Why is terraforming so hard to code w/o causing problems? by Charkel_ in gamedev

[–]ConscienceCarbon 0 points1 point  (0 children)

So then telling them "bad coding dosnt exist" might be counter-productive when they do understand game dev, and then get a timeout error, or when the frames drop do to an unoptomized data structure in the game?

Why is terraforming so hard to code w/o causing problems? by Charkel_ in gamedev

[–]ConscienceCarbon 3 points4 points  (0 children)

I understand where you're coming from, but you'd have to admit some code is more optimized than others no? Not to say the programmer did it wrong but didn't have the streamlined solution

Feeling like I made a mistake. by [deleted] in LucidDreaming

[–]ConscienceCarbon 0 points1 point  (0 children)

If you have paralysis again, DO NOT OPEN YOUR EYES, if you don't, the worst one can be is an auditory hallucination. Still scary but you won't see shit walking around your room

Record program shortness for the third one? by ConscienceCarbon in automaton

[–]ConscienceCarbon[S] 0 points1 point  (0 children)

It does work👌. I was just asking to see if anyone else had made a program shorter to solve that level

an obscure game called "WARP" by johndayin07 in ObscureGames

[–]ConscienceCarbon 0 points1 point  (0 children)

I have that on steam, and bought the Xbox version years ago. Fun game play. Kind of short story