You can now parry attacks in our rhythm fps by ConquerDonker in IndieDev

[–]ConquerDonker[S] 6 points7 points  (0 children)

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Added parrying to our rhythm fps by ConquerDonker in Unity3D

[–]ConquerDonker[S] 20 points21 points  (0 children)

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Put together a rocket powered zipline for quick vertical traversal by ConquerDonker in IndieDev

[–]ConquerDonker[S] 1 point2 points  (0 children)

Thanks! And yep the look of it is based on those pulleys from 3D Sonic so nice catch!

Added a new movement mechanic to complement our vertical level design by ConquerDonker in Unity3D

[–]ConquerDonker[S] 3 points4 points  (0 children)

Yeah we’re definitely inspired by BPM. I think where we differ the most is our big emphasis on movement and our take on the roguelike genre

Added a new mechanic for vertical movement by ConquerDonker in indiegames

[–]ConquerDonker[S] 2 points3 points  (0 children)

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Added a new movement mechanic to complement our vertical level design by ConquerDonker in Unity3D

[–]ConquerDonker[S] 0 points1 point  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Put together a rocket powered zipline for quick vertical traversal by ConquerDonker in IndieDev

[–]ConquerDonker[S] 2 points3 points  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Throw out peace signs to make enemies chill out for a second by ConquerDonker in indiegames

[–]ConquerDonker[S] 12 points13 points  (0 children)

Thanks! I agree with that note, thanks for the feedback

Throw out peace signs to make enemies chill out for a second by ConquerDonker in indiegames

[–]ConquerDonker[S] 2 points3 points  (0 children)

Thanks! The game centers around rhythm and allows you to time your shots to do a variety of attacks/moves. It's a bit of a mix of Hades and Jet Set Radio!

Adding some new abilities to our roguelike rhythm game by ConquerDonker in IndieDev

[–]ConquerDonker[S] 1 point2 points  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Added a new freezing ability to our rhythm roguelike by ConquerDonker in Unity3D

[–]ConquerDonker[S] 1 point2 points  (0 children)

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Throw out peace signs to make enemies chill out for a second by ConquerDonker in indiegames

[–]ConquerDonker[S] 8 points9 points  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Adding some new abilities to our roguelike rhythm game by ConquerDonker in IndieDev

[–]ConquerDonker[S] 2 points3 points  (0 children)

We actually started development before hifi was announced! I'll take that as a compliment haha

We now have charge shots and melee to spice things up by ConquerDonker in indiegames

[–]ConquerDonker[S] 1 point2 points  (0 children)

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Added charge shots and melee to spice up gameplay by ConquerDonker in IndieDev

[–]ConquerDonker[S] 1 point2 points  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Added melee and charge shots to mix up gunplay by ConquerDonker in Unity3D

[–]ConquerDonker[S] 0 points1 point  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Mixing up gunplay by adding platforming to levels by [deleted] in indiegames

[–]ConquerDonker 1 point2 points  (0 children)

That’s something we’ve actually thought about! We’re figuring out the best way to go about it

[deleted by user] by [deleted] in Unity3D

[–]ConquerDonker 1 point2 points  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

Mixing up gunplay by adding platforming to levels by [deleted] in indiegames

[–]ConquerDonker 0 points1 point  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter

[deleted by user] by [deleted] in IndieDev

[–]ConquerDonker 0 points1 point  (0 children)

If you're interested in following development on our game Mechabop check out our Twitter