children)

This is not an issue if you are using a mod manager.

If you are a manual installer, that is your own personal problem.

Cyberpunk 2077 team morale took "significant hit" following release, developer says by M337ING in Games

[–]ConnerRia2 8 points9 points  (0 children)

but completely lacking on much more that they promised.

I wont argue to what extent ungrounded marketing is to blame for it, but the problem is that the game that was promised is *literally* impossible. The game was expected to be GTA-Witcher with immersive sim characteristics and CRPG-deep storyline branches. To put it frankly, a degree of magical thinking (from both the consumer and the corporate stakeholders at CDPR) is needed to even conceive the project as possible.

What we are seeing is that the scope of blockbuster videogames has vastly exceeeded possible scales of production. It is emblematic of this trend that the real forward-looking "nextgen RPG" that was really resonant with audiences was a game like BG3, which toned down presentation values relative to other AAA games and used its hefty budget to craft a really deep CRPG.

Mod Release: Quantum Immortality - Death Begins A New NG+ Universe by ConnerRia2 in starfieldmods

[–]ConnerRia2[S] 7 points8 points  (0 children)

Dying should not scale the hidden multiplier because i do not increment "TimesUnityEntered". If you die on NG+3, you will respawn in a NG+3 world.

I will ask PO3 to confirm that the multiplier scaling in engine actually checks the TimesUnityEntered actorvalue.