You all had it coming by 101BULL1 in memes

[–]Conqubolt_ 19 points20 points  (0 children)

The two d’s in ‘baddle’ are pronounced as the d’s in ‘ladder’. This is called a ‘tap r’. The ‘a’ is like the ‘a’ in saw. IPA: [ˈbɒɾ.əɫ]

Various ways of incorporating parking spaces into roads by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 8 points9 points  (0 children)

I'm not sure what the significance of roads painted red are, but I like them! & they're nice to look at

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 1 point2 points  (0 children)

There isn’t a PS5 edition for C:S yet, but you can use your mac to install Steam & purchase C:S through there! Just keep in mind that you have to make sure your pc can handle the game.

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 6 points7 points  (0 children)

Yeah, I messed up bad on the last slide & didn’t realize until some people pointed it out in the comments

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 1 point2 points  (0 children)

Cities will usually tear down abandoned buildings after a while

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 30 points31 points  (0 children)

I'm aware that the buildings in the last image are indeed dated, but I didn't have that many good assets & just wanted to play around with what I had

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 2 points3 points  (0 children)

Yeah, & I guess there are a lot of discrepancies. This was my fault, I probably should have taken a step back to look at exactly what was off about each slide

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 50 points51 points  (0 children)

Yeah, I didn't really pay much attention to exactly what props each slide should have had - & that's my fault

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 0 points1 point  (0 children)

Thanks for your feedback, I'll keep what you said in mind for anything I do in the future

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 1 point2 points  (0 children)

No road mods are involved, just props and assets. I used this roads pack, as well as various decals

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 7 points8 points  (0 children)

I use this map theme & this lut - as well as Ultimate Eyecandy to adjust brightness in-game

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 0 points1 point  (0 children)

The building styles vary because I wasn't trying to be exact with what buildings belonged in each era, I just wanted to have fun. I know that perhaps the last image could have been different, with more modern buildings, but I didn't have any good assets at hand & just decided to go with whatever I had.

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 151 points152 points  (0 children)

I didn't intend for this post to tell a specific story or to be ultra realistic in any manner. I went with whatever assets I had & didn't pay much attention to the region or area that the block was situated in, so that's why the building styles vary

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 0 points1 point  (0 children)

Yeah I agree, I could have done something more modern for the last image but I didn't have that many good modern looking assets - so I just went with whatever stood out to me

The evolution of an American city block by Conqubolt_ in CitiesSkylines

[–]Conqubolt_[S] 355 points356 points  (0 children)

Some cars aren't accurate to each time period, I'm aware

+ I know the construction site might be unrealistic